|
HeroScape News Sightings, HeroScape.com updates, official news, etc. |
|
Thread Tools | Search this Thread | Display Modes |
#1
|
||||
|
||||
New FAQs are up!
|
#3
|
||||
|
||||
Re: New FAQs are up!
Thanks Sir Dupuis!!!!
|
#5
|
||||
|
||||
Re: New FAQs are up!
Quote:
That didn't take long. |
#8
|
||||
|
||||
Re: New FAQs are up!
Maybe Quasatch Hunters next to a tree are automatically considered to have a height advantage? Very interesting indeed! Good catch.
|
#9
|
||||
|
||||
Re: New FAQs are up!
Quote:
Gain High Ground Instead of moving normally a Quasatch Hunter may move up to 4 spaces ignoring elevation, provided the final space is at least 3 levels higher than the one on which the Quasatch Hunter started. |
#10
|
||||
|
||||
Re: New FAQs are up!
Thanks, Guru!
Man, that was a quick find! Maybe something like... GAIN HIGH GROUND [Unit] may move up to 3 spaces, ignoring elevations, as long as it ends this movement on a higher level and adjacent to a figure with which it is already engaged. Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#11
|
||||
|
||||
Re: New FAQs are up!
Quote:
If any opponent's figures tries to leap over [unit], that figure has it's arms and legs cut off, and is turned into a evil cyborg. |
#12
|
||||
|
||||
Re: New FAQs are up!
Quote:
CLEARLY this FAQ entry is a Star Wars 'scape hint!!! (Too bad you posted this while I'm out of rep. I'lll get you later. ) Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Does anyone have the older FAQs? | RobertDD | Official Rules & FAQ's | 21 | March 18th, 2009 10:51 PM |
apparent conflict in FAQs | Eirikr | Official Rules & FAQ's | 4 | November 16th, 2008 04:14 PM |
Little Known FAQs & Rules | Ketch | Official Rules & FAQ's | 24 | July 25th, 2008 10:23 AM |
FAQs moved over | truth | Official Rules & FAQ's | 6 | May 13th, 2006 04:20 PM |