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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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Update 9/7 Pickledpie's History Scape Customs
Hello all! I have been thinking about whipping up some customs for some time now, and History happens to be one of my favorite genres/subjects. I hope to cover some of my favorite historical war related topics, such as Rome, Sparta, the Revolutionary War, American Civil War, WWII, and others. So, without further ado, my HistoryScape Customs.
American Revolutionary War
Spoiler Alert!
Ancient Times
Spoiler Alert!
Comments? Criticisms? Corrections? Last edited by Pickledpie; September 7th, 2010 at 09:38 PM. |
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Re: Pickledpie's History Scape Customs
UPDATE 7/15
Added George Washington's Card: Added American Lieutenant Card: Also, found some C3G stuff on play testing, should help loads. Last edited by Pickledpie; July 15th, 2010 at 07:49 PM. |
#3
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Re: Pickledpie's History Scape Customs
Cool!
I think the Lieutenant is a bit overpowered, being able use 8 4th Mass a turn, and the get another extra defense??? If u had multiple of these they would be really OP, I would bump the point value up to 160. Last edited by Fedex worker; July 15th, 2010 at 09:11 PM. |
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Re: Pickledpie's History Scape Customs
Interesting custom ideas.
My Customs (Check Em' Out!) Star Trek Scape (personal figures) (Going Where No Heroscaper Has Gone Before...) Chief Engineer (Self-proclaimed) at TrekScape |
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Re: Pickledpie's History Scape Customs
Quote:
him out. Now that I'm thinking about it, I may change his life to 3 or change Tactical Deployment's range to 6. Thanks for the insight! |
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Re: Pickledpie's History Scape Customs
I would definitely go with the movement bonding, not real bonding. 4th Mass have four attacks of a possible 3, they don't really need more power offensively. However, moving eight up with one turn on the lieutenant and then wait then firing on the Mass's turn could be fun. Even still, he might be underpriced. I would definitely take away the defensive thing, because valiant 4th don't need any boosts really. Change it to movement bonding, where you could move 8 Jandar Squad members 4-5 spaces or something, kind of like Gilbert. That's just my 2 cents.
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#7
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Re: Pickledpie's History Scape Customs
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I think I will try and playtest soon these ideas; movement bonding, move/attack bonding, and the original. Thanks for the input guys! |
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Re: Update 9/7 Pickledpie's History Scape Customs
UPDATE 9/7
Next Historical Chapter is Ancient Times Added idea for Spartan Hoplite and Leonidas. |
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Re: Update 9/7 Pickledpie's History Scape Customs
I know that this is a really bad way to enter a forum, so bear with me.
Being a self-proclaimed history buff, I have to comment on your Spartan Hoplites. The shield bash is cool, but they wouldn't have done much of that on the battlefield. Instead, they should have an ability more like the Roman shield wall. Also, Gen. George Washington is way underpriced. His Valiant Influence special power means that you could have a valiant 4th Mass. army with a RotV Raelin, and that would make the 4th Mass. near invincible with 6 def. dice. (Base 2 + 1 height advantage + 1 Valiant bonus + 2 Raelin def. aura) Just don't ask me how much he should cost. Otherwise, he is really cool! Thanks for sharing! |
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Re: Update 9/7 Pickledpie's History Scape Customs
Welcome to the site Sir Yeshua, it is nice to see that their will be a fellow history-lover on the site.
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