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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #1  
Old June 29th, 2018, 02:45 PM
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The Book of Wildcat

The Book of Wildcat

C3G DC SUPER SECRET EXCLUSIVE 75
PILLARS OF SOCIETY



Comic PDF


Mini PDF

The figure used for this unit is a Heroclix figure from the Origins set.
Its model number and name are #013, #014, and #015 / Wildcat.

_________________________________________________________________

Character Bio - Inspired by stories of Green Lantern from a young age, Ted Grant's father trained him in basic boxing skills. After saving former prize fighter Mike Muldoon from a group of thugs at his warehouse job, Grant trained with Muldoon and both made new names for themselves in the boxing scene. At the height of his career, Wildcat served as a core member of the Justice Society of America. After retiring from boxing, he took to coaching, training Batman, Black Canary, and Starman in boxing.
_________________________________________________________________

-Rulings and Clarifications-
  • N/A
_________________________________________________________________

-Combinations and Synergies-

Incoming Synergy:Outgoing Synergy:
  • Fighters and Protégés without the Super Strength special power can be chosen for Wildcat's Fight Coach special power.
Immunities, Benefits, and Weaknesses:
  • N/A
_________________________________________________________________

-Strategy, Tactics and Tips-
  • Wildcat's effectiveness depends heavily on your opponent's army. Against lower-class figures, The Ol' One Two won't have much use since Wildcat's 5 attack will usually wound them. On the other hand, Rope-A-Dope is most useful for defensive wounds against lower-class figures. Against higher-class figures, Rope-A-Dope will see little usage, but The Ol' One Two allows Wildcat to bypass defensive powers or high base stats against characters like Luke Cage and Superman.
  • Justice Society Faction Strategy

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Last edited by Splash; August 6th, 2022 at 12:49 AM. Reason: png
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  #2  
Old June 29th, 2018, 02:47 PM
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Re: The Book of Wildcat (Design Phase)

NAME = WILDCAT
SECRET IDENTITY = TED GRANT

SPECIES = METAHUMAN
UNIQUENESS = UNIQUE HERO
CLASS = MYSTERY MAN
PERSONALITY = FIERCE
SIZE/HEIGHT = MEDIUM 5

LIFE = 9
MOVE = 5
RANGE = 1
ATTACK = 5
DEFENSE = 3
POINTS = 240

FIGHT COACH

At the start of the game, choose a Fighter or Protégé figure you control without the Super Strength special power to be Wildcat's Trainee. For the entire game, Wildcat's Trainee may re-roll any blanks rolled when attacking an adjacent figure with a normal attack, even after Wildcat is destroyed.

THE OL' ONE-TWO
If Wildcat does not inflict one or more wounds when attacking an opponent's adjacent figure with his normal attack, Wildcat may attack that figure one additional time, rolling exactly 2 attack dice. The chosen figure cannot roll any defense dice against this additional attack.

ROPE-A-DOPE
If Wildcat defends against an adjacent normal attack and does not receive a wound, you may roll an unblockable attack die against the attacking figure.


Second version:
Spoiler Alert!

First Version:
Spoiler Alert!

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Last edited by Scapemage; July 13th, 2018 at 08:56 AM.
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Old June 29th, 2018, 02:49 PM
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Re: The Book of Wildcat (Design Phase)

Comic art:
Spoiler Alert!


Background:
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  #4  
Old June 29th, 2018, 02:52 PM
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Re: The Book of Wildcat (Design Phase)

Pulled from Last Chance Workshop. This design has been simmering for quite some time, but the last power is my biggest concern right now. If people are happy with Surgical Strike, that's excellent, but if not, I am still thinking about options.

Quote:
Originally Posted by Scapemage View Post
Now that Question is beginning to progress through playtesting and I have done some playtesting for other designs of my own, I am confident in beginning Wildcat's thread. I wanted to bring up a few more thoughts to see if there are any quick opinions here before starting it up later tonight or tomorrow.

Firstly, some research has found that rope-a-dope (with hyphens) is a real term:
Quote:
Originally Posted by Google
Rope-a-dope – "a boxing tactic of pretending to be trapped against the ropes, goading an opponent to throw tiring ineffective punches."
Secondly, I've changed him to a Mystery Man, although I would be ultimately perfectly happy with Fighter or Crime Fighter if we think him receiving the JSA synergy is too strong and/or want him to have a place in other armies outside JSA.

Finally, the real thing I would like some opinions on is what to do with the last power. I am proposing some options:

1) Keep Fists of Fury as it, but make it a special attack (with different name)
2) Surgical Strike
3) Invent a new power entirely

I don't really think Wildcat should have Close Combat Expert. He's often shown getting pretty roughed up and 9 lives with an auto-shield is concerning despite the low defense.

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  #5  
Old June 29th, 2018, 02:57 PM
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Re: The Book of Wildcat (Design Phase)

Not a fan of Surgical Strike. Doesn't feel like a boxer to me in the same way FoF does. Quite frankly, I think we should be fine with regular Fists of Fury here - it feels like a boxer, he was the guy who trained Black Canary, the competitive guys didn't worry about Black Bat (they considered her strong and a powerful beneficiary of attack boosts, but not problematic) and this guy's strongly factional on top of that. There's such a thing as being over-cautious.


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  #6  
Old June 29th, 2018, 03:22 PM
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Re: The Book of Wildcat (Design Phase)

Not really feeling Surgical Strike. Just doesn't seem to fit. He's not a precision fighter, he's a blunt force damage guy. Fist of Fury is only really an issue at 5 base attack. With all the boosters these days he's going to be priced with Cappy and Star-Lord since he fits there with his class and personality. Then with height he's 5+1+1+1= 8 attack and getting three skulls there is a pretty safe bet.

Since Fist of Fury specifically says skulls rolled could we lower his base attack and give him auto skulls somewhere to get him back to the same damage output.

Quote:
Originally Posted by Scapemage View Post
NAME = WILDCAT
SECRET IDENTITY = TED GRANT

SPECIES = METAHUMAN
UNIQUENESS = UNIQUE HERO
CLASS = MYSTERY MAN
PERSONALITY = FIERCE
SIZE/HEIGHT = MEDIUM 5

LIFE = 9
MOVE = 5
RANGE = 1
ATTACK = 3
DEFENSE = 3
POINTS = 210?

FIGHT COACH
After revealing an Order Marker on this card and instead of taking a turn with Wildcat, you may take a turn with any Protege or Mystery Man you control within 4 clear sight spaces of Wildcat, Wildcat may be this figure. Figures taking a turn with Fight Coach add one automatic skull to whatever is rolled when attacking with a normal attack.

ROPE A DOPE SPECIAL ATTACK
Range 1. Attack Special.
Choose a figure to attack and roll 3 attack dice. If the defending figure does not receive any wounds from this attack, Wildcat may attack that figure one additional time, rolling 2 attack dice. The chosen figure cannot roll any defense dice against this additional attack.

FISTS OF FURY
If Wildcat rolls at least 3 skulls with his normal attack, Wildcat may attack again with his normal attack. Wildcat may continue attacking with his normal attack until Wildcat rolls fewer than 3 skulls. Wildcat cannot attack more than four times in a single turn.
So here 3 attack dice plus an auto skull = same damage as 5 attack on average but since there are only 3 dice at base attack it reduces the number of skulls you can roll.

So now even with the boost He's at most rolling 6 dice which is a 50% chance or rolling 3 skulls.


Also a side note I just realized that FIST OF FURY is not limited to Adjacent Attacks. See post in Black Bat's thread.

@Tornado , since it was you that has convinced me this is something we need to look at, do you think this helps or not.



The main problem I have is that will the above combo drive his price to much away from his desired thematic build.

Would I want it to be everything I love...sure...but that's just not realistic so I'm going to focus on finding things that will make me unhappy and work on fixing those.
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  #7  
Old June 29th, 2018, 03:44 PM
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Re: The Book of Wildcat (Design Phase)

*edit* misread the bonding power.

I agree that Surgical Strike from Hush seems like an odd thematic power for him. I do like the use of a boxing term for his SA, seems like a great fit, but I do think we need to clarify what happens when Spider Man swings away after the first attack.
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Old June 29th, 2018, 03:52 PM
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Re: The Book of Wildcat (Design Phase)

3 attack die needing 3 rolled skulls to trigger additional attack kind of kills the power when not being boosted by CA & SL. What if he just got a new power where it only required 2 rolled skulls to trigger another attack, then gave him the 3 base attack and auto-skull option?
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Old June 29th, 2018, 03:57 PM
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Re: The Book of Wildcat (Design Phase)

Oh, I'm also not sure the Auto-skull for Mystery Men & Protege's is really needed. Power Girl can already roll 8 attack dice when engaged, does she really need an auto-skull? Super Man only rolls 5 attack dice but can count blanks as skulls. GL can roll 7 attack die when he uses a marker. Seems odd that Wildcat is 'coaching up' some of his synergy options on how to fight when they can already bring the pain.
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Old June 29th, 2018, 03:58 PM
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Re: The Book of Wildcat (Design Phase)

Quote:
Originally Posted by Yodaking View Post
3 attack die needing 3 rolled skulls to trigger additional attack kind of kills the power when not being boosted by CA & SL. What if he just got a new power where it only required 2 rolled skulls to trigger another attack, then gave him the 3 base attack and auto-skull option?
That power kind of already exists:




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Old June 29th, 2018, 04:01 PM
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Re: The Book of Wildcat (Design Phase)

Quote:
Originally Posted by Yodaking View Post
Oh, I'm also not sure the Auto-skull for Mystery Men & Protege's is really needed. Power Girl can already roll 8 attack dice when engaged, does she really need an auto-skull? Super Man only rolls 5 attack dice but can count blanks as skulls. GL can roll 7 attack die when he uses a marker. Seems odd that Wildcat is 'coaching up' some of his synergy options on how to fight when they can already bring the pain.
What else would he do? Coaching seems to be his thing. You loose that, and he's just a fighter with one of the crappiest OM flexibility powers in the game.


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Old June 29th, 2018, 04:05 PM
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Re: The Book of Wildcat (Design Phase)

Just make a SA version of FoF and give it a boxing name. Easy peasy.
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