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AotP Blender A place to discuss AotP customs and ways to integrate Heroscape with AotP. |
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#49
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Re: Heroscape & Arena of the Planeswalker
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Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#50
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Re: Heroscape & Arena of the Planeswalker
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#51
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Re: Heroscape & Arena of the Planeswalker
How are you guys dealing with Magic that affects creatures? Does it affect HeroScape figures as well? How do you unsummon something? How do you deal with Kor Hookmasters Detain?
It seems like the integration on a basic level would work reasonably well, but the details make it a little trickier. Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! |
#52
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Re: Heroscape & Arena of the Planeswalker
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currently we can only enchante unique squads perminately and as fare as I can remember and that is only an issue with the krav as far as I can tell, and let's be honest the krav are about the best unique squad that exist so there is no surprise that they would be part of a broken combo. At first I had a hard time with the hook masters but they actually get more powerful in a hybrid since they can result in a missed turn if all your order markers are on the same unit (say all 4th mass) instead of just disrupting a planeswalker plan (since you can still take a turn with your planeswalker). if you are familiar with the c3g event hero then it helps with how to think of the planeswalker vs regular heroes. |
#53
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Re: Heroscape & Arena of the Planeswalker
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Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#54
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Re: Heroscape & Arena of the Planeswalker
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Enchantments can only go on AotP summons--it's thematic and easier to balance. The integration is not tricky--it's simple. If a power doesn't obviously apply to something in the other game, then it simply doesn't apply. In the case of the Hookmasters, it is as Wriggz said. You can prevent the opponent from taking a turn with one of their squads next turn. Formerly known as capsocrates -- Remixed Master Sets - challenge yourself with new terrain combinations! -- Colorado Fall 2023 Multiplayer Madness -- caps's Customs Redux - caps's multiplayer maps - caps's maps - Seagate -- Continuing Classic Heroscape: C3V SoV |
#55
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Re: Heroscape & Arena of the Planeswalker
I just played my first two games of Arena and thought it was pretty good! My wife was a little concerned that things aren't very balanced. She used blue to wipe the floor with my white, causing me to lose or discard or uselessly implement over half my deck of Magic, letting me resummon my Kor Hookmasters twice and generally frustrating me. Then she played green against red and got massacred. So balance is in question here.
What I really enjoyed though was realizing that Arena is really the next-gen HeroScape game. It feels like they sat down and considered a rerelease of HeroScape and what to do differently. You see 100% the implementation of Uncommon Squads the way it had been discussed here. You see cardboard base levels the way that HouseMouseGames had sold the plastic hexmats. You see the absence of OMs (which isn't necessarily better, IMO, but a change you can choose to make). And then the idea of adding special cards to the special abilities and wide variety of units in the same way BattleshipGalaxies was done. I like it. As far as blending goes, Arena had me wondering about the strength of its uncommon squads (Arena calls them unique squads). It seems like the squad figures with 3 lives are incredibly hardy and I seriously wondered how they would fare in a matchup against Scape squads. Jugger It's like football with swords or LARPing without the geeky stuff. In other words, it's awesomely perfect! |
#56
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Re: Heroscape & Arena of the Planeswalker
So far, after a few games with my personal mods, Chandra seems to be a tad overpowered.
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#57
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Re: Heroscape & Arena of the Planeswalker
Yea, this seems to be a nicely simplified version of what we have talked about. I think what we really need is all the rules put into an outline, and all the things like "creatures" put into a glossary. With one nice little packet, playing the two together should be pretty easy.
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#58
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Re: Heroscape & Arena of the Planeswalker
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Work hard, play harder! Great traders: beholderthedm,mecha frog, Shoe |
#59
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Re: Heroscape & Arena of the Planeswalker
I'm convinced that this is the road to getting the games together. Well done guys.
Check out my ebay where you can find my custom dice trays and dicetowers: https://www.ebay.com/usr/captainamazing_jerdo |
#60
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Re: Heroscape & Arena of the Planeswalker
Well I played my 1st Planeswalker game today followed by a planeswalker vs HS army I just played both as best as possible to what they could and could not do with some on the fly modifications I feel it went well. I did drop OMs since I was controlling both sides and thus no surprise element. ( now if any of the HS units I was using needed OM I would have used them.) Gotta have initiative...Who go's first matters and to remove it seems stupid. Unsummon just sent FIGURES back to their start zones ..felt just like Magic to me I spend time getting a unit to Jace just to have him start over and get shot at again gerrr.. I figured that I would drop colors vs a non color army and just respect SQUAD or HERO thus Jace could take over a HERO figure by treating it as a Plainswalker since it is a single figure.. I did only count the plainswalker deck as 100 pts since alot of it did not apply to a pure HS army ..no cards to mess with no spell casting etc. And like wise HS figures just treat a Plainswalker as a Hero figure and his summons as squad figures. Now Braxas kinda ate all of Jaces summons and their multiple life didn't matter in the acid bath. I was also treating killing the Plainswalker as the goal for the HS army where the Plainswalker had to destroy all the HS units. The funky part is that a Plainswalker and its summons make for a VERY focused army while with HS units having no LEADER on the board made them seem sloppy. However I was using Meat ( Ne-Gok-Sa) and Ugly Joe ( Me-Burq-Sa ) with 3 squads of Roman Legionnaires using Warlord Bonding and Raelin untill she was blown away by Jaces Awesome Range 7 Fire power with plus 1 due to height advantage. It was a great battle and Jace made one hell of a King of the hill. I plan to keep an Eye on you guys on this topic and will share my tweeks as well. Keep up the good work !
ALL ARE ONE |
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