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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#61
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I guess since it wasn't originally part of Ne-Gok-Sa, it could count as a sword. But that doesn't fix the soulborg guns dilemma. I thought shuriken just referred to any sort of throwing weapon. Wikipedia seems to point in that direction (and the fact that I've heard so many different things referred to as shuriken), but if anyone can find a more reliable source, that would be nice. Edit- Could we maybe make a distinction between things that we would normally consider to already be part of an animal- claws, teeth, scales, etc.- and things that were either attached later (Ne-Gok-Sa's sword), or require moving parts to be used (guns)? I think that might do it. |
#62
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Re: The Definitive List of Weapons in Heroscape
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kunia are knives but dont need to be thrown they can be melee or ranged |
#63
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Re: The Definitive List of Weapons in Heroscape
The Grok Riders Spinalwhip Skullbludgeons need to be added to the list....
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#64
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Re: The Definitive List of Weapons in Heroscape
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but Spinalwhip Skullbludgeons does kinda roll off the tounge DeadEye |
#65
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Re: The Definitive List of Weapons in Heroscape
It's better than "morningskulls." Now that I look at the list, it doesn't look like it's been updated with the wave 8 units at all. The 10th could be listed under muskets and spears. The elf wizards have staves...Kato, Dupuis, Emiroon and the two ninja chicks have swords.
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#66
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Re: The Definitive List of Weapons in Heroscape
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and the Wolves with.....teeth...(that need to be brushed ) and Chardris and Jordawn with fire also.... DeadEye |
#67
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Re: The Definitive List of Weapons in Heroscape
I think we may need to add tomahawks to this list.
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#68
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Re: The Definitive List of Weapons in Heroscape
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Seriously though, I would like to revive this list and complete it with all the missing units. I don't know whether @Mooseman is still available (it looks like it's been about a year and a half since he logged in), but I want to thank him for getting this effort going all those years ago. Recently I wanted this kind of weapons detail for a project, and thus needed to compile everything onward from about Wave 8 myself. In doing so, I found of course that things get more complicated the more units you add. I'm putting everything into a database format that will make it easier to spit out a new list as new units come along and as corrections/changes are made to the weapon classifications, the grouping rules, the formatting conventions, etc. (In my next post I'll render an example with the data I currently have.) Part of my real-world job is finding ways to organize and present complex information clearly as well as concisely. The process of turning the weapons list into a small database and figuring out how to auto-format it has confronted me with a number of questions and opportunities, some of which I'd like to list here for discussion. Weapon-type clarifications — Johnny "Shotgun" Sullivan and Guilty McCreech are listed with Pistols, but their guns are actually Revolvers. (These terms are mutually exclusive.) Similarly, the 4th Mass is listed under Rifles, but they carry Muskets. I've updated these in my database, but these differences do seem to beg the following question: How specific should the classifications be? — Pistols & revolvers could be merged as "Handguns," and rifles & muskets could be merged as something like "Long Guns." Personally I find it more interesting to keep the distinctions, as long as they don't get too specific. (For example, I wouldn't see any point in calling out Deadeye Dan's weapon separately as an "Enhanced Rifle," since that's diving down into specific theme rather than just trying to characterize a weapon with reasonable accuracy.) Themes — On the other hand, I don't see a problem with adding a little thematic detail within the broader classifications, perhaps in parentheses. For example, there are at least three units that carry Grenades, and it makes sense to me to list them in this way: Grenades — 12th Caucasus Rifles (gas grenade), Airborne Elite, Jarek Guy (plasma grenade)That seems to group things in a more useful way than having three separate categories with just one unit each, separated in the overall list by their different alphabetizations. Similarly, it probably makes sense to group a few other weapons into common categories while listing the theme information (from special abilities, bio, etc.) in parentheses: Energy Weapons — Honor Guard of the Blasted Lands (arc lance), Marro Warriors (plasma blaster), Marro Drudge (pistol w/fleshy veins), Marro Stingers (fire lightning living creature), Me-Burq-Sa (plasma blaster)Mixed squads — Speaking of parentheses, I like how Mooseman listed the number of squad members that wield each weapon, but I think this notation is needed only in the cases where the weapons wielded are mixed within the squad. When no annotation is provided, this would obviously mean the entire squad has the listed weapon. Some good examples are in the Swords category, so for this example instead of listing every sword in the game I'll just pick a bunch of classic Squads: Swords — Izumi Samurai, Tarn Viking Warriors (3/4), Blade Gruts, Roman Legionnaires (2/4), Knights of Weston (3/4), MacDirk Warriors (2/4), Gladiatrons (2/4), Sacred Band, Tagawa Samurai, Kozuke Samurai, Ninjas of the Northern Wind, Warriors of Ashra (2/3), The Einar Imperium, Tagawa Samurai Archers, Capuan Gladiators (2/3)Color-coding — Since my database is doing most of the formatting and layout work, I might as well have it show the publisher of each unit (Hasbro, WotC, C3V, SoV). Bows — Arrow Gruts, Aubrien Archers, Brandis Skyhunter, Grimnak, Hrognak (mounted), Hrognak (unmounted), Kaemon Awa, Locksley, Millerson, Nottingham Brigand, Roman Archers, Swaysil, Syvarris, Tagawa Samurai Archers, Tomb Skeleton Archers, Van NessingMelee vs. Range — This is going to be a tricky distinction to maintain, since there are weapons that are not exclusively one or the other. For example, Spears. Initially I was using Spear for melee pointysticks and Javelin for ranged pointysticks, and this does work out pretty well (although I then have to call the spear on one of the Mezzodemons a "javelin," which feels a little weird). But then you get to things like Daggers, where many of the figures wielding them have Range 1 and no ranged specials, but others like Elaria are clearly throwing those daggers. Similarly, a Trident obviously must be thrown by the ranged Mezzodemon Warmonger, but these weapons more commonly are limited to melee (Retiarius, Sahuagin Raider, Azurite Warlord). And, you may have noticed in my Energy Weapons example above that Arc Lances are melee while the Marro weapons are ranged. Another case involves Axes. At first I thought I could use "Axe" for melee and "Tomahawk" for range, but Brave Arrow has no range and thus makes this unworkable. From a thematic/cultural standpoint he is clearly carrying a tomahawk, but in this game he never throws it. Furthermore, if in the future there come along, let's say, a new Dwarf that can throw his axe, we certainly wouldn't want to be forced to call that a "Tomahawk." And then there's the whole mess with Shiori that was already discussed in this thread years ago (and which I will opine on a couple of paragraphs further down). So all of this led me to ask myself, do we really need to distinguish between melee and ranged weapons? I think the answer is no, because in most cases the weapon name answers this for us anyway (we all know that halberds are for melee and pistols are for range), and in the cases where it doesn't answer this for us, often that's because the weapon can be swung or thrown. So I'm inclined to just delete the two master headings, alphabetize all the weapon names, and not worry about whether the game uses them for range 1 or range 2+. (After all, we aren't worrying about which weapons are multi-shot, or area-effect, or special-attack, or....) Implied weapons — Some weapons do not appear in the sculpt, but are implied by a special power, the bio, or an obvious expectation from the figure's theme. Examples include all four Airborne Elite throwing grenades even though only two of the sculpts have one in hand, Heirloom's Orb appearing in his special powers, and Cal the Smuggler having some kind of revolver or perhaps alien pistol under his poncho (I just don't know what it is, since I didn't read the Martian Manhunter comics as a kid). And as another example... Shiori — I've read all the comments in this thread on Shiori, researched a bit on shurikens and ninja daggers, and thought about the existence of other implied weapons in the game. Thus I'm forced to conclude that Shiori is holding in her hands a pair of some kind of throwing daggers — most likely Kunai — and that she also has a generous supply of Shurikens hidden under her clothing. This is consistent with how ninjas are often depicted in media, and recognizes that the implements in her hands look exactly like the pop-culture kunai shown on Wikipedia. This may or may not make weapons buffs and/or ninja buffs happy, but it seems a pretty likely interpretation of the designers' intent. No body parts — I agree with others that it's not a good idea to list weapons that are part of the figure's body. Yes, we all realize that the "weapon" of the Shaolin is his fist, but this seems like an unmanageable rabbit hole with little reasonable hope of standardization. Many martial-arts practitioners use their entire bodies to fight, so do we have to list fists, elbows, foreheads, feet, ankles, and so on? Do we want the list bloated with endless creature-specific "weapons" like teeth, stingers, hooves, horns, antlers, spikes, mandibles...? I certainly don't. So in my current draft, I've adopted a general rule of thumb that a "weapon" is something you can set down and pick back up again. The raptorian claws carried by Venocs? Yes. The slaggy metallic club fused onto Ne-Gok-Sa's arm? No. (I realize this creates some issues for the Soulborgs, and indeed you'll see this open wound reflected in my sample output in the next post. I'm still pondering this issue.) Edge cases — But, because there are some cases that feel weird or disappointing to leave out, in my database I've got a few categories listed under a heading of Honorable Mentions. I feel like this is a reasonable way to catalog the most obvious or likely edge cases, such as the Armocs and VW, without feeling obligated to list, say, the toenails of all the humans who might have ninja- or monk-like skills and happen to be barefoot, or wearing open-toed sandals. No non-weapons — I also agree with those who said that weapons which aren't really weapons should not be included. This means that Drake's grappling tech doesn't belong on the main list, but I feel like it could qualify for the Honorable Mentions. (You can check that out at the end of my rough first draft, in the next post.) Alrighty then, tear my logic apart. Let's make this thing make as much sense as we can, given the data we have to work with. Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list Last edited by Just_a_Bill; October 13th, 2021 at 02:49 PM. |
#69
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Re: The Definitive List of Weapons in Heroscape
Okay, here's the current working version. This is not complete and has some internal inconsistencies (several of which involve Soulborgs). I'm still playing around with some of the categorization rules, and I've just barely started tagging a few of the figures whose weapons I've not categorized yet (in fact, there's a weird little collection of construction debris under Honorable Mentions at the moment). But this should serve to at least show the layout I'm proposing, and perhaps offers some context for thinking about some of the discussion issues listed above. For the time being, I'm still using a high-level Melee vs. Range separation, even though it breaks down for certain weapon types.
Legend: Hasbro, WotC, C3V, SoV Melee Weapons Bladed Weapons
Firearms
Good traders: tdemirji, AbsintheAddict, Blubberguy22, Toa Matoro, SuperSamyon, Bl1ndsn1per, Ericth74,
Clipper423, Oh Freek, Nikkomon, DarthBaggins, quizzcode, Astroking112 & more on my trade list Last edited by Just_a_Bill; October 13th, 2021 at 02:07 PM. |
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