|
Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
|
Thread Tools | Search this Thread | Display Modes |
#181
|
||||
|
||||
Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
I don't know giving them disengage feels like they'll just be small orcs for Jandar. The orcs are a fast moving swarm squad with little individual punch and disengage. These kobolds will be a fast moving, swarm squad with little punch and disengage. I don't know too similar for my tastes.
EDIT: If we were to give them disengage |
#182
|
||||
|
||||
Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
I'm torn. I'd like to see the movement power, but these guys are pretty weak with their stats. Perhaps if we make them something like 35 points they will work out okay.
|
#183
|
||||
|
||||
Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
I'm not really a fan of Disengage on these guys. An option I'd like is something like the C3G Arkham Inmates have.
Tournament Armies Played - C3VRP - Customs - Trades I'm Krug in the Paradox Keep and Augamo on the Sacred Tundra. |
#184
|
||||
|
||||
Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
Quote:
Frantic Disengage If a figure rolls for a leaving engagement attack against an Arkham Inmate and does not roll a skull, the figure receives 1 wound. |
#185
|
||||
|
||||
Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
I think their movement is fine at 6 without any other powers. I could even see it lower, but you can't win them all and I see your point. I think they would be fine at two abilities if we just bumped the attack and defense to 3, but we could also give them a true swarm power like this:
WHITTLE AWAY If a figure is attacked by more than one reaper kobold, it role one less defense die for each attack. Just my |
#186
|
||||
|
||||
Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
Quote:
|
#187
|
||||
|
||||
Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
I like this, but it makes them too similar to the goblin cutters.
|
#188
|
||||
|
||||
Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
We could always reuse First Assault or Evasive or something like that. Conditional attack/defense boosts.
JOHNNY139'S CLASSIC CUSTOM THREAD! | Visit now!
|
#189
|
||||
|
||||
Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
I like the idea of making them sentinels. They seem like they should be a major annoyance. How about...
Clinging Horde If an oppenent's figure leaves engagement with Kobold, you may place this Kobold adjacent to the figure at the end of its move. Force your opponent to deal with your cheap sentinels and if they choose to run past, they still haven't gotten rid of the Kobold! |
#190
|
||||
|
||||
Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
If we make them sentinels then they should have in my opinion defensive or passive agressive (like cowards reward) abilities like a sentinel that is meant to defend something. Maybe we should decide a class first and then pick abilities that would fit that class.
I'm still hoping we can give them a sort of "responsive" power based on what a huge or large figure does. Yes that makes them situational, but there is nothing wrong with situational units in my opinion coming out from time to time. |
#191
|
||||
|
||||
Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
That's my thinking, I don't want them to always have solid offense/defense, but I think they need something that can help them out in those areas (which is why I suggested Fearless Advantage). First Assault 1 would be fun.
C3G: Taking Superheroes to a Whole New Level! C3V: The Legacy of Classic 'Scape! Viegon & Family's Classic Customs, Maps, and Battlefield Videos. Enjoy App Games? Try A Day in the Life of Atlas! |
#192
|
||||
|
||||
Re: Boot Camp of Valhalla: Reaper Kobolds (Design/Brainstorm
Perhaps a power like...
Swarm If no Kobold Guardians move during their movement phase, you may attack once with each engaged Kobold Guardian. |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Boot Camp of Valhalla Head Quarter. | Lyrgard | Custom Units & Army Cards | 269 | February 23rd, 2016 01:45 AM |
Boot Camp of Valhalla: Reaper Unicorn (Design/Brainstorm) | johnny139 | Custom Units & Army Cards | 244 | March 22nd, 2015 05:40 PM |
Idona Castle question | Star Wolf | HeroScape General Discussion | 3 | August 3rd, 2008 10:26 PM |
Boot Camp | Sev_ | Maps & Scenarios | 8 | January 1st, 2007 03:00 PM |