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#1
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[Pod 0] Glyph of Power - Design
The Book of Glyph of Power Arena of the Valkyrie Master Set Printer-Friendly PDF NAME Glyph of Power Power Glyph TBA The glyph used for this glyph is the Glyph of Power +1 from Arena of the Planeswalkers. Editing Check Playtesting: -Rulings and Clarifications- TBA-Strategy, Tactics and Tips- TBA Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#2
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Re: [Pod 0] Glyph of Power - Design
See here for the beginning of discussion surrounding these new glyphs.
It's worth noting that whatever we decide here, the Glyph of Toughness should probably mirror it. Both glyphs have images of the "skulls" and "shields" of the AotP dice, so something involving that would be intuitive to new players. One idea that's been passed around is making Toughness an automatic shield once per turn against normal attacks (like HeroScape's own power Tough). If we follow that route of logic, then Power would be a +1 automatic skull once per turn to a normal attack. That has the potential to be very powerful, especially with the right armies. It's not as squadscape-centric, but I still would anticipate this glyph being very powerful if we went that route. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#3
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Re: [Pod 0] Glyph of Power - Design
I imagine it falls short of +1 Attack, +1 Common Attack, and possibly the other +Attack glyphs as well. But testing with Deadly units (Minions, Omnicrons, etc) would be most important. (To be clear, I'm on board.)
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#4
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Re: [Pod 0] Glyph of Power - Design
Yeah, I think that +1 automatic skull per turn might be equivalent in strength to the power of +1 attack die to a whole army in a VC meta (and it'll definitely be rough in our hero-centric box), where there are a lot more "controller units" taking multiple turns and pseudo-squad Common Heroes. Those things typically fall to normal Squadscape anyway, though, and I'm fine if this glyph isn't great for tournaments so long as it's fun to use.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#5
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Re: [Pod 0] Glyph of Power - Design
Perhaps it allows one attack die to be rerolled?
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#6
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Re: [Pod 0] Glyph of Power - Design
Hmm. I like it well enough (and it would certainly be a lot more consistent across different types of armies that way if it only improves base consistency rather than a flat +1 skull), although that might be my inner love for the Deathstalkers talking.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#7
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Re: [Pod 0] Glyph of Power - Design
Rerolling could work here as well, however it would 1) be much weaker and 2) preferably still mirror the Toughness glyph (which isn't living up to its name if it doesn't add shields against normal attacks ).
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#8
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Re: [Pod 0] Glyph of Power - Design
Based off of the discussion about new glyph types, here's how I'd recommend changing the Glyph of Power, assuming these rules for the black glyphs in our box:
INVERSE GLYPHS Quote:
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#9
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Re: [Pod 0] Glyph of Power - Design
Reworded similar to Glyph of Toughness.
Quote:
Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#10
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Re: [Pod 0] Glyph of Power - Design
I like that rewording.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
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