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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G. |
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What Makes A Good (Competitive) C3G Map? (Alkali Lake)
What Makes A Good C3G Map? So we discussed making a thread like this in-sanctum and I finally had the free time to start it up. Basically, the Valhalla/Classic sector has a really solid Maps community, and with that comes lots of design philosophy talk about what makes a map good. Now I'm sure many of us have played C3G games on Classic maps, and while they totally work, I've generally found that C3G-specific maps have a better feel when it comes to your average superhero game. I'm hoping we can have a bit of a concrete discussion about why that is, and what makes a C3G map work or not work. Similar to how FreshFoods is handling the unit retrospectives, I figure we could look at maps one at a time to determine what works and what doesn't with each particular map. I figure we can start with Conflict Chernobyl, since pound-for-pound it's probably the most popular C3G Competitive Map. I'm gonna write up a brief post for it. Last edited by MrNobody; July 6th, 2022 at 07:54 PM. |
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