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Old October 1st, 2012, 02:46 PM
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Heroes of Middle Earth

General Discussion

Our purpose is to create HeroScape custom units based upon the works of J.R.R. Tolkein that can be fully compatible with official HeroScape figures and mechanics. Through group discussion, designing, playtesting, and the making of cards, this goal shall be achieved. The project consists of members of the site Heroscapers.com, who enter this project understanding and working towards the goal stated above. Inspiration is to be drawn from the books by J.R.R. Tolkien, and Peter Jacksons Lord of the Rings Trilogy, as a secondary source should the works of Tolkien lack a description or detail for our purposes.

Here follows a list of the threads dedicated to the project, and their respective purposes:

HoME General Discussion ThreadCapsocrates' Topic Post
The purpose being to kick around ideas about what direction we choose to go in, such as structures for sets, rule discussions, and general details. Once a unit has passed through Brainstorming, Design, Playtesting, and Art, a Final Vote shall be called in the HoME Voting Thread for the induction of the unit into the Finalized Units & Sets Thread, which shall be created following the induction of the projects first finalized unit.

HoME Voting Thread
The purpose being to house any and all proposals and votes made regarding the Heroes of Middle Earth Project. Any time a member wishes to make a proposal, that member shall post their proposal here, and members shall vote on said proposal in this thread.

HoME Brainstorming Thread
The purpose of the thread being to kick around rough concepts of designs. This thread shall house any ideas that are posted in it. If a member wishes to send a unit to design, that member must first create a "WorkBook of" the unit, using the format given in the Brainstorming thread, and then call a vote on that unit, in the HoME Voting Thread, for that unit to move to design.

HoME Design Thread
The purpose being to hold the WorkBooks of units, which shall be maintained by their appointed designers in a single post. Proposals to move units from this thread to Playtesting shall take place in the HoME Voting Thread, and all units present in this thread shall be indexed in the Original Post. Discussion here will focus on refining units before sending them to playtesting, including the discussion of text, theme, and meta-game impact of a unit.

HoME Playtesting Thread
The purpose being for members to submit playtests for specific units. The rule here is first come, first served. A unit that is voted here before another will be tested first, with no exceptions. Playtest reports will be submitted in the general form posted in the Original Post of the thread. All units that are currently in Playtesting will be linked in the Original Post, but will not be posted, as this thread shall be reserved for the posting of playtest reports and discussion regarding those reports. At any time, a proposal may be put forward in the HoME Voting Thread to vote on sending a unit onwards, or sending it back to Design, based upon the reports given.

HoME Art Thread
The purpose being to create cards for units sent to this thread by a vote in Playtesting. Once they are here, a member may volunteer to create a card for the unit, using miniature images provided. Once the card is created, it shall be posted by the maker, critiqued and refined if necessary, and a proposal shall be made in the HoME Voting Thread to send it to the HoME Voting Thread for the Final Vote.

HoME Finalized Units & Sets Thread
The purpose being to house the units deemed by the project to be final, balanced, and worthy of a place in the projects records. All units shall be indexed in the Original Post, and shall be tamper-proof following their posting.



Membership List:

Here follows the index of our current membership.

Rules and Process
Here follows a list of the rules and process of the HoME project, regarding proposals, voting, unit development, and anything else that requires a ruling.

Rules:
1. Any proposals requiring a vote shall take place in the HoME Voting Thread.

2. Any vote taken in any step of of the project must meet the following criteria to pass:
a) At least fifty percent (50%) of all members must vote Yea or Nay.
b) At least seventy percent (70%) of all votes cast must be Yea for the vote to pass.

3. A member wishing to call a vote must indicate so by stating their wishes in the following format: I propose that _____.

4. Once the proposal is put forth, a period of forty-eight hours, or two days, is given for the vote to take place, starting from the time the proposal was made.

5. Only a single proposal may be made in the Voting Thread at a time, and only one may be active in the Voting Thread at a time, to avoid confusing votes.

6. A vote is closed when it has either achieved enough votes to pass, enough votes to fail, or the forty-eight hour period is up. Once a vote reaches a single one of these deadlines, the member that put forth the proposal shall tally the votes, and post them along with a statement of the vote either passing or failing.

7. A member may only have a a single design active at a time. A design is deemed active if it has been voted into the Design Thread, and has has not yet passed the Final Vote. Once their design has been deemed final, that member may choose to begin another design.

8. Any decision on the changing of any part of the process must be voted upon by the entirety of the project, and pass with a seventy percent majority to be enacted. Such a proposal would take place in the General Discussion Thread.

9. One the project is begun, any person wishing to join the project should voice their desire in the General Discussion Thread, whereupon members may voice any affirmative or negative concerns on the member, and a vote shall be put forth within forty-eight hours of the person asking to join. Seventy percent consensus must be reached for the person to become a member.

10. Any member that wishes to leave the project may do so at any time, and that member must declare their leaving the project in the General Discussion Thread. It is advised that any member leaving should set their affairs in order before leaving, such as transferring any active designs to other members, or completing promised work such as cards.

11. If a member has met any one of the following criteria, the entirety of the membership shall vote upon whether or not they deserve to stay with the project:
a) Has not been active (posted) in the project for longer than a month without giving prior notice.
b) Has been deemed unfit for service, for reasons such as vulgar behavior, hostile posting, or other inappropriate conduct.




Process:
1. A unit begins at the Brainstorming Thread, where discussion on the rough concept takes place. Once the designer has a refined idea on where they think the design ought to go, giving thought to meta-game impact, powers, aesthetics, and stats, they shall post that design as a WorkBook of the unit. They shall then propose that the unit move to design. Should the vote pass, the unit will move to the Design Thread.

2. Once a unit is moved to Design Thread, the designer maintains a single post in that thread, which houses the WorkBook of the unit. That post shall also be indexed in the Original Post of the thread, for quick and easy reference. Discussion here will focus on bringing the unit to a wholly ready state for the next department, which shall include making the power text wholly official, the stats and powers fitting of the unit, and figuring out exactly how the unit ought to function. Once this is complete, the designer shall propose that the unit move to Playtesting. Should the vote pass, the unit will move to playtesting.

3. Once a unit is moved to playtesting, the WorkBook of the unit shall be indexed in the Original Post of the thread by a link to the WorkBook, but it will not be posted in the thread itself. Playtesters shall post their reports on games using the unit in this thread. The accepted form for a playtesting report shall be held in the Original Post of the Thread, for quick and easy reference. A playtester needs only to copy that form, fill it out, and post it in the thread. Small changes may be made to the unit in this thread, based on playtest results, with the consent of the designer. Once the unit is considered ready to move on to the Art Thread, the designer may propose that the unit move on to Art. Should the vote pass, the unit shall be moved to Art.

4. Once a unit is moved to Art, the WorkBook shall be indexed in the Original post of the thread by a link to the WorkBook, but it will not be posted in the thread. A member may volunteer to create a card for a unit indexed in the Original Post. The making of cards shall be done on a first come, first served basis. Once a card is created, the maker shall post the card in the thread for it to be critiqued by the membership, and refined if necessary. Once the designer deems the unit ready to move on to the Final Vote, the designer may propose that the unit move on to the Final Vote. Should the vote pass, the designer must move their unit on to the Final Vote in the General Discussion Thread.

5. Once a unit is moved to the Final Vote, the designer must post a copy of the WorkBook of the unit in the HoME Voting Thread, with a copy of the card in the WorkBook, and then propose that the unit be made final, at which time the Final Vote by the membership shall take place. Should the vote pass, the unit moves on to the Finalized Sets & Units Thread.

6. Once a unit has passed the final vote, the designer shall post the WorkBook of that unit in its most final form, including the card, synergies list, and other sections, in the Finalized Sets & Units Thread.

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Last edited by Porkins; December 8th, 2015 at 10:24 AM. Reason: Giving thread ownership to caps
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Old October 1st, 2012, 03:37 PM
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Re: HoME General Discussion Thread

Glad to see all the threads posted, now we can really get started.

Before we start designing figures, I feel we have to decide on what we are going to do for their generals. We could use official generals (like the original project) or make custom ones. If we make custom ones we'll have to decide on how many and what they will be.
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Old October 1st, 2012, 03:40 PM
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Re: HoME General Discussion Thread

Is there a list of voting members of HoME?
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Old October 1st, 2012, 03:46 PM
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Re: HoME General Discussion Thread

Quote:
Originally Posted by White Knight View Post
Is there a list of voting members of HoME?
There isn't an official one that I can find. This is the closest I could find, it's from the old thread.
Quote:
Originally Posted by Son of Arathorn View Post
Son of Arathorn- Yes
boromir96- Yes
orcelfarmyone- Yes
Arch-vile- Possibly in the Future (Occupied w/C3V)
infectedsloth- Yes
faure- Likely, Dependent on Member Count
Kaemon Awa 123- Yes
capsocrates- Yes
Tiranx- Yes
elvenwizard9- Yes
awesomeunleashed- No
Xorlorf- Yes
Joseph Sweeney- Yes
White Knight- Yes
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Old October 1st, 2012, 03:52 PM
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Re: HoME General Discussion Thread

Quote:
Originally Posted by infectedsloth View Post
Glad to see all the threads posted, now we can really get started.

Before we start designing figures, I feel we have to decide on what we are going to do for their generals. We could use official generals (like the original project) or make custom ones. If we make custom ones we'll have to decide on how many and what they will be.
I Vote Classic Generals.

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Old October 1st, 2012, 03:52 PM
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Re: HoME General Discussion Thread

At the present time, I believe we're looking at this for solid, voting members (taking into account those that participated most actively in discussion in the old thread over the past few weeks):
1 ) infectedsloth
2 ) Joseph Sweeney
3 ) boromir96
4 ) Son of Arathorn
5 ) White Knight
6 ) Xorlof
7 ) capsocrates
8 ) Kaemon Awa 123
9 ) orcelfarmyone

faure expressed an interest, and Tiranx said he'd be around to help, but I didn't see much from either of them in General Discussion, at least not as much as the others. Arch-vile is still occupied with C3V, and awesomeunleashed declined to participate. I barely saw anything from elvenwizard9, so I thinned us down to the above nine members. Let me know if we're missing anything.


Generals: I firmly believe that we need to make this as compatible as possible with Classic 'Scape, and that means we use the established Generals of Valhalla, that is to say, Jandar, Utgar, Vydar, Ullar, Einar, Valkrill, Aquilla. I think we can fit most everybody Tolkien ever devised into those established army types.

However, if the majority feel strongly about going in a different direction, that's where we go.

Last edited by Son of Arathorn; October 1st, 2012 at 04:31 PM.
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Old October 1st, 2012, 03:54 PM
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Re: HoME General Discussion Thread

Quote:
Originally Posted by Son of Arathorn View Post

Generals: I firmly believe that we need to make this as compatible as possible with Classic 'Scape, and that means we use the established Generals of Valhalla, that is to say, Jandar, Utgar, Vydar, Einar, Valkrill, Aquilla. I think we can fit most everybody Tolkien ever devised into those established army types.

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Old October 1st, 2012, 04:29 PM
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Re: HoME General Discussion Thread

No Ullar?

However, I personally believe we should use our own generals from middle earth. Something on the lines of Mordor, Fangorn, Men of the West, Shire, Misty Mtns., Elven Alliance, and Mirkwood.

Mordor would include the Nazgul, orcs, Sauron, Shelob, trolls, Easterlings, Southrons, and corsairs of the coast.

Fangorn includes Saruman, urukhai, ents, and the wizard counsel.

Men of the West would be Gondor, Rohan, and the oath breaker ghost dudes.

Shire would be the many Hobbits including Smeagol and Tom Bombadil. This one could be combined with something else.

Misty Mtns. would be Gollum, dwarves, goblins, cave trolls, and balrogs.

Elven Alliance would be the elves from Rivendell and Lorien.

Mirkwood would include Shelob's offspring, forest elves, other peoples from the Hobbit, and Smaug.

That's seven generals, which is the same number of generals as classic scape. I honestly think that using classic generals will take away from the units. Actually building a Mordor-based army in a general wars game would be extremely fun.
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Old October 1st, 2012, 04:31 PM
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Re: HoME General Discussion Thread

Quote:
Originally Posted by orcelfarmyone View Post
No Ullar?

However, I personally believe we should use our own generals from middle earth. Something on the lines of Mordor, Fangorn, Men of the West, Shire, Misty Mtns., Elven Alliance, and Mirkwood.

Mordor would include the Nazgul, orcs, Sauron, Shelob, trolls, Easterlings, Southrons, and corsairs of the coast.

Fangorn includes Saruman, urukhai, ents, and the wizard counsel.

Men of the West would be Gondor, Rohan, and the oath breaker ghost dudes.

Shire would be the many Hobbits including Smeagol and Tom Bombadil. This one could be combined with something else.

Misty Mtns. would be Gollum, dwarves, goblins, cave trolls, and balrogs.

Elven Alliance would be the elves from Rivendell and Lorien.

Mirkwood would include Shelob's offspring, forest elves, other peoples from the Hobbit, and Smaug.

That's seven generals, which is the same number of generals as classic scape. I honestly think that using classic generals will take away from the units. Actually building a Mordor-based army in a general wars game would be extremely fun.
Ents with Uruk-Hai, and Elves with Smaug is just wrong... I'd like HoME to supplement 'Scape (Like C3V) Not be a Separate game (Like Marvel/C3G)

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Old October 1st, 2012, 04:38 PM
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Re: HoME General Discussion Thread

Quote:
Originally Posted by orcelfarmyone View Post
No Ullar?

However, I personally believe we should use our own generals from middle earth. Something on the lines of Mordor, Fangorn, Men of the West, Shire, Misty Mtns., Elven Alliance, and Mirkwood.

Mordor would include the Nazgul, orcs, Sauron, Shelob, trolls, Easterlings, Southrons, and corsairs of the coast.

Fangorn includes Saruman, urukhai, ents, and the wizard counsel.

Men of the West would be Gondor, Rohan, and the oath breaker ghost dudes.

Shire would be the many Hobbits including Smeagol and Tom Bombadil. This one could be combined with something else.

Misty Mtns. would be Gollum, dwarves, goblins, cave trolls, and balrogs.

Elven Alliance would be the elves from Rivendell and Lorien.

Mirkwood would include Shelob's offspring, forest elves, other peoples from the Hobbit, and Smaug.

That's seven generals, which is the same number of generals as classic scape. I honestly think that using classic generals will take away from the units. Actually building a Mordor-based army in a general wars game would be extremely fun.
I see nothing wrong with using the original generals, they have already summoned creatures from many different worlds, such as: Marr, feylud, and others. So, why not MiddleEarth?
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Old October 1st, 2012, 04:38 PM
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Re: HoME General Discussion Thread

Quote:
Originally Posted by boromir96 View Post
Quote:
Originally Posted by orcelfarmyone View Post
No Ullar?

However, I personally believe we should use our own generals from middle earth. Something on the lines of Mordor, Fangorn, Men of the West, Shire, Misty Mtns., Elven Alliance, and Mirkwood.

Mordor would include the Nazgul, orcs, Sauron, Shelob, trolls, Easterlings, Southrons, and corsairs of the coast.

Fangorn includes Saruman, urukhai, ents, and the wizard counsel.

Men of the West would be Gondor, Rohan, and the oath breaker ghost dudes.

Shire would be the many Hobbits including Smeagol and Tom Bombadil. This one could be combined with something else.

Misty Mtns. would be Gollum, dwarves, goblins, cave trolls, and balrogs.

Elven Alliance would be the elves from Rivendell and Lorien.

Mirkwood would include Shelob's offspring, forest elves, other peoples from the Hobbit, and Smaug.

That's seven generals, which is the same number of generals as classic scape. I honestly think that using classic generals will take away from the units. Actually building a Mordor-based army in a general wars game would be extremely fun.
Ents with Uruk-Hai, and Elves with Smaug is just wrong... I'd like HoME to supplement 'Scape (Like C3V) Not be a Separate game (Like Marvel/C3G)
I guess you can split them up and make a Fangorn general and the forest elves go to elven alliance so Smaug and Shelob's offspring go together in that section.

However, I don't know why I would play LotR scape with classic. They're 2 seperate things from completely different settings, 1 is from a medieval era and the other is from all different eras.

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Old October 1st, 2012, 04:42 PM
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Re: HoME General Discussion Thread

Quote:
Originally Posted by orcelfarmyone View Post
No Ullar?

However, I personally believe we should use our own generals from middle earth. Something on the lines of Mordor, Fangorn, Men of the West, Shire, Misty Mtns., Elven Alliance, and Mirkwood.

Mordor would include the Nazgul, orcs, Sauron, Shelob, trolls, Easterlings, Southrons, and corsairs of the coast.

Fangorn includes Saruman, urukhai, ents, and the wizard counsel.

Men of the West would be Gondor, Rohan, and the oath breaker ghost dudes.

Shire would be the many Hobbits including Smeagol and Tom Bombadil. This one could be combined with something else.

Misty Mtns. would be Gollum, dwarves, goblins, cave trolls, and balrogs.

Elven Alliance would be the elves from Rivendell and Lorien.

Mirkwood would include Shelob's offspring, forest elves, other peoples from the Hobbit, and Smaug.

That's seven generals, which is the same number of generals as classic scape. I honestly think that using classic generals will take away from the units. Actually building a Mordor-based army in a general wars game would be extremely fun.
If we do end up going the route of 7 custom generals (which I would not be opposed to) I would not be in favor of above 7 generals. I would be in favor something along the lines of this.
  • Mordor
  • Isengard
  • Gondor
  • Rohan
  • dwarfs
  • Elves
  • miscellaneous
We could also condense Gondor and Rohan to make room for Angband, or we could have more then 7 generals.

If we use official generals I would like to have a rough outline of what would go with each general before we start designing figures.
  • Gondor/Jandar
  • Rohan/Einar
  • Mordor/Utgar
  • Isengard/Valkrill
  • Elves/Ullar
  • Dwarfs/aquilla
  • miscellaneous/vydar
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