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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books. |
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#1
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The Book of Heimdall
NOTE: Heimdall requires 1x Glyph of Bifrost The figure used for this unit is a Heroclix figure from the Hammer of Thor set. Its model number and name are #036 / Heimdall. _________________________________________________________________ Character Bio - The Norse God of Vigilance, and Guardian of the Bifrost Bridge linking Asgard and Midgard (Earth). Heimdall was born gifted with senses so acute that they border on the extrasensory. Due to these gifts he was appointed as guardian of Asgard's Bifrost Bridge by Odin. He is the brother of Sif. _________________________________________________________________ -Rulings and Clarifications-
-Combinations and Synergies- Incoming Synergy:
-Immunities, Benefits, and Weaknesses- Immunities
-Strategy, Tactics and Tips-
Last edited by Splash; August 5th, 2022 at 06:16 PM. Reason: png |
#2
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Re: The Book of Heimdall: Design
NAME = HEIMDALL
SPECIES = ASGARDIAN UNIQUENESS = UNIQUE HERO CLASS = GUARDIAN PERSONALITY = VIGILANT SIZE/HEIGHT = MEDIUM 5 LIFE = 7 MOVE = 5 RANGE = 1 ATTACK = 6 DEFENSE = 8 POINTS = 390 GUARDIAN OF THE BIFROST At the start of the game, after figures are placed, you may place a Glyph of Bifrost power-side up on any empty space on the battlefield that is not in a Start Zone. If Heimdall is in your Start Zone, instead of moving normally with Heimdall or an adjacent Asgardian figure, you may immediately place that figure on any empty space within 2 spaces of a Glyph of Bifrost. Placed figures will not take any leaving engagement attacks. GOD OF VIGILANCE If Heimdall is in your Start Zone and there is at least 1 Order Marker on this card, you may add 8 to your initiative roll. SUPER STRENGTH Last edited by SirGalahad; May 4th, 2014 at 12:56 PM. |
#3
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Re: The Book of Heimdall: Design
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C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! Last edited by Viegon; April 21st, 2014 at 04:42 PM. |
#4
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Re: The Book of Heimdall: Design
"Guardian" is the correct spelling.
I think his left box stats could go up a bit, with the exception of move. Honestly God of Vigilance isn't really doing it for me. What does the wound represent? Is Heimdall inflicting the wound, or is he warning the friendly figure who defends himself? This guy can see essentially everything, so it's a little boring to me that trees and stuff can block his view. Honestly, and I'm not sure that this wouldn't be too hard, but I would be more inclined to look at an Emma Frost-like power that made all opponent's figures within clear sight of your friendly figures, with some restrictions. Wikipedia says that any damage to his eyes damages his far-seeing ability, so maybe something like this? VIGILANT WATCH All figures you control are considered to have clear sight on any figures within 15 spaces of Heimdall. For each Wound Marker on this card, subtract 2 from the range of this special power. |
#5
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Re: The Book of Heimdall: Design
I don't like the theme of that. It seems more likely to me that he could warn people of impending engagements than constantly be telling everyone where everyone else is.
Also I'm not sure if you are aware of this Margloth (I know it was Good Pig who really pushed for this recently with my Ares design), but on these Norse gods, we have had a trend of having a power with the "God of" whatever they are the god of such as Thor's God of Thunder Strike and Loki's God of Evil and God of Deception. So I'd like to keep God of Vigilance as the power name here. I went ahead and fixed my typo in his class. |
#6
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Re: The Book of Heimdall: Design
OK, my take:
I like the glyph. I like his left box stuff. I think his stats are probably a tad low. I think his cost is too high (both thematically by a tad and competitively by a lot based on his current write up). Guardian of Bifrost is a great power name and useful mechanically. Thematically, it seems a bit odd to me that Heimdall could be so far away from the glyph of Bifrost, as he's supposed to be guarding it. It seems like when you place it at the start of the game, you should have to place him by it to guard it (thematically). Then he could always "summon" figures you control in clear sight of him to an adjacent space. I'm not really feeling anything I've seen for God of Vigilance so far. I do like and agree with the power title God of Vigilance, though. From Wikipedia: "In modern psychology, vigilance, also termed sustained attention, is defined as the ability to maintain attention and alertness over prolonged periods of time." If I think about attention and alertness, I think about not being ambushed. When I think about being ambushed, I think about being attacked (or even destroyed) when you don't have any Order Markers on your card or a chance to respond. I could see something like this: GOD OF VIGILANCE If there is at least one unrevealed Order Marker on this card, an opponent may not use a special power on an Army Card or a glyph to move or remove any Order Markers from any Army Cards you control. Simple, thematic, widely useful. God-like range and something we haven't really done before. Might be a bit niche in its usefulness at times, but it's a nice counter to a lot of powers out there that can really disrupt unique hero armies. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#7
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Re: The Book of Heimdall: Design
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I'm obviously gonna have to rework God of Vigilance so give me some time to think on the alternatives and maybe I'll just have a poll. |
#8
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Re: The Book of Heimdall: Design
Just a note on stats - I'd keep move and range the same but go up to 6 on attack and 7 or even 8 on defense. This guy is primarily a guardian and seems hard for even Thor to hurt, but he's not dishing out tons of punishment himself.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#9
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Re: The Book of Heimdall: Design
Ok. I can easily make those changes. I'll mull over what you said about his powers and reply shortly.
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#10
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Re: The Book of Heimdall: Design
Cool.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#11
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Re: The Book of Heimdall: Design
OK, that makes sense ... but then that makes the glyph itself seem kind of weird as I figured the start zone was the "other side" of the bridge ... If you wanted the Heimdall on one side and the glyph on the other side approach to work, it seems like you'd almost want two glyphs, one placed next to him and one placed within a certain number of spaces, and then you just teleport between them when you step onto one.
C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#12
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Re: The Book of Heimdall: Design
I like everything here, but I do agree that God of Vigilance is a tad off, though I did honestly like that power.
I do however vehemently disagree with bats comments about the guarding of the Bifrost. The Bifrost is basically a magical bridge that he can open up to "teleport" people. Him opening that portal at the start of the game works really well for me, and it also really plays well with the glyph itself and the rest of his power - he opens a portal, he sends his allies there, his allies can come back to him, and his enemies can be sent away if they are knocked back into the bridge - I love all of that. |
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