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#14
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Re: Drafting Treasure Glyphs
Has anyone done any(more) playtesting with this? I really think I'd like to start invoking this into tournaments. It can be an easy way to get some of the underused figures into use.
Also, the Brooch of Shielding isn't on here (grants disengage). Some figures off the top of my head that would really benefit from disengage: Iron Golem Wyvern Deathwalker 7000 Ogre Warhulk Also - I understand that Braxas is pretty strong with an Invisibility Cloak, but I think 120 Points is way extreme. It only lasts for one round and it doesn't prevent melee attacks (which is a big deal since Braxas' range is only 4). Add in that it's not very strong with many other figures and I think it's worth 10 or 20 Points max. Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#15
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Re: Drafting Treasure Glyphs
When treasure glyphs were introduced, I thought it was a really great simple way to boost up figures that don't get used because they are weaker. Therefore, I'd suggest not allowing Army Cards over, say, 100 points to use the glyphs!
Good work, and + Rep We are now considering this for a future game here in NYC. Some details have to be worked out. For example, the cost should be generic, not tied to the hero who gets it. Some limits should be imposed, although I think a glyph should be transferable from one hero to another, according to normal rules. One member is going to cost out the glyphs individually, and we'll be posting the results. Last edited by chas; October 1st, 2010 at 06:55 PM. |
#16
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Re: Drafting Treasure Glyphs
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it's at the upper half with the Permanent glyph. Quote:
Eureka! If one goes with this Idea it solves the Invisible Braxis question and the Regenerating Q9 problem. A low flat rate like +20 pts/figure would fit fine then. I'd probably add a "if you drop it, it's destroyed" clause to prevent Isamu from being the delivey boy for a 100+ pt. fig. Last edited by Strack9; May 29th, 2011 at 11:41 PM. |
#17
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Re: Drafting Treasure Glyphs
DRAFTING TREASURE GLYPHS by Chas Rules 1. Each player may draft up to 1 Permanent and 1 Temporary Treasure Glyph (TG). 2. Each hero may start with only 1 TG. 3. Only one of ech specific TG may be used per player or team. 4. TGs drafted are not transferrable during a game, and are lost if their heroes are defeated. 5. Heroes with a maximum of 100 points may draft TGs at their normal cost. Heroes with more points must pay double to draft them. 6. In scenarios where new TGs are available for pick up during the game, these may be transferred according to normal rules. 7. In games which are part of a series, all TGs may be transferred from one hero to another between battles/rooms. Permanent Treasure Glyph Costs 1. Heroic Rune 30 2. Talisman of Defense 30 3. Holy Symbol of Pelor 40 4. Brooch of Shielding 50 5. Giant Hunting Stone 40 6. Oceanstride Amulet 50 Temporary Treasure Glyph Costs 1. Potion of Healing 20 2. Elixer of Speed 20 3. Ring of Protection 20 4. Whetstone of Venom 30 5. Bracers of Teleportation 20 6. Belt of Giant Strength 20 7. Cloak of Invisibility 20 8. Bolt of Witherwood 40 9. Revenant's Tome 50 10. Scarab of Invulnerability 30 * Note: These are draft rules yet to be playtested.*
Last edited by chas; October 6th, 2010 at 06:59 AM. |
#18
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Re: Drafting Treasure Glyphs
Updated the first post for the D3 Glyphs
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Edit: I didn't notice at first that the GHS has a boost to Def also. I suppose there's a lot more room for debate now. Preliminarily I'm putting them at around equal @ +30 pts ea. Last edited by Strack9; October 6th, 2010 at 11:56 AM. |
#19
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Re: Drafting Treasure Glyphs
I really don't like changing the glyph values for different figures. This only makes sense if you disallow dropping and picking up, at which point you're not really playing treasure glyphs any more... you're playing paid-for bonuses that happen to match the text appearing on treasure glyphs.
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The figures that need disengage the most are high defense, low life, hard hitting melee figures that lack a special attack. The Iron Golem would be an example, but the most obvious one is the Hydra. A disengaging Hydra would be worth around 160 to me, so I'd say 40 is a good price here. Quote:
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Not a chance. This is far more valuable than you are giving credit for. And the best figures for it are Q9 and the Hydra (yes, those two again). You could make an argument for the Deathwalkers here, too. It's worth a good 60 points, I think. Last edited by dok; October 6th, 2010 at 12:10 PM. |
#20
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Re: Drafting Treasure Glyphs
We haven't done this at a tourney, but back when we first started playing, we played home games where each player could draft a single glyph of choice (as part of the drafting process, so it took up one of your picks).
The glyph was simply placed on a character card at the beginning of the game. (We played both with a "if it dies, the glyph falls to the ground" and "if it dies the glyph just dies with it" approach--they each worked, though I actually liked the idea of the glyph just dying with the character.) There was no values attached; it was a simple, each player can draft one glyph (or a few times we did 2 glyphs). Pick the one that best helps your army--there were, even back then, plenty of great options and fun combinations. (I remember when the glyph of Thorian came out--it rapidly became a favorite draft!) Anyhow, nothing as elaborate as what you have here, but simple and workable and lots of fun. I could imagine doing a tourney where a single T-glyph is allowed in every army. Pick your own glyph carefully and know that you're going up against armies that have a boosted unit as well. New? Read this. | The INDEX 2.0 | Mmirg's Maps Magnify Your Scape: BoV | SoV | C3V (Playtest!) | C3G The Dice Tower Con w/ Scape! |
#21
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Re: Drafting Treasure Glyphs
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Like battle reports? Click Tourney Reports (New 10/21/2012 - Cutters / Brutes!) KC's Maps Click KC's Customs Scaper of the Week #57 |
#22
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Re: Drafting Treasure Glyphs
I could see a pooled draft tourney where each person brings a 1 permanent and 1 temporary glyph and that combined with an opponent is the pool. From here you could go one of two ways:
1. Have the glyphs be draftable at the points above and take up a draft turn or drafted last after a player drafts his/her last character, which is incentive to finish draft first. Probably a good idea to limit the glyph draft to one per player 2. Have the glyphs be free where each player can pick 1 glyph. This can either be drafted in place of character draft turn or you could make them be drafted first or drafted last after all players draft full points. C3V/SoV cards @ 3/page PDF / LeftOn4ya's Customs (including Jurassic World) / Competitive Unit Alters / New? Start Here! Unit Debates REVIVED - #76 Tandros Kreel vs Torin "Today is a good day to die... but the day is not yet over"
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#23
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Re: Drafting Treasure Glyphs
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Ya know, I'm glad I didn't put the Hydra down for all of these if only because It's incited some good discussion. Quote:
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#24
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Re: Drafting Treasure Glyphs
Strack9: Part of it is impressionistic, but I started with your note on page 1: 20 points for a Temp and 30 for a Perm. Then I basically added 10 points for each additional +1 (after the first) to a die roll. Additional cost for a really good power, but a maximum of 50 per glyph.
Thanks for letting me piggy back on your idea! Last edited by chas; October 17th, 2010 at 08:15 AM. |
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