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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here. |
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#1549
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Re: The New York City Gang Of Four
The dragon armies are at a slight disadvantage, being 335, 330 and 320 points while the Free People's armies are at 360 points each. I will give the Braxas army the Glyph of Lodin in their start zone to even this out. I will also give Nilfheim the +1 Attack treasure glyph and Othkurik the +1 Defense treasure glyph.
At the beginning of the game, the dragon team has captured Sharwin Wildborn and Ana Karithon and placed both of them in separate cages. They were being held for a future meal, but once the heroes launched the attack, the dragons decided to turn on the furnaces, hoping to deny the heroes any chance of rescuing the two women, even if they win the battle. Any figure can rescue one of the characters by moving adjacent and giving up their attack. Success is automatic. Starting with Round 2, if either is not rescued by the end of the round, she takes one point of damage. If either is not rescued by the end of round 6, she is boiled alive. If one is rescued then she joins the army of her rescuer, with the player taking her army card. For the Free Peoples: Decisive Victory - Saving Sharwin Wildborn AND Ana Karithon while defeating the entire dragon army in ten rounds. Victory - Saving both characters and still have at least one member of each Free People army alive at the end of ten rounds, but the dragon armies are not completely wiped out. Marginal Victory - Save either Ana OR Sharwin (with or without wiping out the dragons armies). Anything else is a dragon victory. Now that these win conditions have been introduced, players of the Free Peoples armies may change their armies. Please let me know if these victory conditions make sense and if there is anything that needs clarification. I'm open to suggestions about modifying the scenario. Last edited by Taeblewalker; May 10th, 2023 at 07:53 AM. |
#1550
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Re: The New York City Gang Of Four
1. Glyph of Lodin: (Permanent; Lucky Twenty Sider)
Any time you roll the 20-sided die while standing on the Glyph of Lodin, you may add one to your die roll. 2. Assuming this will be a fairly large map, I'd think there is almost no chance of rescuing the prisoners on Round 2 or 3. Might you start their wound clock a bit later, or do you want them weakened when rescued? 3. How do you divide up two prisoners among three hungry dragons? (Yuck!) Last edited by chas; May 10th, 2023 at 08:32 AM. |
#1551
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Re: The New York City Gang Of Four
The map will be medium size. I want the Free Peoples to be able to engage the dragons in their lair fairly early. The prisoners each have 5 Life, so by the time they are rescued they would probably have only one or two life left. I am open to the idea of starting the wound clock at round 4 if that makes sense to everyone.
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#1552
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Re: The New York City Gang Of Four
Will the prisoners be held in the Dragon start zones? Will Evils be able to initially block the spaces around them?
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#1553
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Re: The New York City Gang Of Four
When I finish the map it will be more clear. Essentially, the dragons' lair will by dungeon and shadow with a "cave opening" of sorts. The terrain outside the cave/lair will be grass and rock with some rock outcrops and evergreen trees. The prisoners will be on tiles just inside the dragons' lair, so it will be possible to rescue them (you won't have to go deep into the dragons' start zone to access the prisoners). I'll use water tiles to represent the boiling pools where the prisoners are kept.
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#1554
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Re: The New York City Gang Of Four
Well met! So . . . The Dragon Armies will be able to sit on Shadow in their lair with Glyphs of Lodin, Attack +1, and Defense +1. Good luck to us! |
#1555
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Re: The New York City Gang Of Four
The attack and defense are treasure glyphs so only one figure will benefit from each. If you guys still think that's too much I can change it.
The Free Peoples should be able to get into the lair pretty quickly and occupy shadow tiles. Edit: I'll make the whole map dungeon. Problem solved. Last edited by Taeblewalker; May 10th, 2023 at 02:42 PM. |
#1556
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Re: The New York City Gang Of Four
Well met! OK . . . Just my initial impression. Do not feel obligated to change anything. That being said, . . . Hmmm. An all Dungeon map. Are Drow considered to be Elves for the purposes of this scenario; i.e., can chas draft them? |
#1557
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Re: The New York City Gang Of Four
I think the glyphs seem fair considering the Free Peoples have multiple ways to win, while the dragons only win by wiping out the good guys.
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#1558
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Re: The New York City Gang Of Four
I agree with Sherman Davies; I don't think the glyph selection is all that unfair. The dragon armies are at a disadvantage anyway points-wise, and Attack +1 treasure glyph will likely not be as useful as it might otherwise be for the dragons specifically, who (with the exception of Othkurik, probably) will want to be attacking with their Special Attacks as often as possible, which aren't affected by the Attack +1.
The user formerly known as Bloody the Marro Stinger! |
#1560
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Re: The New York City Gang Of Four
Thanks to everyone for jumping into the discussion!
Last edited by chas; May 12th, 2023 at 12:02 PM. |
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