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AotV Customs A place for Arena of the Valkyrie Customs |
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#61
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Re: [AotV] Pre-Brainstorming Thread
The sun marker could be used as a healing mechanism, if it’s a priestess of the sun situation.
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#63
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Re: [AotV] Pre-Brainstorming Thread
Shrimp From Outer Space (Scions)
6 Move 1 Range 2 Attack 6 Defense Scatter: from the Rats Venomous Tendrils 7: After wounding with their normal attack, on a 7+ the target takes an extra wound from Poison Damage. A weak, pesky squad. They could be *the* screening unit in the set, and would let the Lantern Geists and the Leyline Phantoms have something to actually counter. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#64
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Re: [AotV] Pre-Brainstorming Thread
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#65
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Re: [AotV] Pre-Brainstorming Thread
At this point, have we definitely limited ourselves to using only the markers that come in the set? Since people will need to print out the cards and order markers for themselves anyway, I don't necessarily see a huge problem with asking them to print out some special markers for units as well, although I can certainly see why we would want to avoid that if possible.
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#66
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Re: [AotV] Pre-Brainstorming Thread
What do people think of these stats and abilities for Jace and his illusions?
Jace 4 Life 5 Move 6 Range 4 Attack 3 Defense Soulfire Special Attack Range 6, Attack 4. If Jace inflicts at least one wound using his Soulfire Special Attack, he may attack one additional time. Maintain the Illusion All Illusions within 6 clear sight spaces of Jace may add 1(?) to their defense. Arcane Illusions 1 Life 5 Move 6 Range 4 Attack 3(?) Defense Projected Image Before taking a turn with an Archmage you control, you may exchange the space locations of that Archmage with an Illusion you control. If engaged, neither figure will take leaving engagement attacks. Illusory Attack When an Illusion inflicts at least one wound on a figure using a normal attack, their turn immediately ends. I think Illusory Attack would really help to keep the power level of the Illusions in check, and I like how Jace's Soulfire Attack is similar enough to the Illusions' attack to thematically feel like they are projections of him, but mechanically distinct enough to create interesting decisions regarding when you want to attack with Jace versus the Illusions. If at all possible, I really want to make the Illusion's movement ability work with Archmages to give Sonlen some synergy. |
#67
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Re: [AotV] Pre-Brainstorming Thread
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I like your drafts for Jace and his illusion boys! My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#68
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Re: [AotV] Pre-Brainstorming Thread
I also want to reiterate that we are under no obligation to use the markers. Unless a design would be better by using them and has a good reason, I'm perfectly content with not using any markers at all.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#69
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Re: [AotV] Pre-Brainstorming Thread
I'd prefer to use the actual markers that come with the set and no more. Yes, we could add more to the PDF at the end, but we've got a handful of markers to design with already and only one thing that's truly necessary to add (Order Markers), so let's keep it simple.
Those Jace/Illusion ideas are similar to what we've been thinking. Illusionary Attack is an interesting drawback. One thing to note is Scatter on the SfOS isn't nearly as effective as it is on Rats without Disengage (not that I'm advocating for either at the moment). Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#71
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Re: [AotV] Pre-Brainstorming Thread
I'm not entirely sure what theme we want for the 4-man zombie squad, but here are my ideas
Life 1 Move 4 Range 1 Attack 3 Defense 2 March of the Dead Before rolling for initiative each round, if there are no order markers on this army card, you may move (squad name) up to 4 spaces each. Tough I like them as resilient, inexorable zombies that close in on their opponent with toughness and inevitability in contrast to the "horde" approach presented by the common zombies. I think Tough is the simplest defensive option for that, but I could see other possibilities. |
#72
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Re: [AotV] Pre-Brainstorming Thread
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The design as a whole actually reminded me a bit of the Tarn Viking Warriors. They're both 4 man unique melee squads with four move and three attack, plus a movement power. That being said I think they'll play fairly differently, given the Tarn's burst style movement vs these guys' methodical advance. |
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