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#133
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Re: [Pod 1] UNIT NAME (Ob Nixilis, Demon of Spite) - Design
I like Misfortune Aura and Soul Decay Spirit.
Long live heroscape |
#134
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Re: [Pod 1] UNIT NAME (Ob Nixilis, Demon of Spite) - Design
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Not sure if Frailty Curse 2 is too powerful and reducing to 1 is better, but makes interesting choice on whether to kill or not. C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#135
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Re: [Pod 1] UNIT NAME (Ob Nixilis, Demon of Spite) - Design
After a little bit, here’s my thoughts
Misfortune Aura seems to be mostly agreed upon, although I do want to discuss some tweaks to the concept. I’m worried that as-is, it would be too weak. Compared to Orb of Vengeance from Andask, this figure has to do the legwork to get an enemy in his aura. When he does, he gets to re-roll enemy defense once, possibly turning s block into a hit. That’s decent, but it doesn’t seem as swingy or dangerous as re-rolling an attack. Is there a way for the power to lose the once per turn restriction without causing game slowdown or decision paralysis? I was thinking something like making it mandatory—“after an opponent’s figure rolls defense dice, if they rolled enough shields to block all damage, they must re-roll all dice once” or something. Maybe I’m just off base about power level though. For Soul Decay Spirit, I’d prefer a version that works on any army card. As follows: When (unit name) is destroyed, place this figure on any opponent’s army card. Before a player takes a turn with that army card, they must immediately roll the 20-sided die. If they roll an X or lower, they must choose a figure from that card to receive a wound. This would make the unit dangerous to kill even if there aren’t any unique heroes in your army. I still prefer the simpler Frailty Curse, though—cleaner to read and to keep track of throughout the game. |
#136
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Re: [Pod 1] UNIT NAME (Ob Nixilis, Demon of Spite) - Design
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Also about getting enemy in aura, maybe give him range of 3. Still not sold on re-roll mechanic |
#137
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Re: [Pod 1] UNIT NAME (Ob Nixilis, Demon of Spite) - Design
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#138
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Re: [Pod 1] UNIT NAME (Ob Nixilis, Demon of Spite) - Design
The more I think about it, the more I'm against an auto-wound Soul Decay power. The opponent has absolutely no mitigation; ignoring a demon attacking them is not an option. Once the figure is placed, it's a countdown timer you have zero control over. Either you let the unit sit and get beaten to death, or you die by activating it. It's also abnormally brutal to low-Life heroes like Deathwalkers and (if we go that route) squads with few figures but high cost like Sentinels of Jandar.
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#139
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Re: [Pod 1] UNIT NAME (Ob Nixilis, Demon of Spite) - Design
Chen Tang (jandar monk) does a similar thing.
Though I actually might bring up focusing on one power, the Misfortune aura. Maybe we can choose another figure to have a Spirit power. Maybe the healer lady. |
#140
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Re: [Pod 1] UNIT NAME (Ob Nixilis, Demon of Spite) - Design
Chen has to move in and strike his target. This guy simply has to die, and never has to get near his target.
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#141
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Re: [Pod 1] UNIT NAME (Ob Nixilis, Demon of Spite) - Design
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50 or x percent of transferal? |
#142
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Re: [Pod 1] UNIT NAME (Ob Nixilis, Demon of Spite) - Design
I should have made it clear earlier - I am also against an auto wound, I was just pointing out Chen, which you make a good point.
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#143
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Re: [Pod 1] UNIT NAME (Ob Nixilis, Demon of Spite) - Design
It looks like we're fairly split about the Spirit power between Frailty and Soul Decay.
I think Scytale's point is very compelling--as written, it just isn't possible for an opponent to play around Soul Decay. I think there are ways we could address that, but none of them are particularly clean or easy. Implementing them would require a further layer of complexity on a power that is already the more complex of the two options. Even if we weren't trying to limit that complexity here, by that point it starts to read like a power that belongs on a separate card rather than sharing space with a somewhat novel aura. I really think Frailty curse covers our intent here. It's simple, snappy, and easy to read, but still powerful enough to perhaps cause some hesitation from an opponent aiming to kill this guy. I expect that it would also lead to a better play experience, as I could imagine constructing a somewhat irritating army that relies on turtling and waiting out the clock on Soul Decay Spirit if we went that route. |
#144
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Re: [Pod 1] UNIT NAME (Ob Nixilis, Demon of Spite) - Design
Quote:
C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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