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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #49  
Old August 17th, 2013, 10:19 AM
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Re: The Book of Glyph of Utility: Smoke Pellet (Design Phase

Just found this thread while heading to the playtesting thread.

Quote:
Originally Posted by Lazy Orang View Post
If you really want it to be multi-use, maybe something like this:

When this glyph is revealed, place 3 smoke markers on this card. When this figure or any figure adjacent to this figure is targeted for a normal attack from a non‑adjacent opponent, you may remove a smoke marker from this card and roll the 20-sided die. If you roll an 11 or higher, this figure and all figures adjacent to this figure have no visible hit zones for the remainder of the attacking figure's turn and may immediately move up to 3 spaces each. During this move, they will not take any leaving engagement attacks.

I also don't see a problem with opponents being able to take advantage of Batman's smoke.
I quite like this. The balance is there in that the figure using it could be giving an advantage to his opponents. I also like destroying the glyph because a smoke pellet is not reusable like a Bat-Grapple is.

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  #50  
Old August 17th, 2013, 10:49 AM
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Re: The Book of Glyph of Utility: Smoke Pellet (Design Phase

I understand the desire for it to work vs. special attacks as well but I could see something like a shotgun blast or flamethrower attack not at all being effected by the smoke. Either way, here is one tweak I would consider.

Glyph of Utility
Smoke Pellet

When this figure or any figure adjacent to this figure is targeted for an attack from a non‑adjacent opponent, you may destroy this glyph. If you do, this that figure and all friendly figures adjacent to this that figure have no visible hit zones for the remainder of the attacking figure's turn and may immediately move up to 3 spaces each. During this move, they will not take any leaving engagement attacks.

It is a minor thing but it shifts the 7 hex cloud of smoke onto the figure targeted by the attack, as if Batman is throwing down the smoke pellets specifically to protect that figure. In the case of him protecting Gordon or Alfred, who may be surrounded by Lawmen or Humans respectively, the smoke protection might be more effective.
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  #51  
Old August 17th, 2013, 11:16 AM
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Re: The Book of Glyph of Utility: Smoke Pellet (Design Phase

Quote:
Originally Posted by Smithy Winfred View Post
So unless anyone is opposed I am going to change the design to the following:

Glyph of Utility
Smoke Pellet

When this figure or any figure adjacent to this figure is targeted for an attack from a non‑adjacent opponent, you may destroy this glyph. If you do, this figure and all friendly figures adjacent to this figure have no visible hit zones for the remainder of the attacking figure's turn and may immediately move up to 3 spaces each. During this move, they will not take any leaving engagement attacks.

I switched to apply to both special and normal attacks, and that only friendly figures may move, which would be my preference, but either of those can be dropped if it turns out that it makes it too powerful.
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  #52  
Old August 17th, 2013, 11:48 AM
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Re: The Book of Glyph of Utility: Smoke Pellet (Design Phase

Something I also thought about: Since we added the move, why not also make it apply also to adjacent attacks? This would signify him dropping the pellet and creating a smokescreen to escape from powerful attacking opponent.
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  #53  
Old August 17th, 2013, 04:58 PM
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Re: The Book of Glyph of Utility: Smoke Pellet (Design Phase

Yeah, I've been playing the game a bunch lately and he used the smoke in close combat quite effectively. I think adding in the adj. attacks while dropping special attacks would be a good mix of uses while maintaining theme and not having it over powered.
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  #54  
Old August 17th, 2013, 05:07 PM
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Re: The Book of Glyph of Utility: Smoke Pellet (Design Phase

Quote:
Originally Posted by Yodaking View Post
Yeah, I've been playing the game a bunch lately and he used the smoke in close combat quite effectively. I think adding in the adj. attacks while dropping special attacks would be a good mix of uses while maintaining theme and not having it over powered.
Good thinking.

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  #55  
Old August 17th, 2013, 05:55 PM
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Re: The Book of Glyph of Utility: Smoke Pellet (Design Phase

Agreed
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  #56  
Old August 17th, 2013, 09:35 PM
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Re: The Book of Glyph of Utility: Smoke Pellet

I'm liking what's currently in the SP. I can think of a figure right now that will definitely like this.

Quote:
Originally Posted by Smithy Winfred View Post
Glyph of Utility: Smoke Pellet
(Conceal)

Equipment Glyph
When this figure or any figure adjacent to this figure is targeted for a normal attack, you may destroy this glyph. If you do, this figure and all friendly figures adjacent to this figure have no visible hit zones for the remainder of the attacking figure's turn and may immediately move up to 3 spaces each. During this move, they will not take any leaving engagement attacks.


My main concern is how well this will balance against the other Utility Glyphs, especially the Thermal Goggles and the Medpack. I originally put the one round limitation in order to keep the power down, but apparently, other's didn't feel the same way. I'm hoping that the non-adjacent normal restriction should keep it under control.

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  #57  
Old August 19th, 2013, 07:15 AM
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Re: The Book of Glyph of Utility: Smoke Pellet (Design Phase

I'm gonna assume that since no one has posted for almost 48 hours, that everyone is happy with the design.

Can someone start an initial playtest please?
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  #58  
Old August 19th, 2013, 08:55 AM
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Re: The Book of Glyph of Utility: Smoke Pellet (Design Phase

You'll have to propose a vote for Initial first.

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  #59  
Old August 19th, 2013, 09:05 AM
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Re: The Book of Glyph of Utility: Smoke Pellet (Design Phase

Ok, I propose a vote for an initial playtest
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  #60  
Old August 19th, 2013, 09:32 AM
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Re: The Book of Glyph of Utility: Smoke Pellet (Design Phase

Looking good Smithy.

Make sure you change the title of the thread to (Vote for Initial Playtest). You can find the procedures for a Public Design here.

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