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  #1  
Old July 23rd, 2011, 03:27 PM
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The Book of Great Evergreen Tree

The Book of Great Evergreen Tree

C3G MARVEL CHRISTMAS SPECIAL
WORLD WAR WINTER



Card PDF

The destructible object used for this unit is a Heroscape terrain piece from the Road To The Forgotten Forest Expansion Set.

_________________________________________________________________

Object Bio - Temperate evergreen forests are common in the coastal areas of regions that have mild winters and heavy rainfall, or inland in drier climates or mountain areas. Structurally, these forests are rather simple. They support an herbaceous understory that is generally dominated by grasses and herbaceous perennials, and are often subject to ecologically important wildfires.
_________________________________________________________________

-Type of Destructible Object-
  • Destructible Object: A Destructible Object can be targeted, destroyed, and removed from play the same way a figure is. See HERE for additional C3G Destructible Object rules.
-Rulings and Clarifications-
  • Q - Is a Great Evergreen Tree an Evergreen Tree for certain special powers?

    A - Yes, both Evergreen Trees and the Great Evergreen Tree are considered Evergreen Trees.
_________________________________________________________________

-Strategy, Tactics and Tips-
  • As an Evergreen Tree, Great Evergreen Tree allows Poison Ivy to use her Entangling Vines special power.
  • As an Evergreen Tree, Great Evergreen Tree allows figures with the Plant Animation special power to wound opponent's figures. Current figures with the Plant Animation special power include: Floronic Man, Poison Ivy.
  • As an Evergreen Tree, Great Evergreen Tree allows Swamp Thing to use his The Green special power.
-Heroscapers Community Contributions-

My Customs: Metroid / Starcraft / Classic

Last edited by IAmBatman; September 16th, 2012 at 01:08 PM.
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  #2  
Old July 23rd, 2011, 03:31 PM
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Re: The Book Of Great Evergreen Tree - Playtesting

GREAT EVERGREEN TREE

LIFE- 3
DEFENSE- 7

GREAT FALLING TREE
If this Great Evergreen Tree is destroyed at any point during your turn, before removing it from the Battlefield you must choose 3 spaces in a straight line from one of the spaces this Great Evergreen Tree occupies. All figures on these spaces and all adjacent spaces, whose bases are not higher than the height of this tree, receive one wound. Huge figures are not affected.

My Customs: Metroid / Starcraft / Classic

Last edited by tcglkn; December 25th, 2011 at 12:52 AM.
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  #3  
Old July 23rd, 2011, 03:51 PM
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Re: The Book Of Great Evergreen Tree - Playtesting

Awesome. I was gonna ask you to do this. You even linked the playtest.
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  #4  
Old July 24th, 2011, 12:25 AM
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Re: The Book Of Great Evergreen Tree - Playtesting

Done with the initial playtest.
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  #5  
Old July 24th, 2011, 01:21 AM
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Re: The Book Of Great Evergreen Tree - Playtesting

Good job, GP.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #6  
Old July 25th, 2011, 05:03 PM
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Re: The Book Of Great Evergreen Tree - Playtesting

C3G STANDARD PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Evergreen Tree, Great Evergreen Tree, Ice Rock, Ice Hill, Ice Glacier, and Ice Mountain

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
PASS

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
PASS

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
PASS

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
PASS

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
PASS

- FUN TEST/ Consider whether or not the design was fun to play.
PASS

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
PASS

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
PASS

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
PASS

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
PASS
_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? N/A
- Give a brief overview. Tested two Ice Mountains, two Ice Glaciers, two Ice Hills, four Ice Rocks, two Great Evergreen Trees, and eight Evergreen Trees for a crowded map!
Map: Custom
Units: Professor X, Cyclops, Iceman, Beast, Angel, Jean Grey (1,000) vs. Magneto II, Destiny, Toad, Avalanche, Mystique (1,000)
[spoiler]One Ice Mountain, one Great Evergreen Tree, three Evergreen Trees, and two Ice Rocks were destroyed, and one Ice Glacier had three wounds, one Ice Glacier had two wounds, and one Ice Hill had two wounds. Lots of damage! Avalanche was a lot of fun on this one, but he has trouble hitting any DOs unless he gets a roll of 3 on his special attack (which he did here once). When he does, though, there’s plenty of mayhem, which is fun! One of the Evergreen Trees put a wound on Magneto and the Great Evergreen Tree put one wound on Destiny and one on Beast (he caused the fall). Blob’s repeated failed attempts to topple a tree instead of just punching Cyclops (who was in Psychic Defense X range) was his undoing. Magneto also got caught up with DOs early and it cost him. Cyclop’s Optic Blast is a great thing to have on a map crowded with these trees and ice structures. Beast and Jean Grey both took two wounds when Toad put the last wound on the Ice Mountain to destroy it. Iceman never healed any wounds here (it was just never worth it to sacrifice his attack).
Who won and how many wounds did they have? X-Men win on Turn 1 of Round 6 with Full life Prof X, Full life Angel, 2 life Jean Grey, and 1 life Beast remaining./spoiler]
_____________________________________________________________


Army Test
- Does it pass, Yes or No? Yes

- What should be the unit's point value? N/A
- Give a brief overview. Tested two Ice Mountains, two Ice Glaciers, two Ice Hills, four Ice Rocks, two Great Evergreen Trees, and eight Evergreen Trees for a crowded map!
Map: Custom
Units: Superman I, Batman (600) vs. Cyclops, Beast, Iceman, Angel (600)
Spoiler Alert!

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #7  
Old July 28th, 2011, 12:24 AM
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Re: The Book Of Great Evergreen Tree - Playtesting

C3G INITIAL PLAYTEST FEEDBACK FORM

NAME OF THE TEST UNIT Evergreen Tree, Great Evergreen Tree, Ice Rock, Ice Hill, Ice Glacier, and Ice Mountain DOs

- THEME TEST/ Check to see if there are any powers or stats on the test unit card that does not accurately reflect the theme or likeness of what the character would and could do. Also consider destructible objects, and whether or not this characters powers should affect them.
Pass

- MIRROR TEST/ Check to see if the unit were played against itself, if there would be any loops that would upset the balance of the Game.
N/A

- BONDING TEST/ Compare the unit card with all possible currently existing Bonding abilities to make sure there are no continual Bonding possibilities that do not stop appropriately or do not stop at all. This is to prevent loops in Bonding.
N/A

- SYNERGIES TEST/ Compare the unit card with all possible currently existing synergies to make sure there are no factors that could break the game by making any unit to powerful or too weak.
Pass

- POWER CHECK/ Consider the test unit and all existing units and all glyphs to compare to and check for any powers that could be over amplified and break the game. Each power must define when it takes place, who or what it affects, and What are the stipulations on the power if there are any.
Pass

- FUN TEST/ Consider whether or not the design was fun to play.
N/A

- FUN COMPETITIVE TEST/ Consider whether or not the design was fun to play against.
Pass

- DRAFTING TEST/ Consider whether or not this design is worth drafting.
N/A

- USAGE TEST/ Consider whether or not all of the powers on this card were used or at least usable.
Pass

- STRATEGY TEST/ Consider whether or not the design offers any real strategy or interesting tactics to the overall game.
?

All Tests Run On: Alkali Lake

Army Test
- Does it pass
, Yes or No? Yes
- Give a brief summary. Fun battle, the DOs added just enough without being broken.
Units: X-Men: Professor X, Jean Grey, Beast, Iceman, Cyclops, Angel and Gambit (1180) VS Brotherhood: Magneto II, Destiny, Avalance, Toad, Quicksilver and Scarlet Witch (1170)
Spoiler Alert!

_____________________________________________________________


Army Test
- Does it pass
, Yes or No? Yes
- Give a brief summary. This changes the battlefield so much. I often left Heroes right in the paths of Trees because I just wasn't used to thinking about them in that way. I think these DOs will add much needed strategy when playing on many maps.
Units: Avengers: C3G Captain America, C3G Hulk, Wasp, Ant-Man, Fire Ants x7, Iron Man MK IV and Thor (1430) VS Avengers Foes: Ultron, C3G Doctor Doom, Doombots x4 (1435)
Spoiler Alert!

Welcome to C3G | C3G Playtesting Sign Up | C3G Books of Index | C3G Sortable Index

Praise about C3G: "This is great. The cards have everything you need to know about the figure on them."
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  #8  
Old August 1st, 2011, 11:46 AM
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Re: The Book Of Great Evergreen Tree - Playtesting

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  #9  
Old August 1st, 2011, 12:47 PM
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Re: The Book Of Great Evergreen Tree - Playtesting

This looks great!

A3n, do you know the hex values for the gray and blue colors used on DOs?

My Customs: Metroid / Starcraft / Classic
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  #10  
Old August 1st, 2011, 03:57 PM
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Re: The Book Of Great Evergreen Tree - Playtesting

Final Editing time?

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #11  
Old August 1st, 2011, 05:15 PM
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Re: The Book Of Great Evergreen Tree - Playtesting

Quote:
Originally Posted by Good Pig View Post
This looks great!

A3n, do you know the hex values for the gray and blue colors used on DOs?
Actually there is a template, which I am uploading now. , I just updated the logo on it.

Cheers
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  #12  
Old August 1st, 2011, 10:16 PM
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Re: The Book Of Great Evergreen Tree - Playtesting

Card added to OP.

My Customs: Metroid / Starcraft / Classic
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