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C3G Legacy Library This is the archive for all the designs released in the original era of C3G. Feel free to post any figure specific questions in their individual books.


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  #13  
Old May 17th, 2022, 11:03 PM
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Re: The Book of Great Ape (design)

Probably. I think I mixed up their costs.
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  #14  
Old May 17th, 2022, 11:50 PM
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Re: The Book of Great Ape (design)

Smashing Ape is a cool power. Definitely feels like he's crashing around and even if you're tough enough to take it, those in the proximity of the attack might take the brunt.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #15  
Old May 18th, 2022, 12:17 AM
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Re: The Book of Great Ape (design)

I dig it man! I think Invader is a good choice for the class here. Agreed that a higher attack and lower life feels more correct on this dude. Seriously loving the tail weakness power, figures with the Swordplay special power should roll one additional attack die

I think the only thing it's missing is the Mouth Energy Wave, but I like the power set you have so I'm pretty content here.
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  #16  
Old May 18th, 2022, 10:23 AM
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Re: The Book of Great Ape (design)

Yeah, the Mouth Energy Wave would be cool. If we wanted to add that, we could make the base Range 5-6 and the Attack 5, then add a line here like this.

Quote:
SMASHING APE
Great Ape may move through and never takes leaving engagement attacks from figures that are not huge. When attacking an adjacent figure, add 2 to this Great Ape's Attack number. After attacking with this Great Ape's normal attack, if it did not inflict any wounds on the defending figure, roll an unblockable attack die against each figure adjacent to the defending figure except for this Great Ape.
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  #17  
Old May 18th, 2022, 10:25 AM
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Re: The Book of Great Ape (design)

Smashing Ape already feels like 2 separate powers and that basically makes it feel even more that way.
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  #18  
Old May 18th, 2022, 10:26 AM
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Re: The Book of Great Ape (breathing)

Quote:
Originally Posted by Arch-vile View Post
OOZARU TRANSFORMATION
At the start of the game, you may choose a small or medium Saiyan Unique Hero in your army that has not yet been chosen for an Oozaru Transformation special power. If you do, this Great Ape starts the game on that figure's card. Immediately after the chosen Hero is destroyed or at the end of any round, you may switch its figure with the Great Ape figure and move any Order Markers from the chosen Hero's card to this card.
I think this reads way better and makes it easier to track.
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  #19  
Old May 18th, 2022, 10:45 AM
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Re: The Book of Great Ape (design)

Makes sense! I like that wording.

Another option if we want the mouth beam is adding a 4th power that does that. Or we could just leave it off entirely and let the Apes be all melee.

Quote:
MOUTH ENERGY WAVE
Once per round when attacking, this Great Ape may add 4 to its Range number and subtract 2 from its Attack number for this turn.
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  #20  
Old May 18th, 2022, 11:30 AM
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Re: The Book of Great Ape (design)

Were we going to adjust the life/attack ratio here? I think that has some bearing on how we handle whether or not to do a Mouth Energy Wave.

Last edited by Karat; May 18th, 2022 at 01:19 PM.
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  #21  
Old May 18th, 2022, 12:54 PM
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Re: The Book of Great Ape (design)

Yep, I updated the SP now.
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  #22  
Old May 18th, 2022, 01:07 PM
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Re: The Book of Great Ape (design)

Unsure on the theme if he needs range or not. An alternative is to just up his move, he's a giant monkey so I wouldn't think 6-7 move spaces is out of the question. That'd increase his threat range.
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  #23  
Old May 18th, 2022, 01:26 PM
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Re: The Book of Great Ape (design)

For sure. Double spaced you want at least 6 move and 7 is better.
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  #24  
Old May 18th, 2022, 02:02 PM
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Re: The Book of Great Ape (design)

A Couple smaller edits.
Quote:
OOZARU TRANSFORMATION
At the start of the game, you may choose a small or medium Saiyan Unique Hero in your army that has not yet been chosen for an Oozaru Transformation special power. If you do, this Great Ape starts the game on that figure's card. Immediately after the chosen Hero is destroyed or at the end of any round, you may switch its figure with theis Great Ape figure and move any Order Markers from the chosen Hero's card to this card.

SMASHING APE
Great Ape may move through and never takes leaving engagement attacks from figures that are not huge. After attacking with this Great Ape's normal attack, if it did not inflict any wounds on the defending figure, roll an unblockable attack die against each other figure adjacent to the defending figure except for this Great Ape.
As for the Energy Wave, I'd either do away with the once per round or add some sort of effect to make it more worth the once per round clarifier. Like maybe blanks or shields as skulls or roll extra dice for something rolled (skulls, shields, blanks). Otherwise, I'd worry that it wouldn't really get used all that much but I do dig the idea of it. Would definitely consider at least 6 move here though especially since they don't have flying or a leap power.
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