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Misc Customs Project Forum A subforum for all project based customs that generate numerous threads related to the same project. |
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#1
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Re: The Soulscape Project- Converting the Dark Souls game to
Hey man, those are both cool suggestions. Did C3G basically make keywords kind of like in MTG? Cool idea though I'm a little hesitant as I like the idea of a card being something you can show someone and have them get.
Thats a cool idea for the Knight actually. I do wonder if it might prove unfair against low attack units though. What do you think about it either only being able to be used against attacks when a certain number of skulls are rolled or it being a d20 roll? Alternatively it could require an X order marker being knocked over, so it was limited to a once a round ability. Definitely think you're on to something. Our couple play sessions with the units we've fielded have been fun, and I look forward to putting games of them up on my youtube channel once they're polished. |
#2
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Re: The Soulscape Project- Converting the Dark Souls game to
Having the dodge utilize the x marker is cool. That would keep the power in check but make a big difference. Otherwise your looking at a d20 roll like isamu to run away. Which is also viable.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#3
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Re: The Soulscape Project- Converting the Dark Souls game to
The only reason I could think of for the D20 roll is because it more accurately conveys how the character plays in the game, pretty much able to roll whenever. That being said I think the X marker and rolling extra defense dice is probably a more unique and funner method. While I appreciate their place in the game, the annoying vanishing should probably be left to the ninjas.
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#4
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Re: The Soulscape Project- Converting the Dark Souls game to
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A d20 roll could work as well, but the swingyness really worries me. I once saw a Isamu kill a full health Major Q9 on his own at a tournement. The potential for a more powerful character is a bit scary haha My Trade Thread (Currently Inactive) http://www.heroscapers.com/community...ad.php?t=47793 My Painting/Hobby thread https://www.heroscapers.com/communit...23#post2530223 Free Miniatures: Pay It Forward https://www.heroscapers.com/communit...58#post2539758 |
#5
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Re: The Soulscape Project- Converting the Dark Souls game to
Yes, if at all possible I try to avoid Isamu type units, though as points go up its a little more reasonable. My second Dark Souls set is coming and I'm going to rebase them and really get into play testing. I will probably feature the units when they are complete here as well: https://www.youtube.com/channel/UCdd...KPqc4mw/videos
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#6
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Re: The Soulscape Project- Converting the Dark Souls game to
You know it's funny, I just got into Dark Souls and I made a card for my unkindled. It's such a work in progress but I'm definitely interested in converting him into a playable character in Heroscape. I think he adequately gives a feel for my character.
He's technically a pyromancer, but rarely do we stick with the idea that we started out with lol. He's a greatsword-wielding sorcerer that I dumped all of his stats into vigor, vitality, dexterity, and intelligence. And sticking with the theme of the unkindled, I also added an "ember" ability I guess. Buffy is the life! Life is the Buffy! Shaniqua is mah idol! Mah Customs!(Alot!) Terrain Customs!: Zombie City Scape Last edited by Btvs01; March 28th, 2018 at 05:12 PM. Reason: realized image didnt work |
#7
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Re: The Soulscape Project- Converting the Dark Souls game to
Awesome idea! Would be really cool to see some custom game modes like reach the bonfire from your spawn point and some kinda of flask system, could be cool great work.
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#8
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Re: The Soulscape Project- Converting the Dark Souls game to
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As well as the mega bosses, though those are too expensive/big to really viably convert to customs. |
#9
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Re: The Soulscape Project- Converting the Dark Souls game to
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Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#10
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Re: The Soulscape Project- Converting the Dark Souls game to
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#11
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Re: The Soulscape Project- Converting the Dark Souls game to
Bumping this (wrongfully abandoned!) thread- I just got into the game and instantly thought they would work perfectly with scape. You guys have done so much legwork already that it'd be a shame if this project was dead
I ran the large hollows as a unique squad with a leaping power a la Kon-Tar-Na, which seemed cool but I think they were a bit overcosted (5M-1R-4A-5D @ 100pts). I also tried the SKs you guys designed- super fun! They play like a hardy common squad that has some versatility with the activations. I think they may be overcosted as well though, sinking 300 pts into 6 figures with 1 life each means it feels pretty bad to blank out. I think the swordsmen are deserving of another power, too- maybe giving them Deadly Strike and lowering their attack to 3 or 4 would work? I love the Sentinels btw- super thematic and their movement on your opponents' turn seems pretty balanced. |
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