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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#61
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Re: Green Wyrmling discussion and playtesting
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#62
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Re: Green Wyrmling discussion and playtesting
Just curious here, is the majority consensus that the green wyrmling have 4 move, 4 attack, 4 defense, wyrmling counterstrike that activates on a whiffed attack, flying, and wyrmling bonding. Then the personality would valiant.
which of those factors are solidly set and which ones are still being discussed? |
#63
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Re: Green Wyrmling discussion and playtesting
If counter strike is based on sniffed attacks, I think that 5 move should be back on the table.
True, 4 move is the same as the KoW, and the Wyrmlings will have flying, I think they need the mobility. The future of scape is players like us who support a community like this - with new maps, scenarios and events. Playing scape. Not buying scape... Quick-Set-Up Map Thread The Principles of War |
#64
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Re: Green Wyrmling discussion and playtesting
I like the whiff idea because it will happen more often to the lower attacking range figures (big bonus). It also favors heroes with higher attacks.
I like: 5 or 4 move 1 range 4 attack 4 defense |
#66
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Re: Green Wyrmling discussion and playtesting
I think the "if attacker whiffs" wording is the one. It shifts the problem to the attacker so we don't have to worry about the inherent power of Counterstrike as much.
4 Move 4 Attack 4 Defense I'd make everything match. That's how Charos is. Doesn't really matter, though. Handle origin: I used to film comedy skits with my friends. I didn't want any cursing in them, so I made up new insults, like "dendrik". Then Sir Denrick came out, and the rest is history. |
#67
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Re: Green Wyrmling discussion and playtesting
I think 4 Move is a must with whiff FCS, otherwise Minions won't stand a chance.
Just did the math on Minions vs whiff FCS, assuming Wyrmlings get height for 5 Defense, then, they counter and are killed in similar percents if you correctly calculate Double Strike, Minions kill about twice as often as they're Countered. Survives against 3 Attack: 4 Defense: 58.96% 5 Defense: 67.85% 6 Defense: 75.15% 7 Defense: 80.89% With Counter Strike happening so rarely, I wonder if people will feel that Raelin is required to run them? 4/4/4@35 sounds solid, though. Fledgling Counter StrikeFollows the wording of Charos for the most part, covers normal and adjacent clauses. Last edited by Shedim Kabal; November 29th, 2012 at 02:52 PM. Reason: Killing Minions 21.71% to 46.84% Minions Killing |
#68
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Re: Green Wyrmling discussion and playtesting
There have been a lot of good ideas kicked around in here. These are the ones that I think will lead to the best design:
Spoiler Alert!
Help C3V out with some playtesting. Super Bogue's Customs and Dungeon Crawls List of D&D minis and the corresponding Heroscape figures Soldiers of Valhalla |
#69
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Re: Green Wyrmling discussion and playtesting
It needs Wyrmling bonding like the rest of them.
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#70
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Re: Green Wyrmling discussion and playtesting
Quote:
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#71
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Re: Green Wyrmling discussion and playtesting
Except that removing it fixes one of the major issues that the previous GW versions have had. They aren't going to work as well as a screen for the 4th if you also have to include some Red, Blue, White, or Black Wyrmlings to get them moving. I understand the urge of consistency, but in this case it makes better sense overall to drop Wyrmling Bonding from the design.
Help C3V out with some playtesting. Super Bogue's Customs and Dungeon Crawls List of D&D minis and the corresponding Heroscape figures Soldiers of Valhalla |
#72
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Re: Green Wyrmling discussion and playtesting
Quote:
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