#85
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Re: AoA:Vanguard Campaign Postmortem
I personally think it was odd and less than ideal to:
1. Introduce so many new factions all at once including some that felt only mildly different than classic factions 2. Not have much continuation at all of classic factions, including those with only small factional buds that could've really used some love 3. Talk up the faction part of things soooo much in marketing when really the factions themselves don't make that much of a difference in gameplay You could largely repeat these three points about the new Generals as well. C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#86
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Re: AoA:Vanguard Campaign Postmortem
I think it was the stylistic differences referenced earlier and in other threads that put people off of these factions. They weren’t the pirate faction or the cyborg faction, they were all much more specific which in itself is a departure from the classic game.
As previous stated in this thread, the lore was a significant part of this relaunch and effort was made to explain the factions and their backgrounds, but when it comes down to what Heroscape is at its core (orcs, elves, robots, soldiers, aliens, samurai, etc.), the scope is broader than Ironclad Collective and Clockwork Combine. It’s just a different aesthetic and an unnecessary one to a lot of folks. |
#87
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Re: AoA:Vanguard Campaign Postmortem
I don’t think that had nearly as much impact as sticker shock in terms of the failure of the campaign.
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#88
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Re: AoA:Vanguard Campaign Postmortem
Totally agreed. It was just one more thing in a pile of things. I think ultimately most people were like "OK, cool, whatever" on the factions. There was just possibly a missed opportunity to engage the nostalgia market a bit more there.
C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#90
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Re: AoA:Vanguard Campaign Postmortem
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#91
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Re: AoA:Vanguard Campaign Postmortem
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Elves = Ullar Omnicrons = Jandar Knights = Jandar Pirates = Three different Generals I know there were other elves than those in Ullar and Hawthorne was Utgar but at the start of these factions...they were all one general and those generals made sense. I think that may have been an issue with some and probably an underlying feeling of the change to aesthetics that some couldn't explain. For my part, I've stated that if you're selling nostalgia, the product needs to be the same as it was, which includes similar cards, excellent designs, awesome sculpts and painted figures. A check on everything but the last...so it isn't Heroscape (the Heroscape of nostalgia). If you're looking to start fresh...sell fresh, not just to us fans. ![]() Good trades with - Porkins / xraine69 / mac122 (x2) / frylock / Ztimster (x2) and probably others I forgotten to mention...sorry. Last edited by AMIS; November 19th, 2022 at 10:46 AM. Reason: This wasn't you dad's Heroscape. |
#92
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Re: AoA:Vanguard Campaign Postmortem
Yep. And realizing within the first 24 hours that the stretch goals were hopelessly out of reach while simultaneously being the most appealing figures and characters was deflating to say the least.
C3G can be played with official Heroscape, but it's not recommended.
![]() DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards. |
#93
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Re: AoA:Vanguard Campaign Postmortem
Great post campaign analysis by Sir Heroscape on YouTube. He stayed 100% positive throughout the campaign but in this video he lets his true feelings out and makes great observations about why it failed. Not super encouraging but kind of feels good to be validated by a like minded analysis of all that went wrong.
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#94
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Re: AoA:Vanguard Campaign Postmortem
The original game had synergistic figure groups but they were never called "Factions" and they didn't overshadow the alliances to the Generals. And they didn't all come out at once.
It was just one more weird thing added to the game by someone who didn't get Heroscape to begin with. |
#95
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Re: AoA:Vanguard Campaign Postmortem
I don't mind having factions as an abstract idea in HS, but they never have been nor should be a marketed focus. If a faction happens to come about due to certain design decisions, that's great. But, as others have said, that's not at the forefront of what HS is as a game or as a product.
In retrospect, AoA leaned too hard in the wrong direction with this, and Vanguard was bloated with too many factions and too much faction identity. If AH wanted to have one or more factions highlighted in Vanguard, they should have echoed what SotM was: a "protagonist" group/faction (Drake, Raelin, Q10, Shiori, Sonlen) vs. an "antagonist" group/faction (Marro). AH could have had far more success in the nostalgia department if they had designed Vanguard to include a "protagonist" faction (updated SotM heroes and either the Clockwork Combine or the Dryans) vs. an "antagonist" faction (the Pirates). This would have been far more enticing to new players as well, being less bloated with a more focused narrative. |
#96
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Re: AoA:Vanguard Campaign Postmortem
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