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  #1  
Old November 9th, 2010, 12:33 AM
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Re: Suggestions for the C3V Design Team

A mounted squad for the Samurai or Mohicans.

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  #2  
Old November 9th, 2010, 12:34 AM
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Re: Suggestions for the C3V Design Team

I was thinking something more like this:

Lightning Breath Special Attack

Range 4 + Special. Attack 3.
Choose a figure to attack. You may also choose one other figure within 3 clear spaces of the first targeted figure and a second other figure within 2 clear sight spaces of the second targeted figure to be affected by Lighting Breath Special Attack. Roll attack dice once for both figures. Each figure rolls defense dice separately. Lightning Breath Special Attack does not affect destructible objects.
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  #3  
Old November 9th, 2010, 12:43 AM
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Re: Suggestions for the C3V Design Team

Quote:
Originally Posted by kaiyu0707 View Post
I was thinking something more like this:

Lightning Breath Special Attack
Range 4 + Special. Attack 3.
Choose a figure to attack. You may also choose one other figure within 3 clear spaces of the first targeted figure and a second other figure within 2 clear sight spaces of the second targeted figure to be affected by Lighting Breath Special Attack. Roll attack dice once for both figures. Each figure rolls defense dice separately. Lightning Breath Special Attack does not affect destructible objects.
While I like your thinking from an aesthetic point of view, I was afraid that a potential 9 range was just too much. The way I have it, it can be either less or more useful than Nilfheim's attack, depending on the situation. Also, I thought allowing it to affect destructible objects made it more than the Wyrmling's power, though this is less important to me than the point of range.

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  #4  
Old November 9th, 2010, 12:53 AM
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Re: Suggestions for the C3V Design Team

Quote:
Originally Posted by Taeblewalker View Post
Quote:
Originally Posted by kaiyu0707 View Post
I was thinking something more like this:

Lightning Breath Special Attack
Range 4 + Special. Attack 3.
Choose a figure to attack. You may also choose one other figure within 3 clear spaces of the first targeted figure and a second other figure within 2 clear sight spaces of the second targeted figure to be affected by Lighting Breath Special Attack. Roll attack dice once for both figures. Each figure rolls defense dice separately. Lightning Breath Special Attack does not affect destructible objects.
While I like your thinking from an aesthetic point of view, I was afraid that a potential 9 range was just too much. The way I have it, it can be either less or more useful than Nilfheim's attack, depending on the situation. Also, I thought allowing it to affect destructible objects made it more than the Wyrmling's power, though this is less important to me than the point of range.
Its only 3 attack versus Nilfheims 4, so the range can be justified, considering there actually has to be the figures along the way. I feel two bouncing with an attack of 4 from the original target is too close to Nilfheim.

And I'm pretty sure the point of not affecting destructible objects is so you can't bounce into the inside of a castle.
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  #5  
Old November 9th, 2010, 01:04 AM
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Re: Suggestions for the C3V Design Team

Good point about the castle.

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  #6  
Old November 9th, 2010, 01:52 AM
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Re: Suggestions for the C3V Design Team

Have always wanted Minotaurs and Centaurs.

Caffeine says: A futuristic Vydar type unit could be a heavily armored bulldozerbot that when it follows a straight line for x number of spaces it gets to knock all small or medium units out of its way. High defense value, no attack value (so wouldn't hand out leaving swipes to the enemy).

Instead of Vydar, maybe it could complement the Deathwalkers some way.

Speaking of Vydar, perhaps Vydar should turn evil. Everyone knows that Q9 has some sort of evil subroutine buried deep down in his circuits.

Perhaps an Utgar virus unit could be made. Such a unit would have a relatively high chance of reprogramming non-Utgar soulborgs. Make them cheap. Give them a decent chance to autowound (say roll of 17-19) the unlucky soulborg along with a chance (roll a 20) of capturing the enemy unit. Make these plentiful but easy to destroy.

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  #7  
Old November 9th, 2010, 02:17 AM
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Re: Suggestions for the C3V Design Team

Alright *awesome knuckle cracking action*

Welsh Longbow-men - Jandar
Dreadgulls - Einar/Varkill
Space Marines (I really do think Colby deserves a unit with his name, 's idea for Col. Bydauch's Strikers is brilliant.)
Utgar and Varkill Cowboys
a Posse squad
Aquilla and Varkill flagbearers
WWI & II units
NO Vydar Kyrie - his people have mostly abandoned him, he can't risk them in the war.
A Bullette
Confederate Soldiers (though none of the current Generals really work for the Confederate political ideology.)
A Gorillanator support unit*
Displacer Beast
Mongol horse-archers
Non-human sci-fi units
Celtic Fae
Non-European mythologically-based units (like Gueri-Oni)

*A better one

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  #8  
Old November 9th, 2010, 09:19 AM
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Re: Suggestions for the C3V Design Team

Quote:
Originally Posted by Xn F M View Post
Alright *awesome knuckle cracking action*

Welsh Longbow-men - Jandar
Dreadgulls - Einar/Varkill
Space Marines (I really do think Colby deserves a unit with his name, 's idea for Col. Bydauch's Strikers is brilliant.)
Utgar and Varkill Cowboys
a Posse squad
Aquilla and Varkill flagbearers
WWI & II units
NO Vydar Kyrie - his people have mostly abandoned him, he can't risk them in the war.
A Bullette
Confederate Soldiers (though none of the current Generals really work for the Confederate political ideology.)
A Gorillanator support unit*
Displacer Beast
Mongol horse-archers
Non-human sci-fi units
Celtic Fae
Non-European mythologically-based units (like Gueri-Oni)

*A better one
Good list.

As for Confederates.

Of all the generals, Vydar best matches them. Both are morally neutral, but rouge. In addition, you have color-coding (Gray and Gray)

Love the idea for Horse Archers.
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  #9  
Old November 9th, 2010, 09:38 AM
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Re: Suggestions for the C3V Design Team

There was a discussion on the first page of finding alternative powers for bonding.

Several of the Master Customs Creators from back in the Golden Age of customs had unique mechanics for bonding-like synergy without resorting to bonding itself.

InfinityMax's customs come immediately to mind.
You can check out some of the work of the MCC's here.
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  #10  
Old November 9th, 2010, 02:35 AM
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Re: Suggestions for the C3V Design Team

Mounted Samurai Archers... since... you know... that's more like what real Samurai actually were
Spoiler Alert!
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  #11  
Old November 11th, 2010, 01:10 AM
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Re: Suggestions for the C3V Design Team

Quote:
Originally Posted by kaiyu0707 View Post
Mounted Samurai Archers... since... you know... that's more like what real Samurai actually were
Spoiler Alert!
I definitely second that. And common melee samurai (Ronin) to follow.

~Those who live by the dice, die by the dice.
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  #12  
Old November 11th, 2010, 09:39 AM
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Re: Suggestions for the C3V Design Team

Quote:
Originally Posted by kolakoski View Post
You could do something like soliciting ideas for a Horse Archer hero in its own thread. You could do that for some of the most popular ideas now, to focus the community's desire to act now.
Started one on my own hook in this forum - "Custom Units . . ."

Quote:
Originally Posted by Scapemaster View Post
Quote:
Originally Posted by kaiyu0707 View Post
Mounted Samurai Archers... since... you know... that's more like what real Samurai actually were
Spoiler Alert!
I definitely second that.
So many of us agree . . .
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