|
Official Rules & FAQ's Compilation and discussion of official HeroScape Rules and Frequently Asked Questions. **Special attacks never receive any bonuses.** |
|
Thread Tools | Search this Thread | Display Modes |
#1
|
|||
|
|||
What to do with common mistakes.
What do you do if you make a mistake during a game? Ex.1 Moving one character on your first turn, when its order marker is 2. Ex.2 Rolling too many attack die. Do you have any house rules for this?
|
#2
|
||||
|
||||
Our house rules for the dice rolls:
If too many are rolled, then the player has to re-roll with the correct number of dice (first roll is ignored). If not enough are rolled, then the player rolls the an additional dice (or how many every to get to the correct number) -- the original dice rolled are not re-rolled. As for the turn markers, we haven't had that problem, so haven't had to address it (yet?). |
#3
|
|||
|
|||
We play it this way
Roll X To many dice -> X number of succesful dice are taken out 2 skulls on 3 dice instead of two turns into 1 skull Turn Markers - haven't had to worry about it yet. Not enough dice -> if they catch it soon enough, just roll the extra dice and add to total. |
#4
|
|||
|
|||
The only problem is I have a younger brother and he sometimes makes a careless mistake.
|
#5
|
||||
|
||||
in friendly play, depending on what I thought the motive of the player was, I would let the out of turn move ride if I didn't think they were trying to pull something. If htey seemed shadey I might force an 'undo' Of course, revealing turn markers could help aleviate that a bit
|
#6
|
||||
|
||||
Quote:
Things you might have missed in the rulebook: Figures can't pass through friendly engaged figures. Figures can't attack themselves. SITE D'HEROSCAPE FRANCOPHONE, C'EST PAR ICI |
#7
|
|||
|
|||
8 years old
|
#8
|
||||
|
||||
We play for fun so we are pretty easy on mistakes, we just re-roll. I have not seen moving the wrong figure on a turnb but if it seemed like a mistake we would just re-do the turn, if it keeps happening it might get a little suspicious.
Thanks for the last and greatest betrayal, of the last and greatest of human dreams. -William S. Burroughs |
#9
|
||||
|
||||
We, about every other game, it seems, get someone who moves turn 3 before turn 2 or something like that. We, generally, go "Oh, frack! I messed up." and let it go at that.
With rolling the wrong number of dice, we just do a complete re-roll with the right number. |
#10
|
||||
|
||||
Re: What to do with common mistakes.
Quote:
If it keeps happening to a player a lot, then I stop trusting that player. Quote:
Too few? just grab the missing dice and roll em. If it keeps happening to a player a lot, then I stop pointing it out. "Y'know, I sort of assumed this hero of destiny thing would involve a lot less devastation in our wake." Links to terrain making guides http://www.heroscapers.com/community...c.php?p=280715 |
#12
|
||||
|
||||
We did have one guy who frequently rolled too few dice (we roll into dice boxes) and then would roll the one or two "short" dice right at the previous (bad) dice in the box to try and change them too. He DOES NOT PLAY WITH US anymore.
|
|
|