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#169
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Re: Custom Common Hero Contest!
Padwhite, I really like your swarm master, so I cut apart a few of my extra Marro in order to make a simple model for it. Enjoy.
6 RoTV, 3 SotM, 3 RttFF, 3 FotA, 3 VW, 3 TT, 3 TJ. At least 3 of every common, 1 of every unique. Aeston's Maps Before Heroscape: The History that Lead to our Game |
#170
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Re: Custom Common Hero Contest!
Quote:
He is sweet, kind of like a reverse swog rider, bonding and able to defend the fragile archers . I would draft him, very well done in my opinion. Great trades with Just_a_Bill, Topher, Feekonea, Worseley, Just_a_Bill, The Silver Surfer, Xaqery, Just_a_Bill, insomnimaniac, stubobj and CheddarLimbo. |
#171
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Re: Custom Common Hero Contest!
I am not too sure about him being a warlord as with one order marker you can move this guy, the archers and a squad of legionnaires. Wow, that is a ton of synergy by connecting the dots. Oh and the horse is invincible?
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#172
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Re: Custom Common Hero Contest!
True, I missed the warlord classification, but I still like him and even if his class is changed he is still cool.
Great trades with Just_a_Bill, Topher, Feekonea, Worseley, Just_a_Bill, The Silver Surfer, Xaqery, Just_a_Bill, insomnimaniac, stubobj and CheddarLimbo. |
#173
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Re: Custom Common Hero Contest!
I agree, well done figure, lots of flavor even if you keep it a warlord (thinking for balancing purposes) but this is Einar, the original bonding group so have at it if that fits. I just thought that three tied together bonded figures was a bit much resting on a 50, 40 and 55 point squads and figure.
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#174
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Re: Custom Common Hero Contest!
Einar's Puppy, here is a card for you if you are interested in using it.
6 RoTV, 3 SotM, 3 RttFF, 3 FotA, 3 VW, 3 TT, 3 TJ. At least 3 of every common, 1 of every unique. Aeston's Maps Before Heroscape: The History that Lead to our Game |
#175
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Re: Custom Common Hero Contest!
Nicely done!
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#176
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Re: Custom Common Hero Contest!
I like him too, but may I suggest a wording change to the Jandar Soldier Squad Bonding? As it is, when you take a turn with another squad you get to move this guy, the problem is, I am dumb and will forget if I am not looking at this card while take a marker turn with the other card. At least that is how it reads to me.
How about you may take a turn with any Jandar Soldier Squad after taking a turn with drummer boy? |
#177
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Re: Custom Common Hero Contest!
Thoughts on recent posts:
The Roman Cavalry guy is great! I share concerns about the triple turn, though. Making him a Soldier instead of a Warlord would work better, given his Movement Bonding. Otherwise, great job! I love the Drummer Boy card. However, looking at the points, is that right? 70? |
#178
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Re: Custom Common Hero Contest!
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I also wonder if a figure that supports two different units so fully is really worth only 25 points. Maybe he needs to be tightened up, theme-wise. Overall, however, he is a great cheerleader unit, and benefits from the Dumutef's adjacency. |
#179
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Re: Custom Common Hero Contest!
Okay, these are his new stats before I put them on the card. I'm still not sure about the rocket and the Command Obedience, but I think Attack Barrage is good.
German Gebirgsjäger Utgar Human Common Hero Soldier Diciplined Medium 5 Life: 1 Move: 5 Range: 7 Attack: 2 Defense: 3 50 points Rocket Special attack Range: 5 Attack: 2 All adjacent figures to the targeted figure are also affected by Rocket special attack. Roll attack dice once, and all affected figures roll defence dice seperatly. German Gebirgsjäger is affected by his own Rocket Special attack. Attack Barrage After moving, if this German Gebirgsjäger and any other Gebirgsjägers are all within range of the same opponent, within their line of sight, you may attack that opponent with up to 3 Gebirgsjägers. Command Obedience Before taking a turn with this German Gebirgsjäger, you make take a turn with a friendly warlord. |
#180
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Re: Custom Common Hero Contest!
Thanks for the compliments on the Roman Cavalry. My thought about making him a soldier was that a player would only get to attack with one figure, but I guess that would be okay since a player would moss likely have many of these and could pick any one. Also the Dumutef Guard doesn't bond and The Roman Cavalry could then be boosted by Marcus. I think changing it to soldier (which was what I had originally) might take away some of its versatality. Still debating whether to change it or not.
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