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  #277  
Old August 27th, 2010, 08:16 PM
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Re: Dallas Area "Official" Tournament structure

Quote:
Originally Posted by Tmac2200 View Post
So as August winds down, do we have word on NHSD10? It's only in a month and a half, we usually are getting ready and discussing by now.
Here ya go - the offical notification for this year's NHSD event, Hexes in Texas 2010!

"Chewie should move 6, lumbering or not. He's got long-ass legs"-

Last edited by rym; August 28th, 2010 at 02:51 PM.
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  #278  
Old November 5th, 2010, 02:05 PM
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Re: Dallas Area "Official" Tournament structure

The Shootout thread is up.

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  #279  
Old January 13th, 2011, 10:53 PM
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Re: Dallas Area "Official" Tournament structure

Ok, I had an idea for a tourney. I call it:

CONGRESS CHAOS

The idea is to allow units passed by the Competitive Unit Congress to be played at the tournament. From what I can tell the point of the Congress is to make units more fair/competitive. Like say if you want to use the Einar Imperium, you have to use the edited version. Likewise it would also be the case when using the Deathreavers. I think the formant could be successful. I can just picture it now:

Roman Archers x5 200 15
Realin 280 16
Keamon Awa 400 16

vs.

Nakitas 120 3
Gorillanators x2 300 9
Krav 400 12

This could be a great event. Thoughts?

Last edited by Tmac2200; January 13th, 2011 at 10:55 PM. Reason: (runs off to play that match)
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  #280  
Old January 14th, 2011, 01:36 AM
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Re: Dallas Area "Official" Tournament structure

I bet this happens in the summer.

The problem with this thing is the learning curve.

But small tournaments are fun too.

(And usually free!)

I'm pretty much just waiting for Dignan to announce one.

Probably sometime after he finishes running the Shoot Out.

And the 5th annual team tourney.

And the Richardson Open.

Well maybe it will be next summer...

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Last edited by DrLivingston; January 14th, 2011 at 01:36 AM. Reason: Got to get Acorlah CUC'd by then!
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  #281  
Old January 14th, 2011, 09:29 AM
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Re: Dallas Area "Official" Tournament structure

Quote:
Originally Posted by DrLivingston View Post
I bet this happens in the summer.

The problem with this thing is the learning curve.

But small tournaments are fun too.

(And usually free!)

I'm pretty much just waiting for Dignan to announce one.

Probably sometime after he finishes running the Shoot Out.

And the 5th annual team tourney.

And the Richardson Open.

Well maybe it will be next summer...
Yeah, a CUC event would be great for the summer. We'll have the Team Tournament and the Richardson Open in between. Then we'll get a nice CUC event.

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  #282  
Old January 16th, 2011, 11:41 AM
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Re: Dallas Area "Official" Tournament structure

I have an idea I'd like to try for a glyph-grab tourney. 3-4-Player maps, heroes only, 10 start spaces. 6 treasure glyphs start on the board (2 of which are temp glyphs). The first player to control 4 glyphs in his start zone wins.

First, what do you think of that idea and second, what would be a good month to hold it?
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  #283  
Old January 16th, 2011, 01:54 PM
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Re: Dallas Area "Official" Tournament structure

Sounds a lot like Treasure Quest form Gencon 2010 but it had just a low hex limit rather than limiting to just heroes.

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  #284  
Old January 16th, 2011, 06:22 PM
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Re: Dallas Area "Official" Tournament structure

Sounds alright, but I would rather put the limit on hexes, instead of mandating heroes only.

Or could there possibly be an incorporation on the Wandering Monster format that tom ran here? I really like that concept, and it sure sounds like it could be something fun to incorporate into one of our tournaments.

"Chewie should move 6, lumbering or not. He's got long-ass legs"-

Last edited by rym; January 17th, 2011 at 01:43 AM.
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  #285  
Old January 17th, 2011, 02:03 PM
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Re: Dallas Area "Official" Tournament structure

I like that format too, rym. You should totally run that tournament.

Ry, is there some facet of the format I proposed yall worked out to be unfun/unbalanced while creating the Treasure Quest? It is similar in that they're both about hunting down glyphs but the rest (most notably a multiplayer format) changes things a lot.

And I can compromise on limiting squads. 600 points, 10 spaces ought to do it. I really want to see some big monster battles!
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  #286  
Old January 23rd, 2011, 12:51 PM
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Re: Dallas Area "Official" Tournament structure

Team tourney thread is up.

Nothing is set in stone. Feel free to offer your thoughts on any of the parameters.

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  #287  
Old January 23rd, 2011, 04:44 PM
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Re: Dallas Area "Official" Tournament structure

Quote:
Originally Posted by Dignan View Post
Team tourney thread is up.

Nothing is set in stone. Feel free to offer your thoughts on any of the parameters.
Thanks, Dignan, for the posting here. I'll be there, unless something really terrible happens (like the world coming to an end).
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  #288  
Old March 13th, 2011, 02:47 PM
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Re: Dallas Area "Official" Tournament structure

FYI, I started a thread to discuss the restricted list that get used at local event. If you want to change the list, hop over there and voice your opinion.

Dignan's Maps - Dignan's Multiplayer Maps
Competitive Unit Congress
"It doesn't matter how you find the pot of gold, all that matters is that you beat the leprechauns".


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