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#1
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bmon's Epic Battlefields - Spitfire Mountain - 11/15/2017
Hello Heroscapers!
When I was first introduced to this game, one of the many things that drew me into it was the awe inspiring battlefields shared through photos online. I remember many of these vividly as they were an inspiration to building my collection to one day be able to build battlefields like them. I would like to now share my own creations in the hopes to inspire or simply entertain my fellow Heroscapers - current and future. I play many games on smaller maps, but the intention of this thread is to share my BIG ones - the ones that I leave up for months at a time - the ones that take many hours to design and then many hours to build - the ones that leave a lasting impression on those to witness them. These battlefields start out as a concept, either a concept in structure or a concept in theme, and then grow into the massive build, complete with a story and varying objectives. My stories may or may not jive with Heroscape lore. I'm trying to learn more about the proper Heroscape background stories, but for the maps I have built, this was not a constraint. So, if that's important to you, please ignore that aspect. In terms of structure, I try to keep things symmetrical. Also, worth noting is that these battlefields are certainly massive in spectacle, but I've tried to keep them condensed enough to be able to support a proper game on them. Rarely will blood be spilled in round 1 on these, but it shouldn't take more than round 2 or 3 for things to start getting dicey (pun intended). So, check these out. If you like them, please comment. If you have a ton of terrain yourself and are interested in building one of these beauties, let me know and I can send you the build instructions. As I got into Heroscape after it was canceled, my collection is entirely second hand. As such, I don't have terrain count in terms of complete box sets, but just in miscellaneous pieces. To get an idea of what terrain pieces are used in these battlefields, or what my maximums are, here is my terrain count: Quote:
bmon's Epic Battlefield Index: 1) Troll Cage [March 2015] https://www.heroscapers.com/communit...49&postcount=2 2) Ancient Pit [May 2015] https://www.heroscapers.com/communit...60&postcount=3 3) Spitfire Mountain [April 2016] https://www.heroscapers.com/communit...75&postcount=4 ---------------- One more to come as I have time to post... my 2017 creation... I tend to do about one of these per year. Last edited by bmon; November 15th, 2017 at 02:31 AM. Reason: added Spitfire Mountain |
#2
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Re: bmon's Epic Battlefields - Troll Cage - 11/14/2017
Map Title:
Troll Cage Build Date: March 2015 Pictures: Designer Comments:
Spoiler Alert!
Scenario Background:
Spoiler Alert!
Scenario Rules:
Spoiler Alert!
Last edited by bmon; November 14th, 2017 at 11:44 PM. Reason: formatting |
#3
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Re: bmon's Epic Battlefields - Ancient Pit - 11/14/2017
Map Title:
Ancient Pit Build Date: May 2015 Pictures: Designer Comments:
Spoiler Alert!
Scenario Background:
Spoiler Alert!
Scenario Rules:
Spoiler Alert!
Last edited by bmon; November 15th, 2017 at 12:37 AM. Reason: fix |
#4
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Re: bmon's Epic Battlefields - Spitfire Mountain - 11/14/17
Map Title:
Spitfire Mountain Build Date: April 2016 Pictures: (Note: Sorry for the hazy action picture -- though it does resemble the haze of the gin and tonics that night! The third picture shows what the lava would tend to look like by game end.) Designer Comments:
Spoiler Alert!
Scenario Background:
Spoiler Alert!
Scenario Rules:
Spoiler Alert!
Quote:
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#5
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Re: bmon's Epic Battlefields - Spitfire Mountain - 11/15/201
Your rules for the lava on Spitfire Mountain look like it would be fun to play. I always appreciate game-changing randomness in games, and this mechanic looks like it has that potential. Have you ever tried those rules on a smaller map? The lava flow would be more impactful, since players would be forced to play closer to any lava tiles.
On the same map, in the picture showing the bridge tile: it appears that one side is a tile or two higher than the other. Is this correct? And if so, how did you determine height in regards to the slant? |
#6
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Re: bmon's Epic Battlefields - Spitfire Mountain - 11/15/201
Quote:
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Thanks for the comments! Edit: On a smaller map, I think I'd pull out the 3x lava tiles as they might be too much. You still would want to have the 2x tiles to keep the lava less predictable. Last edited by bmon; November 16th, 2017 at 09:10 PM. Reason: Added comment |
#7
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Re: bmon's Epic Battlefields - Troll Cage - 11/14/2017
Wow! Love Troll Cage - that map is a thing of beauty!!!!
If only I had a table that large : P Great designs and builds, thanks for sharing. |
#8
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Re: bmon's Epic Battlefields - Troll Cage - 11/14/2017
Quote:
Thanks for commenting! |
#9
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Re: bmon's Epic Battlefields - Spitfire Mountain - 11/15/201
That vilcano looks amazingly chaotic, and pretty great for all types of armies. Plenty of high spots for ranged but plenty of nooks and crannies to sneak melee units up to them.
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#10
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Re: bmon's Epic Battlefields - Spitfire Mountain - 11/15/201
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I did find that slow moving units should be strongly avoided though. They had too hard of a time with the elevations. I'm thinking specifically of the game I tried the Obsidian Guards on it. It was ugly -- as I should have expected. |
#11
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Re: bmon's Epic Battlefields - Spitfire Mountain - 11/15/201
Very impressive maps! Have you ever thought about using Virtualscape to make build directions for your stuff?
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#12
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Re: bmon's Epic Battlefields - Spitfire Mountain - 11/15/201
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Thanks for commenting! |
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