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#97
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Re: Delta: latest updates and discussion
Fwiw I think the current pricing of Nilf/Quahon and their relevant bonding squads is pretty much spot on. Spiders are more underpriced in classic scape than greenscales are, so the spiders going up by 10 compared to the greenscales' 5 makes sense. I also highly disagree with whoever said that there's no reason to use Nilfheim when Quahon exists - Nilfheim has more move, slightly better survivability, and much better consistency than Quahon, and if I have the choice to run either of them as a non-bonding dragon in an army, I'm picking Nilfheim over Quahon 8 times out of 10. If anything, I feel like Quahon is actually very slightly overpriced at the moment - I'm not convinced that Spiders x5 Quahon is 50 points better than GSWs x3 Nilf, and to me the gap between Nilf and Quahon as a solo dragon is closer to 10 points than it is to 5. Ultimately this is kind of nitpicking though, as a 5 point drop when you already cost 225 points doesn't really change a whole lot.
I'm too tired to fully elaborate on this but I also agree with ROTV Raelin's increase to 135 points - she makes some matchups absolutely miserable if the opposing army doesn't have a good way of killing her. My Red Mantis Blade Dancer army was one of the strongest builds in Season 44 but one of the weakest armies in the field in Season 48, and a large part of that was due to the high prevalence of Raelin in the latter tournament. Only having a 20 point gap between the 2 Raelins also felt a bit weird - except for certain swarm-based armies, I always felt that you were better off paying the extra 20 points for the bonus defence dice. Having a 35 point gap between the 2 is much more appropriate imo “Just because I disagree with you, does not mean that I hate you. We need to relearn that in our society" - Morgan Freeman |
#98
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Re: Delta: latest updates and discussion
Re: Raelin the other thing about her is that she helps the worse armies--the ones that are bad because they don't have good survivability. The need for Raelin in those armies is reduced in Delta, but I still wouldn't ban her in that format.
-- @Chris Perkins what about Re: Deepwyrm Drow? Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#99
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Re: Delta: latest updates and discussion
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#100
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Re: Delta: latest updates and discussion
Colorado events are now allowing the released AoA units (via proxies). I expect we won't be the only group to do so. Has Delta discussed incorporating them into future updates? I imagine it would complicate things a little (the value of certain Unique Squads in VC and the value of Crimson Widow seem quite intertwined, for example).
Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#101
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Re: Delta: latest updates and discussion
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If we did have said discussion though, my initial view (& vote) would be against any AoA inclusion. My view is that it's a massive undertaking & hassle for little gain. As you alluded to, we'd have to consider re-pricing everything for meta-changes from those AoA units (probably not that many would be affected, but we'd have to think about all of them to know which ones are). And updating 3 lists is harder than updating 2 lists. I'm much more concerned with finding & fixing leaks in the existing prices than trying to add new units in there (admittedly, marvel was an exception, in part because it was easy, and in part because it helped make Heroscape.org work better). It would also be much tougher to get real-world game data as feedback (which we get from classic & VC scape all the time), so I'd have less confidence in the final product of Delta. Also, I'm not sure that it's delta's place to determine what units should be tournament legal or not. VC is so accepted & intrinsic to the community that Delta VC makes sense to me. I suppose it's possible released AoA units could reach that point eventually (although I'm skeptical), but they certainly aren't anywhere near that point at present. That being said, I'd think that using Delta pricing with the released AoA prices would be more balanced than standard pricing with the AoA prices, so that combination seems a reasonable one for any local scene that wants to integrate AoA units in somehow. My 2 cents anyways. |
#102
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Re: Delta: latest updates and discussion
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#103
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Re: Delta: latest updates and discussion
Are Marro Warriors worth 35 points more than Stingers? They are better overall but have downsides VS Stingers too (1 less attack dice, unique being the primary); just not sure that they are a full 35 points better - they also cost a little more than the 10th and 4th as well for other comparisons and I’m not sure 1 unit of either isn’t better than Marro Warriors at 110. I’m not saying their current pricing is nesc. incorrect but interested to hear the reasoning behind the 110 cost.
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#104
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Re: Delta: latest updates and discussion
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That being said, I'll try to answer the direct question as best as I can. The thing you have to keep in mind with MWs is that they have quite a few end-game situations where they just auto-win given enough time (because of water clone). Almost any mele hero, < 2x of a common mele squad, <= 1x of a ranged common squad, a single-attacking ranged hero, etc. all just suck into them at the end of the game if the MWs player knows what they're doing. The same can't really be said for having 1 squad of stingers / 4th / 10th left at the end of the game. A top player having MWs left at the end of a non-timed game is a nightmare for anyone, unless they happen to have a specific hero or squad that counters MWs particularly well (which there aren't many of). MWs are also better as a pure-opening unit because they can retreat and heal, which none of the commons can. If you're going to try a direct comparison with a common squad, I think you have to assume 1.5x of that common (or something around there). So, how do you feel about MWs v. 6 4th / 10th or 4 Stingers? I think a more interesting question, though, is a comparison of the various unique squads, since they tend to fill much more similar types of roles (lead-off, clean-up, range behind a mele screen, etc.). When MWs were 100 points, I think they were almost an auto-include over any of the other 110-120 point unique squads. I won the 1st Delta OHS event with Quahon, Spiders x4, MWs, and most games weren't particularly close. That army was underpriced quite a bit, with Spiders also being cheaper then, but MWs are just so good in a build like that because the primary offense (in that case, Quahon) can target the figures that MWs don't have a near auto-win against in the late game, setting up the favorable late game situation for you a ton. Personally, I think our overall point differences between the unique squads are pretty good right now; I know I've been tempted to use most of them in various delta armies over the past 4 months. But, all that being said, even if MWs are slightly overpriced (which I don't think they are)...that's way better than them being underpriced, given how broken of a unit they can be in the right situation. |
#105
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Re: Delta: latest updates and discussion
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#106
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Re: Delta: latest updates and discussion
These numbers aren't just pulled out of the air. They are playtested at every Delta tournament.
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#107
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Re: Delta: latest updates and discussion
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#108
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Re: Delta: latest updates and discussion
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As for whether they are "real units," they are as real as VC units, if not more. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
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