Heroscapers
Go Back   Heroscapers > Official Valhalla HeroScape > Official Units
Official Units Discussion of official HeroScape units


Reply
 
Thread Tools Search this Thread Display Modes
  #205  
Old June 4th, 2009, 11:01 AM
RageAngel's Avatar
RageAngel RageAngel is offline
 
Join Date: October 1, 2007
Location: USA-MI-Grand Rapids (formerly of SJ, Dallas, E OH)
Posts: 984
RageAngel rolls all skulls baby! RageAngel rolls all skulls baby! RageAngel rolls all skulls baby! RageAngel rolls all skulls baby! RageAngel rolls all skulls baby!
Re: Capuan Gladiator Discussion Thread

After Wave 9, The MacDirk's and Alistair still hold the most-attack-dice-per-order-marker without bonuses at 38.
(2 attacks of 5, 4 attacks of 7)

However, that is a one-time-per-game achievement. The Glad army gets 18 dice from the start (6Ax1 4Ax3) until they are down to less than a squad.

Still, striking first is as important as striking hard. Glads do both. Knights do neither.

I'd throw in Raelin to fill it out more if needed, since she usually doesn't need an OM, provides a bit more defense, and creates a non-gladiator target for your enemy. As someone once said, Raelin works for Target as she's wearing their logo.

My rule is only 2 squads of commons. Wave 9 is challenging all that.
Reply With Quote
  #206  
Old June 4th, 2009, 11:07 AM
killercactus's Avatar
killercactus killercactus is offline
The Guy That Thinks Runa is Good (and has actually won games with her)
 
Join Date: February 19, 2007
Location: OH - Austintown
Posts: 7,888
Images: 32
Blog Entries: 10
killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death!
Re: Capuan Gladiator Discussion Thread

I would disagree about Raelin, but after reading the Overrated thread, many people would expect me to.

I don't like RotV Raelin with melee squads, especially this one. She doesn't need Order Markers when she's protecting ranged units, but she does when she has to keep up with melee. In this army, not only do you have to spend markers to move her up, but you lose both Gladiator Inspiration and Initiative Advantage, which are too big to let go of for a round.

The Capuans are Rebellious - they don't work well with others. Kinda strange that Einar summonned them when he values discipline and cohesion. Nonetheless, they are probably the most stand-alone army that Heroscape has yet seen. Even more than the 4th Mass, who at least have some Valiant units to work with, the Gladiators are their own army.

Also, am I the only one who's going to yell this before either myself or my opponent plays the steamroller?

Contenders Readyyyyyyyyy?
Gladiators Readyyyyyyyyy?
<whistle!!>

Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!)
KC's Maps
Click KC's Customs
Scaper of the Week #57
Reply With Quote
  #207  
Old June 4th, 2009, 11:10 AM
Q9 Kid's Avatar
Q9 Kid Q9 Kid is offline
 
Join Date: January 20, 2009
Location: Classified
Posts: 112
Q9 Kid Woo who?
Re: Capuan Gladiator Discussion Thread

I'm not liking them as much as I thought I would, but I'll give them a try
Reply With Quote
  #208  
Old June 4th, 2009, 11:14 AM
Junge Roman's Avatar
Junge Roman Junge Roman is offline
 
Join Date: October 11, 2006
Location: TX - Houston
Posts: 1,018
Junge Roman has disabled reputation
Re: Capuan Gladiator Discussion Thread

I haven't seen it mentioned, though I'll admit I skipped pages 6 - 10. Flog me.

Why not just take Spartacus, 3x Gladiators, and Raelin (+Isamu). I know you'll have order marker issues, but if you get Raelin positioned in the 1st round, you ought to be okay. It seems like +2 defense and using Sparty on the front lines might be better than coordinating 2 heroes with the squads. Yes, Crixus is great, but at 500 points, I'm not sure I bring him.
Reply With Quote
  #209  
Old June 4th, 2009, 11:22 AM
RageAngel's Avatar
RageAngel RageAngel is offline
 
Join Date: October 1, 2007
Location: USA-MI-Grand Rapids (formerly of SJ, Dallas, E OH)
Posts: 984
RageAngel rolls all skulls baby! RageAngel rolls all skulls baby! RageAngel rolls all skulls baby! RageAngel rolls all skulls baby! RageAngel rolls all skulls baby!
Re: Capuan Gladiator Discussion Thread

Quote:
Originally Posted by Junge Roman View Post
I haven't seen it mentioned, though I'll admit I skipped pages 6 - 10. Flog me.

Why not just take Spartacus, 3x Gladiators, and Raelin (+Isamu). I know you'll have order marker issues, but if you get Raelin positioned in the 1st round, you ought to be okay. It seems like +2 defense and using Sparty on the front lines might be better than coordinating 2 heroes with the squads. Yes, Crixus is great, but at 500 points, I'm not sure I bring him.
But just imagine what Crixus could do if you just used him every turn with reckless abandon!

When he dies, then use Spartacus.
Reply With Quote
  #210  
Old June 4th, 2009, 11:27 AM
RageAngel's Avatar
RageAngel RageAngel is offline
 
Join Date: October 1, 2007
Location: USA-MI-Grand Rapids (formerly of SJ, Dallas, E OH)
Posts: 984
RageAngel rolls all skulls baby! RageAngel rolls all skulls baby! RageAngel rolls all skulls baby! RageAngel rolls all skulls baby! RageAngel rolls all skulls baby!
Re: Capuan Gladiator Discussion Thread

We can settle this the way the 4th Mass vs 10th debate always goes:

The Glads are better toe-to-toe vs the Kow. confirms this with playtesting, and I have to admit I see it as I've seen what all melee armies can do - speed and attack are most important.

But the KoW are more flexible.
Reply With Quote
  #211  
Old June 4th, 2009, 11:31 AM
MechaBeast's Avatar
MechaBeast MechaBeast is offline
 
Join Date: February 14, 2007
Location: Austintown, OH
Posts: 475
MechaBeast is surprisingly tart
Re: Capuan Gladiator Discussion Thread

Gladiators are a melee army. You are most likely fighting a army that doesn't have this issue. Not only are you losing inspiration to move raelin but you are also putting her with in 5-6 spaces of your opponents figures if shes helping the front line. On top of that you are also hand feeding your opponent Sparty, the very figure that makes this army work. (wow, that last sentence felt weird). If anything I'd lose Raelin for more squads or gladiators.

Leave rae rae at home, this is an all gladiator squad.


...and then he used his fight money to buy two of every animal, and then he herded them all onto a boat and then he beat the crap out every single one.


Reply With Quote
  #212  
Old June 4th, 2009, 11:33 AM
TOG's Avatar
TOG TOG is offline
 
Join Date: January 20, 2007
Location: MO - KC Metro - Evil Admin Hangout
Posts: 977
Images: 7
TOG knows what's in an order marker TOG knows what's in an order marker
Re: Capuan Gladiator Discussion Thread

It's easy enough to settle. A Valhallan Chess Match: GB and Steamroller vs. M&M and the Knights.

I'm more excited that 7 of the 10 new cards are melee units.
Reply With Quote
  #213  
Old June 4th, 2009, 11:33 AM
SuperflyTNT's Avatar
SuperflyTNT SuperflyTNT is offline
Sheeple of the Codex of Ultimate Wisdom and Morality
 
Join Date: August 7, 2008
Location: At the Superfly Circus, of course!
Posts: 5,131
Images: 20
Blog Entries: 10
SuperflyTNT is hot lava death! SuperflyTNT is hot lava death! SuperflyTNT is hot lava death! SuperflyTNT is hot lava death! SuperflyTNT is hot lava death! SuperflyTNT is hot lava death! SuperflyTNT is hot lava death! SuperflyTNT is hot lava death! SuperflyTNT is hot lava death! SuperflyTNT is hot lava death! SuperflyTNT is hot lava death! SuperflyTNT is hot lava death! SuperflyTNT is hot lava death!
Re: Capuan Gladiator Discussion Thread

I dunno, even if the KOWs are not as durable than the Capuans, there's still the extra Gilbert movement, and the fact that 2xKOWs + Gilbert + 4th Mass gives the KOW a chance to hold the line and allow the 4th Mass to snipe the **** out of them, not to mention the 4th mass get 4 shots at it per turn where the Capuan get only 3.

I was famous, once...
http://www.heroscapers.com/community/blog.php?b=1715
Visit my site:
http://www.superflycircus.com
"I'm not cute...I'll mess you up!" ~Jake The Dog
Reply With Quote
  #214  
Old June 4th, 2009, 11:48 AM
Kinseth's Avatar
Kinseth Kinseth is offline
3-Time Online HS Champion & Diplomacy Winner of Land Wars in Asia
 
Join Date: May 16, 2007
Location: On my Throne.
Posts: 8,165
Images: 33
Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death! Kinseth is hot lava death!
Re: Capuan Gladiator Discussion Thread

Once you start tossing in the Mass 4th, you are not talking about a Knight army.

I dont think the debate is there about the Mass, its about KOW+Gilbert/Alaister vs Glads + Sparty/Crixius

Have you tried Hexscape? 3D Heroscape Multiplayer Battle program!

Looking for a C3V/SOV miniature? Try one of these sites.
Reply With Quote
  #215  
Old June 4th, 2009, 11:48 AM
dok's Avatar
dok dok is offline
GenCon Main Event Champion - 2010, 2011, & 2017
 
Join Date: October 9, 2008
Location: USA - CO - Denver
Posts: 23,750
Images: 112
Blog Entries: 17
dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth dok is a man of the cloth
Re: Capuan Gladiator Discussion Thread

Quote:
Originally Posted by Kinseth View Post
Quote:
Originally Posted by dok View Post
Quote:
Originally Posted by Matthias Maccabeus View Post
I will challenge anybody this year at gencon with my knights of Maccabeus against the gladiators.

Spartacus - 200
Gladiators x 3 - 410
Crixus - 500

vs.

Knights x 4 - 280
Gilbert - 385
Alastair - 495

Any takers??
I must agree that this looks like a favorable matchup for the knights. 16>9, 4>3.
Quality over Quantity my friend. Matching up each unit based on an individual.

Capuans 6 move 4 attack 4 defense vs Knights 4 move 3 attack 4 defense. Clearly the Capuans win there
If you're trying to compare apples to apples, throw in Glibert's boost, too. On average, knights have 6 move, plus they can do all sorts of clever tricks with Jandar's dispatch, like ford rivers or reposition figures that don't need to attack. So the only real difference is 4 attack versus 3 attack, and 3 activations versus 4 activations.

Quote:
Originally Posted by Kinseth View Post
Crixus vs Alastair, 1 more life for Alastir, and ill take the 1 sheild defense over the Overextend ability. Crixus in a close one.

Spartacus vs Gilbert - Physical Numbers, Spartacus clearly wins there. Special abilities are very similiar, but Spartacus is better in all instances as they dont have any aura ranges. Sparactus here.
I agree the Gladiators have better heroes, toe to toe. If it comes down to the heroes, the Gladiators win, hands down.

Quote:
Originally Posted by Kinseth View Post
So overall each of the units for the gladiators is better.

So in the end its 18 units for the Knights vs 11 units for the Gladiators, getting the major advantage of going first and having your superior units hitting the enemy first, the Gladiators will wear down the knights and win in the end.

I know the Knights hold a special place in everyones hearts, but sorry to say they aren't as good as the gladiators.
The initiative thing seems overblown to me. Sure, they win initiative in round 1, but unless there are key glyphs I don't see the huge benefit there. Every pro-Gladiator initiative switch is matched by a pro-knight initiative switch. I'm a bit disappointed by that power, honestly.

Yes, the Gladiators are stronger on a per-figure basis. But note that I said not just 16>9, but 4>3. The knights get an extra activation each turn. 4 attacks of 3, on average, will get almost the same number of kills as 3 attacks of 4, against a defense of 4. Look it up!

Given that squad-kill rate will be roughly equal, and the knights have almost twice as many squad figures, the knights are heavily favored to win this fight on flat ground. They should have about 6 knights left after taking out the squaddies, and 6 knights + Gilbert + Alistair should be able to handle Spartacus and Crixus (in that order) without too much trouble.

So, it comes down to the tactical skill of the KoW player. On a map with irregular terrain, if the Gladiator player can direct the fight to a choke point and keep the knights from attacking with their full activation, the Gladiators will usually win. If the fight ends up spread out enough that full activations are used, the knights will usually win.
Reply With Quote
  #216  
Old June 4th, 2009, 11:59 AM
killercactus's Avatar
killercactus killercactus is offline
The Guy That Thinks Runa is Good (and has actually won games with her)
 
Join Date: February 19, 2007
Location: OH - Austintown
Posts: 7,888
Images: 32
Blog Entries: 10
killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death! killercactus is hot lava death!
Re: Capuan Gladiator Discussion Thread

Quote:
Originally Posted by dok View Post

So, it comes down to the tactical skill of the KoW player. On a map with irregular terrain, if the Gladiator player can direct the fight to a choke point and keep the knights from attacking with their full activation, the Gladiators will usually win.
Unless some hump-backed, wanna-be Gladiator goes and tells the Knights about a secret passage to get behind the choke point and have them surrounded.

[/300 reference]

Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!)
KC's Maps
Click KC's Customs
Scaper of the Week #57
Reply With Quote
Reply

Go Back   Heroscapers > Official Valhalla HeroScape > Official Units


Similar Threads
Thread Thread Starter Forum Replies Last Post
STC 20 discussion thread. Leif Kicker Custom Terrain & Obstacles 40 March 20th, 2009 06:29 PM
Music Discussion Thread: M.I.A. Menchy Music 8 November 12th, 2008 05:44 PM
HS Battlegrounds Discussion Thread CornPuff Maps & Scenarios 195 October 27th, 2006 11:18 PM
D&D Discussion Thread D-Dyzzle Other Games 60 October 10th, 2006 09:07 PM


All times are GMT -4. The time now is 11:04 AM.

Heroscape background footer

Powered by vBulletin® Version 3.8.8
Copyright ©2000 - 2024, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2024 DragonByte Technologies Ltd.