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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#241
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Re: Green Wyrmling discussion and playtesting
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FLEDGLING COUNTERSTRIKE When rolling defense against a normal attack from an adjacent attacking figure, you may not roll more than 5 dice and all excess shields rolled count as unblockable hits on the attacking figure. |
#242
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Re: Green Wyrmling discussion and playtesting
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However, looking back on it, the version that had failed SoV had 3 attack and 5 defense and one of the down votes was because there weren't enough figures available. Has much testing even been done with a single wound or once per turn version of the power with lower defense and a 40 or so price range? dok may be right in that it may be no more anti-melee than a large number of other builds. While I agree that special defense idea is cool and can open up new design space, I think there may be one too many detractors. New rules are probably not something that would make it through SoV at the very least (presuming that's the goal of this thread). |
#243
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Re: Green Wyrmling discussion and playtesting
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I'll have to see if I can use a version of this guy sometime with Andy. I think it would be a fun trial, regardless of who uses him. I'd really love to see this wyrm completed. We might get a game in toward the end of the month, I'd like to try and record it, too. Is there a popular version of the card that I should try? |
#244
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Re: Green Wyrmling discussion and playtesting
How about something like this.
Fledgling Counterstrike: After rolling defense dice against a normal attack from an adjacent figure, if the defense dice rolled by a green wyrmling is four dice (or whatever the base defense will be), then all excess shields count as unblockable hits. Still allows the defense to be lowered by soul weapons, mob attack, etc. and prevents counterstrike from getting the boosts. I actually like this because it feels like the wyrmling is new to its abilities and can only use them when in its base state of defense. Gaining any bonuses or suffering from negative abilities throws its natural instincts off balance. Just some more food for thought. |
#245
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Re: Green Wyrmling discussion and playtesting
"Once per turn a Green Wyrmling may use Fledgling Counterstrike. [Counterstrike]"
"[counterstrike] All excess wounds inflicted on the attacking figure are inflicted on this Green Wyrmling." Handle origin: I used to film comedy skits with my friends. I didn't want any cursing in them, so I made up new insults, like "dendrik". Then Sir Denrick came out, and the rest is history. |
#246
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Re: Green Wyrmling discussion and playtesting
CS is kinda pointless (and unthematic) if you can only use it once per turn, regardless of the number of the wyrmlings. Saying "a green wyrmling" implies that you need to remember which wyrmling has used CS already and which ones have not. Now if the wyrmlings were mentally bound by a single fighting unit...
My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. |
#247
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Re: Green Wyrmling discussion and playtesting
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It sounds like an inexperienced wyrmling that accidentally killed itself by counterstriking the enemy. Now both figures are dead. Though I feel like there must be a better way to word this. I'll post again after giving the matter some thought. |
#248
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Re: Green Wyrmling discussion and playtesting
A 4 defense 4 attack wyrmling with
FLEDGLING COUNTERSTRIKE When rolling defense dice against an adjacent attacking figure, all excess shields count as unblockable hits on the attacking figure. If the attacking figure receives more than enough wounds to be destroyed from Fledgeling Counterstrike, the defending Green Wyrmling is also destroyed. |
#249
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Re: Green Wyrmling discussion and playtesting
The problem is, how often will they roll two more shields than the attacker? Aside from Deathreavers or Arrow Gruts. I just don't think that applies a reliable enough way to make them non-op for the SOV to accept them. (Can someone pull up a probabliblity chart which would show the probability of rolling two more shields compared to the attackers skulls?)
"They are too numerous to fight. What shall we do?" "Fight anyway." "You can never defeat another if you know not how to defeat yourself." my tradelist |
#250
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Re: Green Wyrmling discussion and playtesting
Why not make it a D20 power?
*if* excess shields are rolled when defending. roll a d20 and if it is higher than 10, the attacking figure takes a wound. Have you tried Hexscape? 3D Heroscape Multiplayer Battle program! Looking for a C3V/SOV miniature? Try one of these sites. Last edited by Kinseth; July 8th, 2014 at 08:24 PM. Reason: Or whatever number instead of a 10. |
#251
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Re: Green Wyrmling discussion and playtesting
Change the defense to 5?
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#252
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Simplicity?
To borrow from what I think is a C3G power.
FLEDGLING COUNTERSTRIKE When rolling defense dice against a normal attack from an adjacent attacking figure, if you roll any excess shields the attacking figure takes one wound. ~Dysole, who can't remember the exact wording My Twitch Channel where I play Scape and other things My YouTube Channel where the games get uploaded later Dysole's Draft Rankings Map Thread (Not responsible for psychic damage) Customs Battle Reports This sentence is seven words long. This sentence is not seven words long. |
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