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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #25  
Old June 30th, 2018, 09:48 AM
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Re: The Book of Wildcat (Design Phase)

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Originally Posted by japes View Post
Quote:
Originally Posted by Margloth View Post
You could just do something like this:

FIGHT COACH
If Wildcat is unengaged, any friendly figures adjacent to him may re-roll any blanks rolled when attacking an adjacent figure.

I like that and think it would look real nice with this...

Quote:
Originally Posted by japes View Post
THE OL' ONE-TWO
When Wildcat attacks an adjacent figure with his normal attack, if the defending figure does not receive any wounds from this attack, Wildcat may attack that figure one additional time, rolling 2 attack dice. The chosen figure cannot roll any defense dice against this additional attack.

Rope-A-Dope
If Wildcat defends against an adjacent normal attack and does not receive a wound, roll an unblockable attack die against the attacking figure (or just an auto wound).

My grandfather was a professional boxer and my dad an amateur boxer so boxing has been in my family and this set feels like a boxer... THE OL' ONE-TWO feels like they sold out to block the jab to the face and got caught un-gaurded with the hook to the body. ROPE-A-DOPE feels like he let them take a shot and they overextend thinking they have him on the ropes and he catches them with an unexpected uppercut.....

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #26  
Old June 30th, 2018, 09:58 AM
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Re: The Book of Wildcat (Design Phase)

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Originally Posted by japes View Post
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Originally Posted by Lazy Orang View Post
An Attack of 5 vs no defence is brutal... that needs to be toned down, either remove the attack boost or change no defence to something like -2.



The no defense is only for the followup non boostable 2 attack. Unless I'm reading it wrong. So if he attacks and does not score a hit he gets the follow up 2 dice unblockable...
Ach - misread it! I saw 'rolling two attack dice' and my mind, filling in what I expected to see, read 'rolling two additional attack dice'.
Really liking 'The Ol' One Two' and 'Rope-A-Dope' now. Not really a fan of this version of Fight Coach:


Quote:
Originally Posted by Margloth View Post
You could just do something like this:

FIGHT COACH
If Wildcat is unengaged, any friendly figures adjacent to him may re-roll any blanks rolled when attacking an adjacent figure.


Feels finnicky to use, non-factional and a bit dull. I'm much more of a fan of of these:


FANCY FOOTWORK
After Wildcat, or any Protege or Mystery Man you control within 4 clear sight spaces of Wildcat, rolls defense dice verse an adjacent attack, you may immedietly move the defending figure 2 spaces. Figures moved with Fancy Footwork do not take leaving engagement attacks.

FIGHT COACH
Crime Fighters and Fighters you control roll one additional die against figures leaving engagement from them. If a Crime Fighter or Fighter you control receives a wound when leaving an engagement, they may move one additional space and may count one blank as a skull when attacking this turn.

FIGHT COACH
Whenever a Crime Fighter or Fighter you control ends its movement engaged with an opponent's figure, if it was engaged with that figure for its entire movement, it was count up to two blanks rolled as skulls when attacking that figure this turn.

FIGHT COACH

Crime Fighters and Fighters you control with unrevealed Order Markers on their Army Cards may roll one additional die against figures leaving an engagement with them. Crime Fighters and Fighters you control with only revealed Order Markers on their Army Cards never take leaving engagement attacks and may move one space after attacking an opponent's figure they are engaged with.


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  #27  
Old June 30th, 2018, 10:01 AM
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Re: The Book of Wildcat (Design Phase)

I might up the aura range on Margloth's version of Fight Coach, and reintroduce the factional aspect, but I dig that.

Or maybe, rather than going tight factional, restrict it to figures with no SS.
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  #28  
Old June 30th, 2018, 10:07 AM
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Re: The Book of Wildcat (Design Phase)

Cool.

You got some quality athlete genetics there japes.

Really digging the creativity on the boxing angle. Street Fighter has a boxer as well, correct? May be able to re-use some of these ideas there.
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  #29  
Old June 30th, 2018, 10:27 AM
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Re: The Book of Wildcat (Design Phase)

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Originally Posted by Tornado View Post
Cool.

You got some quality athlete genetics there japes.

Really digging the creativity on the boxing angle. Street Fighter has a boxer as well, correct? May be able to re-use some of these ideas there.
Yes, Balrog, a character I've also had my eyes on for quite some time, although he may be drafted.

Nice background Japes! That's great knowledge! I really appreciate all the ideas spinning about here. Later today, I'll weigh them all and see what I can come up with for a direction.

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  #30  
Old June 30th, 2018, 10:41 AM
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Re: The Book of Wildcat (Design Phase)

Oooh... this could be neat... what if you loaded him up with 3 special attacks/single combat powers and then put this:

FIGHT COACH
If Wildcat is unengaged, any figure within [X] spaces with [yada yada class restrictions] may use any other special power or attack on this card. When the special power or attack refers to Wildcat, it refers to the affected figure instead.

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  #31  
Old June 30th, 2018, 10:53 AM
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Re: The Book of Wildcat (Design Phase)

I like the no SS restriction idea, combined with a melee attack only improved attack roll concept instead of attack boost. Would be pretty wide ranging as to who he can coach up, while not running into anything too crazy.
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  #32  
Old June 30th, 2018, 10:58 AM
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Re: The Book of Wildcat (Design Phase)

Quote:
Originally Posted by Tornado View Post
Cool.

You got some quality athlete genetics there japes.

Really digging the creativity on the boxing angle. Street Fighter has a boxer as well, correct? May be able to re-use some of these ideas there.
My brother being really into martial arts helped in coming up with Breaking Balance on Splinter - real world context is always helpful!


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  #33  
Old June 30th, 2018, 11:05 AM
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Re: The Book of Wildcat (Design Phase)

So how closely is he really tied to the Mystery Men and Protege's? I really only know him form the Arrow show where he trains Black Canary after Oliver refuses too. In the comics was he an old timer by then and as a young man had a long career with the Mystery Men? I ask because I noticed that we don't have any DC Fighters, just Marvel and a few Street Fighter guys. As a boxer, I kind of feel like he could be the first DC Fighter in C3G.
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  #34  
Old June 30th, 2018, 11:22 AM
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Re: The Book of Wildcat (Design Phase)

He should definitely be a Mystery Man. The Arrow version was kind of a departure. Comics version is very closely tied with the JSA.
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  #35  
Old June 30th, 2018, 02:51 PM
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Re: The Book of Wildcat (Design Phase)

Alright everybody, here is the direction I would like to take this in.


NAME = WILDCAT
SECRET IDENTITY = TED GRANT

SPECIES = METAHUMAN
UNIQUENESS = UNIQUE HERO
CLASS = MYSTERY MAN
PERSONALITY = FIERCE
SIZE/HEIGHT = MEDIUM 5

LIFE = 9
MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 3
POINTS = 230

FIGHT COACH

While Wildcat is unengaged, adjacent friendly figures without the Super Strength special power may re-roll any blanks rolled when attacking an adjacent figure. Crime Fighters and Fighters within 3 clear sight spaces of Wildcat are affected by Fight Coach.

THE OL' ONE-TWO
If Wildcat does not inflict one or more wounds when attacking an opponent's adjacent figure with his normal attack, Wildcat may attack that figure one additional time, rolling 2 attack dice. The chosen figure cannot roll any defense dice against this additional attack.

ROPE-A-DOPE
If Wildcat defends against an adjacent normal attack and does not receive a wound, you may roll an unblockable attack die against the attacking figure.


He definitely belongs with the Mystery Men. He's an original JSA member through-and-through. I combined the suggestions for Fight Coach into the version presented here, and I really like it. He can train up anybody without Super Strength, but Fighters and Crime Fighters get a nice bonus of 2 extra range on the boost. Rope-A-Dope feels really strong, but with just 3 defense, he won't get to use it an overwhelming amount.

I'm very excited about this direction. Being a Mystery Man allows him to belong in JSA armies, but his outgoing synergy, however small, gives him viability within Fighter and Crime Fighter builds. There is still a day left on breathing for this guy, so I would love feedback on this version before proposing for an Initial.

Best shine the CRB-Signal now as well. @dok ; @Dysole ; @Soundwarp SG-1 ; @weebaer

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Last edited by Scapemage; June 30th, 2018 at 03:10 PM. Reason: Adjacent clause on Fight Coach. Oops!
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  #36  
Old June 30th, 2018, 03:02 PM
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Re: The Book of Wildcat (Design Phase)

Quote:
Originally Posted by Scapemage View Post
Alright everybody, here is the direction I would like to take this in.


NAME = WILDCAT
SECRET IDENTITY = TED GRANT

SPECIES = METAHUMAN
UNIQUENESS = UNIQUE HERO
CLASS = MYSTERY MAN
PERSONALITY = FIERCE
SIZE/HEIGHT = MEDIUM 5

LIFE = 9
MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 3
POINTS = 230

FIGHT COACH

While Wildcat is unengaged, friendly figures without the Super Strength special power may re-roll any blanks rolled when attacking an adjacent figure. Crime Fighters and Fighters within 3 clear sight spaces of Wildcat are affected by Fight Coach.

THE OL' ONE-TWO
If Wildcat does not inflict one or more wounds when attacking an opponent's adjacent figure with his normal attack, Wildcat may attack that figure one additional time, rolling 2 attack dice. The chosen figure cannot roll any defense dice against this additional attack.

ROPE-A-DOPE
If Wildcat defends against an adjacent normal attack and does not receive a wound, you may roll an unblockable attack die against the attacking figure.


He definitely belongs with the Mystery Men. He's an original JSA member through-and-through. I combined the suggestions for Fight Coach into the version presented here, and I really like it. He can train up anybody without Super Strength, but Fighters and Crime Fighters get a nice bonus of 2 extra range on the boost. Rope-A-Dope feels really strong, but with just 3 defense, he won't get to use it an overwhelming amount.

I'm very excited about this direction. Being a Mystery Man allows him to belong in JSA armies, but his outgoing synergy, however small, gives him viability within Fighter and Crime Fighter builds. There is still a day left on breathing for this guy, so I would love feedback on this version before proposing for an Initial.

Best shine the CRB-Signal now as well. @dok ; @Dysole ; @Soundwarp SG-1 ; @weebaer
I'd like Protegees added to the synergy in Fight Coach, but otherwise, he looks great.


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