|
C3V and SoV Customs A place for C3V and SoV customs |
|
Thread Tools | Search this Thread | Display Modes |
|
#2
|
||||
|
||||
Re: Suggestions for the C3V Design Team
I was thinking something more like this:
Lightning Breath Special Attack Range 4 + Special. Attack 3. Choose a figure to attack. You may also choose one other figure within 3 clear spaces of the first targeted figure and a second other figure within 2 clear sight spaces of the second targeted figure to be affected by Lighting Breath Special Attack. Roll attack dice once for both figures. Each figure rolls defense dice separately. Lightning Breath Special Attack does not affect destructible objects. Heroes of 'Scape- Heroscape meets RPG! Heroes of 'Scape Battle Summaries Let me help you play with yourself? |
#3
|
||||
|
||||
Re: Suggestions for the C3V Design Team
Quote:
|
#4
|
||||
|
||||
Re: Suggestions for the C3V Design Team
Quote:
And I'm pretty sure the point of not affecting destructible objects is so you can't bounce into the inside of a castle. Heroes of 'Scape- Heroscape meets RPG! Heroes of 'Scape Battle Summaries Let me help you play with yourself? |
#6
|
||||
|
||||
Re: Suggestions for the C3V Design Team
Have always wanted Minotaurs and Centaurs.
Caffeine says: A futuristic Vydar type unit could be a heavily armored bulldozerbot that when it follows a straight line for x number of spaces it gets to knock all small or medium units out of its way. High defense value, no attack value (so wouldn't hand out leaving swipes to the enemy). Instead of Vydar, maybe it could complement the Deathwalkers some way. Speaking of Vydar, perhaps Vydar should turn evil. Everyone knows that Q9 has some sort of evil subroutine buried deep down in his circuits. Perhaps an Utgar virus unit could be made. Such a unit would have a relatively high chance of reprogramming non-Utgar soulborgs. Make them cheap. Give them a decent chance to autowound (say roll of 17-19) the unlucky soulborg along with a chance (roll a 20) of capturing the enemy unit. Make these plentiful but easy to destroy. Drizzt Do'Urden and Guenhwyvar keep on giving. I recommend everyone try Darth Vader's Massivescape suggestions. |
#7
|
||||
|
||||
Re: Suggestions for the C3V Design Team
Alright *awesome knuckle cracking action*
Welsh Longbow-men - Jandar Dreadgulls - Einar/Varkill Space Marines (I really do think Colby deserves a unit with his name, 's idea for Col. Bydauch's Strikers is brilliant.) Utgar and Varkill Cowboys a Posse squad Aquilla and Varkill flagbearers WWI & II units NO Vydar Kyrie - his people have mostly abandoned him, he can't risk them in the war. A Bullette Confederate Soldiers (though none of the current Generals really work for the Confederate political ideology.) A Gorillanator support unit* Displacer Beast Mongol horse-archers Non-human sci-fi units Celtic Fae Non-European mythologically-based units (like Gueri-Oni) *A better one I don't need no instructions to know how to rock.
|
#8
|
||||
|
||||
Re: Suggestions for the C3V Design Team
Quote:
As for Confederates. Of all the generals, Vydar best matches them. Both are morally neutral, but rouge. In addition, you have color-coding (Gray and Gray) Love the idea for Horse Archers. |
#9
|
||||
|
||||
Re: Suggestions for the C3V Design Team
There was a discussion on the first page of finding alternative powers for bonding.
Several of the Master Customs Creators from back in the Golden Age of customs had unique mechanics for bonding-like synergy without resorting to bonding itself. InfinityMax's customs come immediately to mind. You can check out some of the work of the MCC's here. |
#10
|
||||
|
||||
Re: Suggestions for the C3V Design Team
Mounted Samurai Archers... since... you know... that's more like what real Samurai actually were
Spoiler Alert!
Heroes of 'Scape- Heroscape meets RPG! Heroes of 'Scape Battle Summaries Let me help you play with yourself? |
#11
|
||||
|
||||
Re: Suggestions for the C3V Design Team
I definitely second that. And common melee samurai (Ronin) to follow.
~Those who live by the dice, die by the dice.
|
#12
|
||||
|
||||
Re: Suggestions for the C3V Design Team
Quote:
So many of us agree . . . |
|
|
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Thank you Truth and the design team thread | Lamaclown | HeroScape General Discussion | 41 | June 7th, 2012 04:33 AM |
Ask the Design Team thread. | Onacara | HeroScape General Discussion | 1092 | November 12th, 2010 09:39 PM |
Design Team Props Thread | jschild | HeroScape General Discussion | 16 | October 3rd, 2010 01:50 PM |
To anyone on the design team for Heroscape D2... | Wzrd1 | HeroScape General Discussion | 22 | July 6th, 2010 03:34 PM |
Declaration in support of the Design Team. or, THANK YOU! | Cavalier | HeroScape General Discussion | 95 | June 6th, 2010 09:04 PM |