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AotV Customs A place for Arena of the Valkyrie Customs |
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#133
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
I think that it feels more classic to allow the slingshot for simplicity's sake. Major X17 can hop on Theracus from behind and jump off over the head to get extra movement that way, which reminds me of this. I also like the idea of Ozuul being able to control gravity more directly, since it makes him feel more powerful.
As it stands, this reminds me more of some of the more complicated D&D designs rather than the simple powers of Rise of the Valkyrie. That feels more like an expansion to me than something that should be in a brand-new introductory set. As to the utility of repositioning your own figures, I feel that mandating that the player uses Gravity Crush Special Attack after a Pull already does a good job of mitigating that. Combined with the fact that it only has a range of 2 spaces, I don't think it's very appealing to either move a bunch or your own commons forward and attack all of them or to move Ozuul only one space to move a single figure three spaces. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#134
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
Something much simpler could be...
Gravity Crush Special Attack Range 1. Attack 4. All figures adjacent to Ozuul are affected. Blah blah blah. Gravity Well Opponent’s figures that are adjacent to Ozuul may not move. My customs. NE Ohio Tourney - TBA SW Ohio Tourney - NHSD 550 points AotV - Colliding the minis of AotP with the world of HS. Last edited by flameslayer93; September 30th, 2019 at 06:37 PM. Reason: Again, going for simple here, rather than flashy. |
#135
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
Or simply moving one figure adjacent to him after moving & before attacking. Think Grimnak.
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#137
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
If we remove the "within 1 space" limitations, I don't think that there is a big difference in functional complexity between pulling one figure and pulling multiple.
The simplification to Gravity Crush is more interesting. A static number of 4-5 also helps Ozuul be more effective when only engaged to a handful of figures, which was one of the issues in our preliminary testing. I'm not sure that it's unreasonably complex to count the number of engaged figures, but this does feel like a justified simplification to me. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#138
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
How about
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C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#139
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
I do like the idea of a Cyberclaw.
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#140
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
Been thinking up other movement reducing or restricting powers. Nothing super solid yet, but how about:
WEIGHT OF ETERNITIES (Opponent’s) figures within 4 spaces of Ozuul may not move onto a space that is not within 4 spaces of Ozuul. |
#141
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
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GRAVITY REND SPECIAL ATTACK Range Special. Attack 3/4. All figures within 2 clear sight spaces of Ozuul are affected by Gravity Rend. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Although we lose out on the potential to buff Gravity Crush with Space Shrimp™ by them being extra tough against SA's (though this would still have an even softer synergy). Arena of the Valkyire - Help create Heroscape's next Master Set! Trade List C3V Brainstorm never not funny Pepperony - 14/09/13 |
#142
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
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GIGANTIC REACH Giant-Man may add 1 to his range when attacking a figure whose base is no more than 6 levels higher than his height or 6 levels lower than his base. GIANT SWAT If an opponent's small or medium figure moves adjacent to Giant-Man, you may roll the 20-sided die. If you roll 15 or higher, the opponent's figure receives one wound, and you may place the figure on any unoccupied space within 2 clear sight spaces of Giant-Man. Figures can be affected by Giant Swat only as they move into engagement with Giant-Man. Figures moved by Giant Swat never take any leaving engagement attacks. A non-flying figure will receive any falling damage that may apply. |
#143
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
I'm not a big fan of abandoning the gravity theme for a more generic big monster feel. It's an intimidating alien-like sculpt, and I think that gravity is a much more interesting design field for the "big bad" of the set.
How do we feel about taking this back to Design for the time being? It seems like we're thinking about more substantial changes than simplifications to Gravity Pull and Gravity Crush. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#144
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Re: [Pod 0] Ozuul (Eldrazi Ruiner) - Editing
I hear what you are saying but at the same time it's a big monster with 4 arms. The gravity theme kind of ignores that.
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