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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies. |
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#13
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Re: Unlimited Start Zone Hexes
Indeed it does affect my start zones. If there were no Start Zone restrictions, I'd play a field of Zombies, or a huge Blade/Arrow Grut army, or a ton of 4th Mass, or a ton of 10th Regiment...the options are almost limitless.
I was famous, once... http://www.heroscapers.com/community/blog.php?b=1715 Visit my site: http://www.superflycircus.com "I'm not cute...I'll mess you up!" ~Jake The Dog |
#14
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Re: Unlimited Start Zone Hexes
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Zombies of Morindan x5 Marro Stingers x4 =================== 540 Points, 27 hexes |
#15
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Re: Unlimited Start Zone Hexes
Stingers and Rats is ridiculous. However, I would also like this army:
Zelrig 3x Rats Krav Raelin Even though it didn't break the total. The value of Zelrig and Rats go up with so many commons, IMO. Krav and Raelin are extra offense and defense. EDIT: 888th post! Quote:
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#16
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Re: Unlimited Start Zone Hexes
Deathreavers x12 480...
Zombies x8+ (since 8 squads of zombies can barely fit both point, and start zone wise) Seriously, an unlimited start zone tournament, I'd probably take Zelrig, who could probably do away with half the army... |
#17
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Re: Unlimited Start Zone Hexes
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I think that even with unlimited start-zones, you still need to diversify your offensive threats. I wonder to what extent a start-zone limit actually saves one from him/herself? Quote:
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Part of the reason I floated this thread was to see if people had really strong negative reactions to the prospect of facing a massive common army. Most people have embraced the idea so far, so that makes me much less squeamish about the idea of "pushing the envelope". Also, the NHSD event is ~unique in that it combines partial scoring with an unlimited start-zone. Zelrig. He's a pretty interesting option in this environment. A good army should come prepared to both nullify Zelrig's impact and deal with masses of common squads. ...which brings us to Q9. The Major isn't hurting in this format at all... Last edited by mccombju; September 28th, 2009 at 07:19 PM. |
#18
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Re: Unlimited Start Zone Hexes
Would be offensive to take
Yari x 12 Marcu 400 points and 49 spaces Yari give you a swarm plus a special attack! Mind you, they will drop like flies. "I wish my iPad would stop trying to autocorrect all the heroscape names for me." Good Trades I have had. Collection Guide for Recommended Quantities. |
#19
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Re: Unlimited Start Zone Hexes
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#20
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Re: Unlimited Start Zone Hexes
Zelrig.
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#21
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Re: Unlimited Start Zone Hexes
Here's a list of all figures listed by Points-per-Hex. It's more helpful when trying to fit in the 24 limit, but the lower values include the kinds of units that fit better in an unlimited format.
Some of my thoughts: Gladiatrons x5 - 400 Blastatrons x2 - 520 Raelin - 600 29 hexes, deals with rats well, can handle hounds, too. ------------------------------- Hive - 160 Drones x6 - 460 Stingers x2 - 580 30 hexes, Hive never fits with 24 hex limit, enough drones to swarm, some stingers for high defense heroes. ------------------------------- Sacred Band x4 - 200 10th x2 - 350 MDG - 450 Airborne Elite - 560 29 hexes. Finally enough room for a solid SB and 10th army. ------------------------------- Zombiesx10 - 600 30 hexes. Braaaainnnsss... ------------------------------- Fyorlag Spidersx10 - 400 Sujoah-585 32 hexes. Maybe with 30 of them you could actually remove some OMs. ------------------------------- Quote:
It also lets the ashigaru army work well: Kato - 200 Harq+Yari x4 - 600 33 hexes Last edited by fomox; September 29th, 2009 at 11:42 AM. |
#22
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Re: Unlimited Start Zone Hexes
As many arrow gruts as points will allow.
Not one step backwards! |
#23
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Re: Unlimited Start Zone Hexes
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I sort of like the idea of Venoc Vipers x13 at 520pts, 39 spaces. Or maybe x10 with the Warlord at 31 spaces. I don't need no instructions to know how to rock.
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#24
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Re: Unlimited Start Zone Hexes
I have a soft (slighty rotten?) spot in my heart for zombies. I'd likely field something similar to
Zombies of Morindan x 6 - 360pts Krug x 1 - 480pts Isamu x1 - 490pts OR Zombies of Morindan x7 - 420pts Old Raelin x1 - 500pts OR Zombies of Morindan x5 - 300pts Cyprien Esenwein x1 - 450pts Sonya Esenwein x1 - 495pts Zelrig is a problem, but if you can engage him far enough away with Cyprien you may be able to limit his effectiveness, or at least hobble him enough to slowly bring some Zombie Onslaught to bear against him. Also, any massive common armies you face are likely to have tons of delicious zombie vict-- umm, I mean, hostile medium-sized foes. Editted for grammar. Mmm...Tasty. Last edited by Calzone; September 29th, 2009 at 02:52 PM. |
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