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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
View Poll Results: Whose Abilities should we use? | |||
johnny139's! | 8 | 34.78% | |
Messenger's! | 2 | 8.70% | |
Rich10's! | 2 | 8.70% | |
GeneralGrievous13's! | 2 | 8.70% | |
Aldin's! | 9 | 39.13% | |
Voters: 23. You may not vote on this poll |
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#1
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Create-A-Unit 2: Part 7.5 - Final Card Discussion
As continued from PART 5...
Alright, our figure's almost complete - mechanically, at least. Now we just have to tack on some Abilities! So far our Lawman has the following spread... Quote:
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EDIT: Alright, time for the next round! Aldin's Abilities have won out - which is good, because it was probably my second choice - so, here's our unit so far... Quote:
EDIT2: Alright, that's over... I guess? Whatever. Now we should hammer out the final stats and all that. Does anyone have problems with the wording? Do we all agree on a cost? NOW IS YOUR CHANCE TO PROPOSE ANY CHANGES YOU'D LIKE BEFORE OUR UNIT IS FINALIZED. SPEAK NOW OR FOREVER HOLD YOUR PIECE. I'll move forward in three days, as per usual; I think we work on figure suggestions, then? JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
Last edited by johnny139; May 28th, 2009 at 05:15 PM. |
#2
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Re: Create-A-Unit 2: Part 6.5 - Abilities Poll
Hmm, this was a hard decision.
I like johnny139's DEPUTY! ability (even considering the ALL CAPS! ) I like Messenger's The Quick and the Dead and I REALLY like Quickdraw I like Rich10's Round up the Posse. I like GeneralGrievous13's Protect and Serve. But in the end I had to vote for Aldin's combo. Neither ability really jumped out at me at first, but as I started to visualize a Posse of Lawmen marching shoulder to shoulder across the battlefield until they simultaneously erupted in gunfire, I knew that had to be my winner. |
#3
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Re: Create-A-Unit 2: Part 6.5 - Abilities Poll
I liked Rich 10's abilities best.
Without dark, there is no light. Without bad HScape figs, there are no good ones. Dund is important, therefore |
#4
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Re: Create-A-Unit 2: Part 6.5 - Abilities Poll
I was going to go with Aldin at first, but then I saw the deputy power. Go johnny!
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#5
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Re: Create-A-Unit 2: Part 6.5 - Abilities Poll
Oh, I've been meaning to bring this up, but I kinda "visualized" all of my powers, for those who are interested.
POSSE! brings to mind The Magnificent Seven in their final fight scene - everyone ducking for cover, shouting for backup, working independently and yet at the same time as a single group. They cut from person to person often - usually someone is running and diving behind a wall or something, or popping up and shooting at the enemy. So I was going for the same feel here. QUICK DRAW! is another classic - I imagine, say, Johnny "Shotgun" Sullivan emptying his pistol on a baddy, then ducking down to reloud as a big, club-wielding brute swings gets ready to smash his head open. But right before he swings, the club high above his head, he grunts and falls backwards, Lee Van Cleef putting a bullet in the back of his head. Johnny shouts back - "I owe ya one!" - while Cleef smirks at him and turns back to the fight. I absolutely needed something like that. DEPUTY! makes me think of a pre-combat situation. Things are down to the wire and backup is gone - Cleef looks through some binoculars at the field in front of him. A line of troops marches across a desert wasteland, hundreds of soldiers ready to spill his blood. He ducks down and takes a swig of whiskey, then turns to someone beside him - Shiori, let's say. He sighs, glances over at her, and tosses her a badge. "Hey, kid - we're gonna need all the help we can get out there." It's a begrudging acceptance they've gained after months picking at Utgar's advancing forces and it's that soft, calm-before-the-storm scene all good cowboy movies have. ... So, yeah. Very cinematic character, methinks - but virtually all of the options and all of the cowboys are. JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
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#6
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Re: Create-A-Unit 2: Part 6.5 - Abilities Poll
I like all the suggestions, but Jonny's really stood out for me. Wish I would have found this stuff sooner.
My Map Thread My Battle Blog and Strategy Blog and Article Links. OVAH site. Sept. 19, 2010 - ITS A BOY |
#7
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Re: Create-A-Unit 2: Part 6.5 - Abilities Poll
If we want to give the lawman bonding, we have to consider that the number of lawmen is limited. That's why I included Deputize. Considering what Deputize would look like in a game, I can see Carr, Skahen, Drake, Alastair MacDirk, ... as deputized lawmen going after Krug, Cyprien, or the Marro. Although I tried, I can't see Cyprien, NGS, Deathwalker 7000, Kee-Mo-Shi, Ornak, Sudema, ... as Deputies working with the lawmen. It might look comical, but I just can't suspend disbelief enough. That's why I limited Deputize to humans.
I like the idea of Quick Draw. I think I was the first (or one of the first) to propose it. I like Protect and Serve too. The problem that I see is that this may make our lawman too powerful. If we let them move as a group of ranged figures, I don't see how we can prevent them from being attacked from range at a reasonable cost. Those were some of my thoughts. Vote for the abilities you like best. Please also keep in mind that if we're not careful, we'll have a 200+ point lawman. |
#8
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Re: Create-A-Unit 2: Part 6.5 - Abilities Poll
I like Johnny's the best, other than one thing. I think Deputy shouldn't be there. Moving Cyprien/Kaemon AND another cowboy seems overpowered... It's a cool idea, but I think it's too much.
And the card would be a bit cluttered... |
#9
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Re: Create-A-Unit 2: Part 6.5 - Abilities Poll
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I was thinking more along the lines of Cyprien. Besides, johnny has another power up there where your main lawman can save another from taking wounds. BTW: I went with Aldin's ability set. Your curiosity will be the death of you....
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#10
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Re: Create-A-Unit 2: Part 6.5 - Abilities Poll
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I don't need no instructions to know how to rock.
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#11
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Re: Create-A-Unit 2: Part 6.5 - Abilities Poll
Johnny's and Aldin's are both really good but I like Johnny's better so thats what I voted for.
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#12
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Re: Create-A-Unit 2: Part 6.5 - Abilities Poll
I REALLY like Messenger's powers, except replacing The Quick and the Dead with some form of Deputize. Oh well, I voted for his anyways.
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