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Official Units Discussion of official HeroScape units |
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#1
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The Book of Greater Ice Elemental
The Book of Greater Ice Elemental Champions of the Forgotten Realms – Collection D1 – Glaun Bog Raiders If you cannot see the Army Card graphic, check the HeroScapers Gallery or Hasbro's Unit Page for stats and special powers, plus "character biography" and other non-game unit info. Character Bio (from front page): The Greater Ice Elemental is a Jandar-summoned Hero ready to support the adventuring group. He has a new ability that is very unique. Using ICE COLD, he can turn the water spaces he’s on and all same-level adjacent water spaces to normal ice spaces. Normally that’s just a cool little mechanic to create an ice bridge. But couple that with his COLD HEALING power, and you’ve got a self healing Hero that can change the landscape of any battlefield! _________________________________________________________________ -Rulings and Clarifications- Ice Cold: Stopping in Water_________________________________________________________________ -Combinations and Synergies- Synergy Benefits Received/Imposed Werewolf Lord: Lycanthropy:Synergy Benefits Offered Ice Troll Berserker:Terrain Benefits Received WATER TILES: Ice Cold – Makes water tiles normal ice spaces. ICE and SNOW TILES: Ice Spikes 15 – Plus 2 to die roll. ICE and SNOW TILES: Cold Healing – Removes one wound marker after taking a turn.C3V and SoV Custom Synergies
Spoiler Alert!
_________________________________________________________________ -Strategy, Tactics and Tips- Greater Ice Elemental discussion_________________________________________________________________ -Heroscapers Community Contributions- Elemental PollPower Rankings Jexik: Greater Ice Elemental- Too much of a hero-and-melee killer to survive in a tourney environment. C+ OEAO: C+ Cleon: Tier 3 (184/208) dok (VC inclusive): C+ Last edited by superfrog; March 15th, 2019 at 07:22 PM. Reason: From Fire to Ice! New links, updated FAQs. Power Ranking. Ice. |
#2
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Re: The Book of Greater Ice Elemental
That figure is just beautiful! and his specials are fantastic, I wonder how well he would fit into my strategies (OoO)
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#3
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Re: The Book of Greater Ice Elemental
The Greater Ice Elemental (GIE) is a bit of an odd duck. It has stats similar to Drake's, but is vunerable to range. It's abilities lean towards stationary melee combat (engagement strike and water/ice healing), which is odd because that's exactly the opposite of how an opponent is going to engage this elemental.
Definitely has the cool factor (pun intended), but is going to be more popular in dungeon crawls and pre-set scenarios than in average army builds. Jesus Saves! ......everyone else takes full damage. |
#4
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Re: The Book of Greater Ice Elemental
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Engagement strike will be useful against figures that rely on adjacency for one offensive reason or another (repulsors, glad-blasts, rats, etc). It will also come in if you play smart against squad figures. Just engage and attack one melee squad figure at a time. You'll probably take it out with an attack of 6, and the others either wait until you pick them off one by one, or they attack and risk dying on icy spikes. Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! |
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Re: The Book of Greater Ice Elemental
Would the ice elemental freeze swamp water by stepping on it and get the healing from the resultant ice the same as it would on regular water?
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Re: The Book of Greater Ice Elemental
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Although admittedly this will take some careful OM management. Just my 2 cents... |
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Re: The Book of Greater Ice Elemental
This is such a neat figure it's a shame it doesn't have a little ranged attack to make it more useful. I am trying to think of ways to use this guy and make him worth his points. I think he is pretty much a sitting duck against rangers which will keep him out of tournaments for the most part since he costs way too many points to only be useful against some builds. Against a melee army he really does look like he can hold his own. He would make a fun last piece standing on the board if you make sure to take out all your opponent's range and on maps that use lots of water barriers he is of course quite useful in a melee army.
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Re: The Book of Greater Ice Elemental
Found out the hard way last night that this guy is tough...
He snagged height on my Tor-kul-na and went to town. I left engagement to stomp some other stuff (thinking I could re-engage without feeling the wrath of the Ice Spikes due to my size-WRONG!), ate a Nagrub or two and then came back to kill the GIE. Unfortunately, I managed only 1 wound on him before dying. My son made a fatal error though, moving forward to kill my remaining Nagrubs, thus negating Ice Spikes as we moved around him for height and the kill. |
#9
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Re: The Book of Greater Ice Elemental
Although it wasn't formatted the standard way, this GIE discussion thread actually got a lot more digital ink than the other one. There's also a good discussion starting here, in the book of Wo-Sa-Ga, where the close parallels between these two figures are explored.
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#10
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Re: The Book of Greater Ice Elemental
BurnyFlame, the link beneath the card graphic still leads to heroscape.com. Since they don't update anymore, you might want to link to the HSers Gallery:
http://www.heroscapers.com/community...hp?i=5457&c=11 |
#11
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Re: The Book of Greater Ice Elemental
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Quote:
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#12
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Re: The Book of Greater Ice Elemental
It seems to me that the 130 point zone has become a mark of death, with all rated units in the C+ or below range. (Grok Riders, DW8K, Tul-Bak-Ra)
I played a few Greater Ice Elementals on a snow and ice map, and it seems at the end of the day to still just be a melee hero with one attack a turn. The question is, will Greater Ice Elemental be able to fend off the C rating and settle into the B- range, or will he continue the Curse of 130? Handle origin: I used to film comedy skits with my friends. I didn't want any cursing in them, so I made up new insults, like "dendrik". Then Sir Denrick came out, and the rest is history. |
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