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#25
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Re: [Pod 2] Sorin of the Eternal Thirst
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While Gore feels a little more thematic, with only a 5 movement and 3/4 attack, I don't see it being utilized all too often. Mebbe 2-3 times a game, tops...? Whereas "Ruthless Warlord" and/or Terrifying Presence/Cruelty make more sense to me. (I kinda like the Terrifying Presence latest version, where Squad figures move away from him. Seems accurate for such a cruel historical human) "Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#26
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Re: [Pod 2] Sorin of the Eternal Thirst
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"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
#27
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Re: [Pod 2] Sorin of the Eternal Thirst
Right. It could probably also use a rename, and it works just fine.
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#28
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Re: [Pod 2] Sorin of the Eternal Thirst
Probably gonna be a hard from me on the current version of Ruthless Warlord. Stingers, Rats, etc don’t need a cheap Taelord.
Maybe if the power was only a 1-turn buff I can see it being less of a problem. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#29
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Re: [Pod 2] Sorin of the Eternal Thirst
Yeah, its why I said once per round with my version. Makes it easier to track too.
"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist Last edited by Heroscaper Guy; May 13th, 2020 at 11:54 PM. Reason: I do think the par and gore are good combined with a once per round version |
#30
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Re: [Pod 2] Sorin of the Eternal Thirst
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Quote:
As for Gore, I think that it'll actually come up almost alarmingly often with Paralyzing Stare. Depending on the roll cutoff, approximately 50% of Vlad's rolls would ignore defense dice outright, and with 3 attack, you only have a 12.5% chance of not dealing at least 2 wounds. It can be absolutely devastating to heroes. Being limited to 5 move and a single attack helps keep him in check a bit, though you could always push for a more expensive design above 100 points if it feels too underwhelming. Quote:
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Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#31
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Re: [Pod 2] Sorin of the Eternal Thirst
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for me regarding the Stare power. Also I think we should all agree on if Vlad's gonna be a frontline attacker, or a sit in the back and direct kind of leader (like Katsuro) I personally like more of the sit back and lead Utgar's troops type, who scares the beejebus out of figures, but it seems others want the charge into battle type. Regarding the Warlord thing, I can see how that can get nuts, although I think we all know Rats are one of the most broken units in Scape. (They really ought to be edit'd to be 60-65 pts by the fabase, IMO but that's for a different thread) What if we gave him the ability to only activate it up to 3 times per game, like "Vlad stats the game with 3 Warlord markers, remove a marker to destroy a Squad figure, yaddayadda..." (Also don't forget Vlad needs to be close to the action to activate the Warlord power, so he's putting himself in danger to do so. If 8 range is too much, what about 5-6 spaces? 5 life and 3 defense figures can be killed pretty quick if you're not careful) "Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#32
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Re: [Pod 2] Sorin of the Eternal Thirst
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"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist Last edited by Heroscaper Guy; May 14th, 2020 at 04:19 PM. Reason: plus, id think hed be executing people with a sword so him doing it to the unlucky troop in melee makes sense |
#33
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Re: [Pod 2] Sorin of the Eternal Thirst
[quote=Heroscaper Guy;2383045]
Quote:
"Our mother has been absent ever since we founded Rome; but there's gonna be a party when the wolf comes home." |
#34
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Re: [Pod 2] Sorin of the Eternal Thirst
We need to be mindful of our goals of making AOTV a master set - there's no swarm figures in the box, so to speak. It doesn't quite feel right.
I'd rather him get some bonus for destroying a figure. Maybe not a Tagawa marker level bonus - something about destroying a figure gives him Deadly Strike for the rest of the round? You could then leave it open to destroying your own figures. |
#35
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Re: [Pod 2] Sorin of the Eternal Thirst
Lots of ideas being thrown out here which is great! Personally I'd be happy to see this guy as either a vampire or historical Vlad. I might have a slight preference for the Vlad angle, if only because historically themed units are much less common, both within this set and VC as a whole, so it would be nice to have a little more diversity there. Also, as others have said, we'd want to make sure that a vampire hero was sufficiently distinct from the other vampires.
If we do go with the Vlad direction, I agree that another movement power in the set might be a little too much when we already have Ozuul and Deinekes. I like PK's idea of representing his cruelty by giving him some sort of bonus for destroying figures. Probably the best way to do that mechanically would be to require the player to reveal the X order marker after destroying a figure to trigger the bonus. While giving him Deadly Strike would be thematic, it might be simpler to just give him a straight attack bonus? I also think that some form of Ruthless Warlord could work as well, although I think that most of the suggestions so far would need to be reined in a decent bit. |
#36
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Re: [Pod 2] Sorin of the Eternal Thirst
If you go Vlad, an Impaler power would be cool.
Where he leaves the bodies of destroyed figures on the battlefield as trophies and to breed fear. |
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