|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#745
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
Told you it was just minor nitpicking. |
#746
|
||||
|
||||
Re: The Pre-SoV Workshop
Render Fy seems really good if you manage to get him on height. Sitting on 5 defense and two attacks of 4 at range 5 is just a touch better than Kaemon Awa for the most part. Outside of that, however, he's probably going to struggle. The lack of moving certainly keeps his cost down and I like the added synergy it provides with the M-43. Sighting is otherwise a nice reuse of a power.
I'm not sold that he really needs the extra range option on battle rifle. It's fine to have and it almost gives a choice, but I don't think it does that much. While it's nice to be able to shoot from farther if need be, there is a large gulf between 3 extra range and an extra attack. I would suspect that that option may get used very few times since it can only be used if you don't move. For the most part, I could see myself moving him instead and gaining "range" that way. Ultimately, I don't think that there is anything necessarily wrong with it, but I feel that it is providing too little to really warrant being there. I believe he looks Mariedian enough but I think I'd like justification for his class beyond how he looks. To this point, the resistance members of the Mariedians have been fighters or a Scout with Kira. Being a soldier implies a level of organization and style of training that I don't feel the resistance necessarily has. If he were to be a soldier, I'd like to here it justified by a backstory of some sort. Maybe he comes from the early days as the soulborgs rose and was a soldier fighting against them. Maybe he predates the soulborgs when the Mariedians still fought their own wars. He could even be a member or leader of an actual organized army within the resistance. I don't really know for sure, but I just feel like I need a little more there to sell me on soldier. Precise is fine for me, though Disciplined may also fit if he's a soldier type. There are all sorts of ways you can go with soldier types. I overall like him and think he's a nice hero addition to the M-43. You can potentially get quite a bit of power for his points, but you certainly have to work for it. Cool unit, capsocrates. |
#747
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
The only possible fix I see going for is simultaneously dropping his base range to 4 and increasing the boost to +5. That way it's a pretty significant boost. Of course that makes it more likely that the player isn't so much making a choice as much as attacking someone once while they're far away and then twice when they get closer. Although he could have to choose between attacking two nearer figures (or one nearer figure twice) and one figure farther away, I suppose. Quote:
Quote:
Thanks, Ixe. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#748
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
I'm certainly not opposed to Battle Rifle in concept. |
#749
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
Lowering his defense could help even out the choice. This would make him more vulnerable to return attacks and thusly a longer range more valuable. |
#750
|
||||
|
||||
Re: The Pre-SoV Workshop
Just theoryscaping here, but what if Sighting and the range enhancement were both dependent on not moving this turn? Once he's in position, he's a Precise Sniper figure. On the way there, he's a short-range multi-blaster soldier.
|
#751
|
||||
|
||||
Re: The Pre-SoV Workshop
Quote:
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#752
|
||||
|
||||
Re: The Pre-SoV Workshop
In these games, how often are you using the range option on Battle Rifle compared to just moving or doing the double attack?
In any case, range is already fairly height hungry and Sighting just makes the difference even more extreme. A range attack of 2 seems hardly worth 80 pts, but turtling on height and he's practically Kaemon Awa. I notice some maps are much more range than melee friendly, not even including maps with plants. Some have the start zones in a low area and you gradually climb to the top. This means range has to close with melee in order to try to gain height or lets melee have height advantage as they approach. Other maps have the central area lower than the rest of the map, or have height right next to the start zone. There it is much friendlier to range since they can easily claim height and fire on melee as they advance. I'd suggest trying him on both styles of map. My guess is that Sighting will make him look pretty rotten on the former and amazing on the latter. As such, I'd be careful with kicking him lower too quickly. That said, while I keep comparing him to Kaemon Awa, I think I may be underselling the distinction that he is not allowed to move to gain the extra attack. The samurai excels in clean up by being able to run and gun, while Rendar Fy can't rapid fire until the enemy is in range at the start of his turn and can only match in power when he has height. He also lacks counterstrike, though that isn't the most reliable power with 4 defense. |
#753
|
||||
|
||||
Re: The Pre-SoV Workshop
My thought on seeing him was to lower his base range to 4 and increase the BR range boost to 4; that would make it more of a choice if you found the extra attack was usually the move to make.
|
#754
|
||||
|
||||
Re: The Pre-SoV Workshop
How is testing coming on Rampage?
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#755
|
||||
|
||||
Re: The Pre-SoV Workshop
It hasn't been, might see if we can get started this Sunday.
Customs here Master Set IV/Assault in the Mournlands. William099 is Lord of Blades... in THE FRACTAL COMPLEX |
#756
|
||||
|
||||
Re: The Pre-SoV Workshop
I like Rendar Fy cap.
A simple nice design and fills a niche as a decent 80 point ranged figure. I like Ixe's suggestion of dropping Range to 4 and increasing BR to +4, though it may not be needed. I am trying to remember, is there any Soldier synergy? A cloud can change its semblance, yet retain its will With the intimacy of destruction, One knows what it is to be alive The empty sky holds no reflection, for sorrow - Eslo Rudkey |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
C3G Dredd'verse workshop | Tornado | C3G Legacy | 1080 | July 19th, 2023 11:14 AM |
MiniatureGeek's Custom Workshop #1 | Miniature Geek | Other Customization & HS Additions | 14 | August 20th, 2009 10:37 PM |
Sci Fi Terrain by Games Workshop | RichardD | Custom Terrain & Obstacles | 12 | August 4th, 2009 02:38 PM |
Bad_Calvin's Workshop - update 4-7 | bad_calvin | Custom Terrain & Obstacles | 54 | June 5th, 2009 09:09 PM |