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Official Units Discussion of official HeroScape units |
View Poll Results: Who do you believe is the better cavalry? | |||
Templar Cavalry | 62 | 63.92% | |
Grok Riders | 35 | 36.08% | |
Voters: 97. You may not vote on this poll |
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#1
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Unit Debate #5 -- Templar Cavalry Vs. Grok Riders
Time to call in the cavalry!
This week is between the Templar Cavalry, and the Grok Riders. Both are very formidable squads, but who do you think is the best? I am not asking for some strategies to use, though you could name some if you like. I am asking in your opinion, with proof shown, who you believe is the better unit. Compare the units by looking at thier: 1. Stats/Special Powers 2. Playability 3. Overall Usefullness 4. Who Would Win Head-To-Head 5. Army Builds 6. Best Strategic Use Here is an example of how to answer: Quote:
Unit Debates List is now located in the Official Units Forum! Hint for next week's debate:
Spoiler Alert!
MegaSilver Last edited by MegaSilver; July 12th, 2009 at 09:37 PM. |
#2
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Re: Unit Debate #5 -- Templar Cavalry Vs. Grok Riders
I personally like the Templar Cavalry better. Both of them aren't very good in my mind, but I feel as though the Templars can stay alive much longer when they keep moving. Plus, you get a bonus when you keep moving. The Groks, first you already had to have invested into a huge Warlord, and then you have to invest in multiple Cavalry. Say the warlord is 100, you can then get warlord and 9 Grok Riders in a match? I don't think so. The Groks die to easily to be taken as that much of a risk. IMO
I love birdies and butterflies and rainbows and unicorns and glitter. |
#3
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Re: Unit Debate #5 -- Templar Cavalry Vs. Grok Riders
Both seem a bit too fragile, but I go with the Templars because they have better move, a charge bonus (makes sense for a cavalry unit) and they look better in IMO.
"I wish my iPad would stop trying to autocorrect all the heroscape names for me." Good Trades I have had. Collection Guide for Recommended Quantities. |
#4
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Re: Unit Debate #5 -- Templar Cavalry Vs. Grok Riders
Templar all the way! Groks need a hero to function properly, but the Templar are quite capable of going it alone. The Templar are 10 points less, allowing a slightly larger army build. Their defensive bonus also insures they will stay alive longer than the Groks will, and it's far easier and much more practical getting their attack bonus. I think the choice is quite obvious: TEMPLAR ALL THE WAY!!!
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#5
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Re: Unit Debate #5 -- Templar Cavalry Vs. Grok Riders
1. Stats/Special Powers
Bonding is helpful with the Groks, but thier are not many marro warlords out there that would suit the Groks. The Groks are also not able to be reborn by the hive. Galloping charge can do some damage with good rolls. Dismiss the Rabble is obviously helpful, but units like Q9 and Nilf can still take out a squad per OM easily. Righteous smite can help them to earn back their points by attack pricey Utgar figures. SBN comes to mind. Advantage: Templars 2. Playability Well...120-130 points make both sqauds pretty unplayable competivly, but due to bonding the Groks hold a slight edge. Advantage:Groks 3. Overall Usefullness Templars can get three attacks of six in an ideal situation, and have +1 move. Advantage: Templars 4. Who Would Win Head-To-Head Templars for sure! Righteous smmite gives templars +1 attack. 5. Army Builds Templars x2-240 Dupois-150 Raelin-80 Guilty-30 500 Points Vs. NGS-90 MBS-50 Groks x2-260 Raelin-80 Marcu-20 Raelin NEEDS to be in both armies to boost the poor defence of Groks & Tmplars. Niether of these armys would do great. Tie Overall Winner: Templar Cavalry |
#6
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Re: Unit Debate #5 -- Templar Cavalry Vs. Grok Riders
Templar Calvary by a long shot.
2 reasons: 1 - Higher Move 2 - Lower cost There, those are my reasons. |
#7
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Re: Unit Debate #5 -- Templar Cavalry Vs. Grok Riders
Wow! I didn't expect this one to be such a one-sided debate already!
But I also cast my vote to the Templar Cavalry. They seem to have too many good attack bonuses. MegaSilver |
#8
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Re: Unit Debate #5 -- Templar Cavalry Vs. Grok Riders
Templar.
Lower cost, better move, better specials and Dupuis works with them better than any warlord works with the Groks. 2011 most played: 1. Heroscape/Monsterpocalypse/Quarriors. 4. Warhammer Invasion. 5. Last Night on Earth. |
#9
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Re: Unit Debate #5 -- Templar Cavalry Vs. Grok Riders
Found for useful info:
Templars, Grok Riders, or EI? by rdhight But, also try to use other reasons, too. MegaSilver |
#10
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Re: Unit Debate #5 -- Templar Cavalry Vs. Grok Riders
I've played a nice 400-point core with the Groks, and they do pretty well.
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#11
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Re: Unit Debate #5 -- Templar Cavalry Vs. Grok Riders
Quote:
Or what if your racing the templars across some open terrain. Are you really wanting to take two or three times the OM just to make sure raelin tags along? I could see Raelin work better with the Groks, they are a bit slower and Ne-Gok-Sa will slow things down also. Might a bit easier to keep raelin with that group. "I wish my iPad would stop trying to autocorrect all the heroscape names for me." Good Trades I have had. Collection Guide for Recommended Quantities. |
#12
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Re: Unit Debate #5 -- Templar Cavalry Vs. Grok Riders
But, the Groks bond with Ne-Gok-Sa. Ne-Gok-Sa stays on the battlefield for a LONG time. Whereas the templars get the +2 attack once before they commit themselves to engagement, the groks can keep hammering away with 5 attack as long as they have ne-gok-sa with them. And while he is slower, once he gets there he gets to attempt to mindshackle and then attack with 3 attack, and then the groks get to attack three times with 5. With the slower ne-gok-sa, the groks being slower isnt that big of a deal.
Bottom line, if you draft ne-gok-sa, the groks are a far superior force. Otherwise, templars without a doubt. So, overall, the templars, because they don't need to be justifed by a hero, but if you draft ne-gok-sa and don't draft the groks.... |
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