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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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Re: Public Design Workshop
Also I just found out there is no figure after having just assumed there would be one, what!
Considering these changes Quote:
I gave the counter on Superior Intellect an auto skull, cause I still doubt an army would have more than one OM on him a majority of the time. I removed the special attack weirdness and just bumped up the range, I just feel like this would be a fun power for someone as low grade as Cluemaster and for the Suicide Squad, but I haven't read any comics with him yet, so if it's too unthematic I could see the whole thing dropped. Also I just think it would be something that would affect someone who just wears a bunch of bombs and stuff around, but other characters may do that as well, so that might be like a moot point. |
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Re: Public Design Workshop
Actually, since it's now before the OM is revealed, can the OM on the card be the on removed by the Mastermind/Investigator? I suppose the opponent OM would have to be revealed before they normally would for that to happen though. It should probably be worded so it is more clear when they do that.
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Re: Public Design Workshop
I like that version of Follow the Clues.
I think Superior Intellect needs a higher ceiling/more pay off, otherwise I can't see putting Order Markers on this guy at all. The first power is already a downside and the downside of guessing wrong is bigger than the upside of guessing right. I'd also cut the Mastermind/Investigator bit and just let him battle wits with anyone. It's way too niche otherwise, IMO. I'd be tempted to just let the vest go anytime he's destroyed. You can already avoid the effects just by hitting him from range, and he's likely going to be pretty weak to normal attacks. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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Re: Public Design Workshop
The Thing as a Wrestler! UCWF is a fun concept in Marvel and pulling the Wrestlers we do have into a mini-faction would be fun. I just want The Thing and Zangief to run around body slamming people. Fairly simple powers, Unlimited Class Slam is supposed to be his finisher, which is why he needs some wounds to use it.
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Re: Public Design Workshop
I dig it.
My Repaints and Mods: Updated 1-13 My Custom Cards: Updated 4-15 My Custom Superheroes: Updated 1-13 My figure images for online games: Alliance figures, Utgar figures My Etsy Store |
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Re: Public Design Workshop
A friend for The Nail.
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A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
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Re: Public Design Workshop
Updated Cluemaster powers
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Re: Public Design Workshop
I dig that tweak on Follow the Clues. Definitely helps sell the theme. You either go searching or you find him, rather than you get to tactically move to defeat his army.
With Superior Intellect being once per round, I'd just cut the Order Marker removal penalty for a bad guess. As is, it just means that outside of end game you'd never put a second Order Marker on him. You'd give him OM1, try a guess to get the defensive negation, and go from there with the rest of your army. So seems like an easy cut for simplicity. For the explosive power, a figure can't be engaged with Cluemaster without being adjacent to him, so might as well just cut the "or engaged with" language. Dig it otherwise. C3G can be played with official Heroscape, but it's not recommended.
DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
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