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  #169  
Old January 29th, 2013, 12:01 AM
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Re: Freelance Feedback Focus Group (3FG) - New Thread!

Any feedback on Lord R?


Thanks for taking a look!
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  #170  
Old January 29th, 2013, 12:27 AM
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Re: Freelance Feedback Focus Group (3FG) - New Thread!

I'd like to see Cadaverous Touch use a D20. No precedent for the attack die. Myrrdin can affect the roll now but that's ok.

Cadaverous Touch 11 (To allow more flexibility in future units' powers)

When Lord Revadac receives one or more wounds from an adjacent figure's normal attack, roll the 20-sided die. If you roll an 11 or higher, the attacking figure receives one wound.

For Necrotic Force, let's try to match Su-Bak-Na/Myrrdin. The space restriction is pointless. It also causes all sorts of clarification problems. Does the entire Squad have to be within 5 or just one figure?

Any time you roll the 20-sided die for the Army Card of an Undead Squad, you may add 5 to your die roll. If you do this, roll the twenty-sided die. On a 1-10, Lord Revadac receives one wound.


Onto Insane Commander. The intent of the power is clear, but the wording is ugly. Trying to find a good way to put it is tough. Changing the power to a simpler one, that still captures the theme you were going for might be better.

If Lord Revadac begins his turn adjacent to a friendly squad figure, roll the 20-sided die. If he is adjacent to multiple friendly squad figures, choose one. On a 1-3, the figure is destroyed and Lord Revadac and Lord Revadac must end his turn. On a 4-20, continue Lord Revadac's turn as normal.


I wouldn't edit the card until at least one other person weighs in though. As for stats/points, he seems to mainly boost the Skellies. For 95 points, he seems a bit weak, but Cadaverous Touch makes up for it.

EDIT: Just realized Necrotic Force helps the Shades, while you have to put a wound on him, he gives them a 35% chance to devour, meaning they can on average devour a hero a turn. Not something that's in any way balanced. I think the point of this power is to allow yourself to put a wound on Revadac to save a Skeleton. What if you changed the power to be something like this:

At the end of a turn where one or more Undead Squad figures you control were destroyed, you may place any or all of them adjacent to Lord Revadac. For each figure placed, Lord Revadac receives one wound.

He can help Zombies now too, and while a wound on him is worth less than a Zombie, it's probably easier to just take more of the lil guys.

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Last edited by greygnarl; January 29th, 2013 at 01:31 PM.
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  #171  
Old January 30th, 2013, 03:39 AM
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Re: Freelance Feedback Focus Group (3FG) - New Thread!

Quote:
Originally Posted by greygnarl View Post
...Cadaverous Touch 11 (To allow more flexibility in future units' powers)

When Lord Revadac receives one or more wounds from an adjacent figure's normal attack, roll the 20-sided die. If you roll an 11 or higher, the attacking figure receives one wound.

For Necrotic Force, ...
Any time you roll the 20-sided die for the Army Card of an Undead Squad, you may add 5 to your die roll. If you do this, roll the twenty-sided die. On a 1-10, Lord Revadac receives one wound.


Onto Insane Commander. ...
If Lord Revadac begins his turn adjacent to a friendly squad figure, roll the 20-sided die. If he is adjacent to multiple friendly squad figures, choose one. On a 1-3, the figure is destroyed and Lord Revadac and Lord Revadac must end his turn. On a 4-20, continue Lord Revadac's turn as normal.

EDIT: Just realized Necrotic Force helps the Shades, while you have to put a wound on him, he gives them a 35% chance to devour, meaning they can on average devour a hero a turn. Not something that's in any way balanced. I think the point of this power is to allow yourself to put a wound on Revadac to save a Skeleton. What if you changed the power to be something like this:

At the end of a turn where one or more Undead Squad figures you control were destroyed, you may place any or all of them adjacent to Lord Revadac. For each figure placed, Lord Revadac receives one wound.

He can help Zombies now too, and while a wound on him is worth less than a Zombie, it's probably easier to just take more of the lil guys.
Kudo's to greygnarl for noticing the d20 point. I agree with him on that. Rolling Attack dice, while simple, is not traditional. You could also lower it below 11, which I think would be appropriate--though should be play tested.

However his change to Insane Commander changes an attack into an auto-kill. If you go with that wording then I recommend lowering the probability by 5%, or he goes insane on a roll of 1 or 2. (Like the leader of the Church of Scientology .) I actually like the attack idea better, auto-kill is just too devastating. You could use his wording with "must attack that figure" instead of "figure is destroyed."

I think he's also got a good point with the Necrotic forces as well. Lord R plus Shades would be scary. His wording, again, does change things quite a bit but I like the new idea. Captures the original intent and expands his usefulness, but at the same time caps his marginal benefit. With the original wording all future designers who wanted to allow your unit would have to watch what they do (not to mention the Shades.) Imagine a power like "on a roll of 20 destroy all non-undead figures within X sight spaces." I don't think that would pass any review board, but that plus Lord R would be the unkillable juggernaught.
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  #172  
Old January 30th, 2013, 10:17 AM
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Re: Freelance Feedback Focus Group (3FG) - New Thread!

I changed Insane COmmander to Auto-Destroy to simplify things. If you want to change it back use the change Kroc suggested, or if you feel it's to hampering, then reduce it to a 1 or 2.

I just see no way to use a D20 for Necrotic Force with the shades around unless you reduced it to a +1 which will rarely, if ever, come into play.

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  #173  
Old January 30th, 2013, 07:48 PM
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Re: Freelance Feedback Focus Group (3FG) - New Thread!

Thanks for your help, Kroc and greygnarl! Especially for the fix on Necrotic Force.

Here's what I'm thinking on the rewrite:

Cadaverous Touch 11
When Lord Revadac receives one or more wounds from an adjacent figure's normal attack, roll the 20-sided die. If you roll an 11 or higher, the attacking figure receives one wound. Cadaverous Touch does not affect Constructs or Soulborgs.

Necrotic Force
If an Undead Squad figure you control within 4 clear sight spaces of Lord Revadac would be destroyed, you may immediately place it adjacent to Lord Revadac. Lord Revadac then receives one wound.

Insane Commander
If Lord Revadac begins his turn adjacent to at least one friendly figure, roll the 20-sided die. On a 1-3, he must attack one adjacent friendly figure and then end his turn. On a 4 or higher, nothing happens.

I put the d20 fix in for Cadaverous Touch. Necrotic Force now only does what I wanted it to do (help resurrection of Undead Squaddies). I put the space restriction back in. Still not sure whether it's necessary.

For Insane Commander, the new version only triggers when he's adjacent to a friendly figure (which I like better than the 15% chance of losing a turn all the time, and works better thematically anyway.) I just used "figure" instead of squad figure, he's that Insane. It's an attack, not an auto-kill, but even with a successful defense you've lost the turn.

Thoughts on the new wording? Costing?

Thanks again!
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  #174  
Old January 30th, 2013, 07:59 PM
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Re: Freelance Feedback Focus Group (3FG) - New Thread!

Quote:
Originally Posted by IshMEL View Post
Thanks for your help, Kroc and greygnarl! Especially for the fix on Necrotic Force.

Here's what I'm thinking on the rewrite:

Cadaverous Touch 11
When Lord Revadac receives one or more wounds from an adjacent figure's normal attack, roll the 20-sided die. If you roll an 11 or higher, the attacking figure receives one wound. Cadaverous Touch does not affect Constructs or Soulborgs.

Necrotic Force
If an Undead Squad figure you control within 4 clear sight spaces of Lord Revadac would be destroyed, you may immediately place it adjacent to Lord Revadac. Lord Revadac then receives one wound.

Insane Commander
If Lord Revadac begins his turn adjacent to at least one friendly figure, roll the 20-sided die. On a 1-3, he must attack one adjacent friendly figure and then end his turn. On a 4 or higher, nothing happens.

I put the d20 fix in for Cadaverous Touch. Necrotic Force now only does what I wanted it to do (help resurrection of Undead Squaddies). I put the space restriction back in. Still not sure whether it's necessary.

For Insane Commander, the new version only triggers when he's adjacent to a friendly figure (which I like better than the 15% chance of losing a turn all the time, and works better thematically anyway.) I just used "figure" instead of squad figure, he's that Insane. It's an attack, not an auto-kill, but even with a successful defense you've lost the turn.

Thoughts on the new wording? Costing?

Thanks again!
I don't like this. What happens first, Necromancy or this power? You culd add a "aafter resolving all other powers" but that's a bit odd, does Braxas continue her Poison Breath? That's why I made it the roundabout version, to avoid interference.

Insane Commander looks good. Don't know why I forgot the Soulborgs and Constructs sentence for Cadaverous Touch, but it's looking good too.

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  #175  
Old January 30th, 2013, 08:42 PM
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Re: Freelance Feedback Focus Group (3FG) - New Thread!

Ah, I see your point. We're getting into Turn Interruption. OK so:

At the end of a turn where an Undead Squad figure you control was destroyed, you may instead place it adjacent to Lord Revadac. Lord Revadac then receives one wound.

This is just one figure, removing the problem of a Lord R with one life left reviving 3 Skeletons.
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  #176  
Old January 30th, 2013, 08:42 PM
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Re: Freelance Feedback Focus Group (3FG) - New Thread!

He could make Cadaverous touch say if an Undead figure would "recieve a wound" that would solve the Braxas problem since Braxas doesn't place wounds with her special power.

I don't think its turn interupption... its just like the dividers or the drows abilities to avoid dying. (If he changes to the wound language rather than destroy.)

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  #177  
Old January 31st, 2013, 11:18 AM
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Re: Freelance Feedback Focus Group (3FG) - New Thread!

I actually like this version better, since it is clearer that you can use Necrotic Force after Necromancy has failed.
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  #178  
Old January 31st, 2013, 01:14 PM
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Re: Freelance Feedback Focus Group (3FG) - New Thread!

Quote:
Originally Posted by IshMEL View Post
I actually like this version better, since it is clearer that you can use Necrotic Force after Necromancy has failed.
That's exactly what I was going for.

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  #179  
Old February 6th, 2013, 11:18 PM
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Re: Freelance Feedback Focus Group (3FG) - New Thread!

Would greygnarl and IshMEL upload updated cards reflecting the changes to their customs, please?

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  #180  
Old February 6th, 2013, 11:21 PM
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Re: Freelance Feedback Focus Group (3FG) - New Thread!

I'm actually going to yank the Spirit Guardian for now. If someone else wants to run with the idea, feel free, but between C3V testing, HoSS, real life, and another custom idea which I think is really awesome, I'm not really feeling this guy.

Sorry for wasting your time.

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