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HeroScape General Discussion General discussions of packaging, terrain, components, etc. If it doesn't fit in any other official category, put it here.


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  #13  
Old November 6th, 2007, 10:43 PM
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Wind Lane Wind Lane is offline
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Quote:
Originally Posted by NecroBlade
Quote:
Originally Posted by Wind Lane
Quote:
Originally Posted by NecroBlade
Quote:
Originally Posted by Mooseman
Rules wise, Special attacks being modified and anyone can climb ladders were pretty much my only problems. Getting DW8k up in a tower, then rapidfiring with 5 attack allways made people mad.
There's nothing wrong with DW8K climbing a ladder.
I've highlighted in an attempt to help.
Or maybe...

Then I guess my biggest mistake is thinking Necro can be serious.
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  #14  
Old November 6th, 2007, 11:34 PM
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Quote:
Originally Posted by NecroBlade
Quote:
Originally Posted by Mooseman
Rules wise, Special attacks being modified and anyone can climb ladders were pretty much my only problems. Getting DW8k up in a tower, then rapidfiring with 5 attack allways made people mad.
There's nothing wrong with DW8K climbing a ladder.
While he meant the 5 Attack, it is worth noting that Large figures, even single-spaced, cannot climb ladders.

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  #15  
Old November 7th, 2007, 12:17 AM
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Buying a complete set of Flagbearers (for MSRP, no less) and only ever playing with three of them.
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  #16  
Old November 7th, 2007, 01:22 AM
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Taelord Taelord is offline
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Taelord knows what's in an order marker Taelord knows what's in an order marker
I thought everyone had counterstrike.

Dan's Mom: "Why you persist in acting like a fifteen year old is beyond me."

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  #17  
Old November 7th, 2007, 04:00 AM
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1.) Counting the double figure's head space and end space when moving on an elevation.
2.) Somebody just started doing normal attacks after special attacks and it went on for weeks ("I don't think you can attack again!...But I'm too tired to look it up in the rule book. Carry on my dear!").
3.) Special? Normal? What's the difference? I'm Thorian Speeding!
4.) A figure can only be inflicted with 1 wound per attack. And then we read Crixus' card...then I checked the rules again.


Wait...I thought this was the “Noob’s Dumbest Thus Embarrassing Interpretation of the Rules” thread.

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  #18  
Old November 7th, 2007, 05:43 AM
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Zorgophlats knows what's in an order marker Zorgophlats knows what's in an order marker
Blastatrons & Gladiatrons.

Forgot movement bonding. I was wondering why it was taking such a long time to use this combo. Worse, I used them to lock down the Sentinels. Never got them into the castle. Sadly, only Morsbane made it inside in a sad attempt to take down Cyprien.

Sad note: Morsbane hanging onto a ladder for height, Cyprien engaged on the rung below. Morsebane rolled no higher than 15... 3 times. Cyprien couldn't roll skulls, but Chilled the life out of Morsbane.

Last edited by Zorgophlats : Prenember 86th, 2079 at 42:96 ZM. Reason: enasni eht stalhpogroz
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  #19  
Old November 7th, 2007, 07:49 AM
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1) Attacking a figure with 9 attack dice 6 spaces away
2) Moving THEN using grapple gun.
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  #20  
Old November 7th, 2007, 08:25 AM
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- Never realizing that height modifies attack and defense.

- Modifying special attacks with height.

- Using separate cards for common squads, keeping track of which figure belonged to which squad, etc.

- I still don't know how to properly use the Nakitas. The rules simply make no sense whatsoever and if it's true that they can be used like I think people are telling me... wow, what a ridiculously overpowered ability.
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  #21  
Old November 7th, 2007, 08:50 AM
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HeroscapeLunatic HeroscapeLunatic is offline
 
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Here's mine:

My friend Cory is the one that introduced me to HS. He invited us over for dinner to his house with him and his wife (at the time). Anyway, after dinner the two of them suggested that we play this game called HeroScape. "Huh?"

So they brought it out and we started randomly placing tiles together to form the battlefield. Then we drafted our armies by the rulebook. Then we started to play. Everything went by the rulebook until somebody uncovered the Glyph of Mitonsoul (Massive Curse).

Obviously they didn't read that it was a temporary Glyph, because each turn that they had a figure left on it, they rolled for the curse.

Boy was I surprised when I bought my first Master Set and read the rules.

To this day, Cory still plays HS with us, but he is nowhere near the Heroscape Lunatic that I am.
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  #22  
Old November 7th, 2007, 09:14 AM
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Quote:
Originally Posted by Browncoat
A friend of mine put me on to Heroscape. I was tired of hearing him talk about it, so I went out and bought it. Anyway, I never read the rulebook...I just assumed (since he had been playing so long) that he knew what the rules were. Here are some of my favorites:

1) In the beginning, there were no taking turns in a round. We rolled for initiative, whoever won played all 3 order markers. Then it was the other person's turn. I actually played this way until my first tournament.

2) Height advantage = doubling defense dice.

3) Counter Strike worked against every attack. Ranged, special attacks, it didn't matter.

Did the same thing until FADE stopped me

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  #23  
Old November 7th, 2007, 10:13 AM
Azalyth Azalyth is offline
 
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Mine was pretty bad:

My sons and I played (for a very long time) that whenever a round ended, all wound markers would be taken off of heroes. This gave heroes a pretty distinct advantage but not an overly crazy one (a little bit of focused fire was usually enough). However, once Charos showed up, we noticed that something was definitely wrong with that particular rule.

Went back to the rulebook and to this day, I have no idea where I could've come up with that rule. But it's still funny when someone has a hero on it's last leg and the round ends, they still and try to bring that rule up (with a big grin on their face, of course).

"Spring follows winter"
-Elvish expression meaning "all things pass"
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  #24  
Old November 7th, 2007, 10:40 AM
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guido guido is offline
 
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1. Fielding Dund
2. forgetting to stop in water
3. forgetting Height advantage
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