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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment


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  #1  
Old August 25th, 2008, 08:00 PM
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Necromancer/summoning figure

I was thinking on a way to improve my undead army when it me a necromancer. Of course it was obvious he could use gift of magic and the more points he spent the stronger the creature he could summon. Just something to think about.

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  #2  
Old August 26th, 2008, 06:13 PM
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Re: Necromancer/summoning figure

HEY! No matter what crazy customs you make, my soulborgs will explode you next you come over (just gotta get those gladiatrons). Also I thought you said your avatar was a picture of cyprien.
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  #3  
Old August 26th, 2008, 06:36 PM
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Re: Necromancer/summoning figure

Quote:
Originally Posted by cardshark999 View Post
I was thinking on a way to improve my undead army when it me a necromancer. Of course it was obvious he could use gift of magic and the more points he spent the stronger the creature he could summon. Just something to think about.
Check out my customs in my signature.
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  #4  
Old August 26th, 2008, 07:24 PM
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Pickledpie Pickledpie is offline
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Re: Necromancer/summoning figure

Quote:
Originally Posted by Lord Pyre View Post
Quote:
Originally Posted by cardshark999 View Post
I was thinking on a way to improve my undead army when it me a necromancer. Of course it was obvious he could use gift of magic and the more points he spent the stronger the creature he could summon. Just something to think about.
Check out my customs in my signature.
Nice!
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  #5  
Old August 26th, 2008, 10:03 PM
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Re: Necromancer/summoning figure

I have also created a unit summoner that depends on multiple rolls of the d-20. First 1 roll to see if the summoning was comlpete. Then the second one to see how many points the necromancer can summon. (just add a zero onto the # on the d-20)

I used the skeleton reaper from D&D as my figure.

DeadEye
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  #6  
Old August 27th, 2008, 06:24 PM
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Re: Necromancer/summoning figure

Here's an idea, for every figure destroyed in 5 spaces clear sight, add one summon marker on this card. if you use one summon marker, you attack with one less attack dice this turn, but you can summon one destroyed undead figure adjacent to this figure.
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  #7  
Old August 27th, 2008, 07:51 PM
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Re: Necromancer/summoning figure

Quote:
Originally Posted by Flyguy101 View Post
Here's an idea, for every figure destroyed in 5 spaces clear sight, add one summon marker on this card. if you use one summon marker, you attack with one less attack dice this turn, but you can summon one destroyed undead figure adjacent to this figure.
That is a good idea.
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  #8  
Old August 28th, 2008, 02:56 PM
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Re: Necromancer/summoning figure

That is I might start on a necramancer card soon. I will post here when it's done.

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  #9  
Old August 28th, 2008, 03:17 PM
Karkadinn Karkadinn is offline
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Re: Necromancer/summoning figure

/headdesk

Use. Search. Engine.

Professional fiction
Fanfiction
To Ne-Gok-Sa
Like dating women
Statistics doom your players
Till they get lucky
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  #10  
Old September 3rd, 2008, 07:01 PM
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Re: Necromancer/summoning figure

I finished the cards. I'm not that good at sculpting as you see.








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  #11  
Old September 3rd, 2008, 09:16 PM
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Re: Necromancer/summoning figure

You fail to state how he can get mor tokens on him. Thus his other powers are currently useless.

Zelrig is Eldgrim...
in the ROSE CAVE...
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  #12  
Old September 4th, 2008, 10:09 AM
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cardshark999 cardshark999 is offline
 
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Re: Necromancer/summoning figure

I fixed the card and removed token limit to make it more fun to play with.


Last edited by cardshark999; September 4th, 2008 at 10:44 AM.
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