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Official Rules and FAQs Compilation and discussion of AotP Rules and Frequently Asked Questions. |
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#61
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Re: AotP Question Dump
I'm fine with minimal stacking for now, but when (if) the expansions start rolling out and the selection becomes wider, I'd like to see exactly how deep this game can dive...
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#62
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Re: AotP Question Dump
Dangerous waters. One thing I love about Heroscape is that it is not Magic. When I need a break from the competitive Magic scene, I don't want to turn to Magic with Minifigs. It will be too tempting for WotC to just print off cards for spell decks since they're much cheaper than plastic figures.
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#63
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Re: AotP Question Dump
I could see a red hidden enchant Planeswalker that flips when you summon and boosts the summon
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#64
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#65
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I think if this game will have any legs at all, the stack will be required to be introduced in order for the spells to meld well and intelligently while still being true to MtG. If instants ever make it in, there is no doubt about it's requirement. But WotC need to set this stuff in stone in the rules first. Nobody wants to update a rulebook every year just to play the game. While I want this game to be deeper than it currently is, these things should be detailed in the rulebook already. :/ |
#66
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Re: AotP Question Dump
Stack will probably come into effect when multiple hidden enchantments flip
It would be cool to have Morph! A card that is a hidden enchantment that when flipped summons units. |
#67
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Re: AotP Question Dump
As I recall, the rulebook touches briefly on the stack, and as I recall, it works much the same as it does in the TCG. I think Hasbro is trying to avoid complications such as the stack to help achieve the target audience of ages 10+, where the TCG is ages 13+.
To keep on topic, another ruling question came up last night. I had Naturalize face-down on my Pummelroot Elementals, waiting for my opponent's Rhox Veterans with Honor of the Pure and one other stat-boosting enchantment. At what point is a figure considered attacked? When Naturalize gets flipped due to a figure in enchanted squad being attacked, and destroys the attacking squad's buffs, does the attacking figure keep the bonuses, or does Naturalize take effect before the attack takes place, as in the TCG? |
#68
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#69
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C'mon, that's not fair. There were just as many questions relating to obscure wording a decade ago when HeroScape first debuted...so what of a few very situational wording issues were overlooked, or not anticipated at all. A game can only be playtested but so thoroughly... I think that's the intended result, but the wording seems to indicate differently. Perhaps I'll submit this one to Hasbro as well... |
#70
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Re: AotP Question Dump
So I picked up the game yesterday, we'll see if this scratches my Heroscape itch. I am hoping to clarify a few of the non-heroscape rules.
Firstly, would the unique squads (aotp) be comparable to Uncommon Heroes (hs) but now they can all move on the same turn? Secondly, and this one I'm pretty sure of but I'll ask anyway. Can you use multiple enchantments on 1 army card? Lastly, how does one track wounds on the squad figures with more than 1 life? I have grown to dislike my username choice but am too far into this to change it now. BamBam57 makes me feel less like a robot. So I shall refer to myself as that.
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#71
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Re: AotP Question Dump
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You can put multiple enchantments on a army card, there's a section in the rules about the order they flip if hidden ones are triggered. You put wound markers on the base of the figure. |
#72
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