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C3G Legacy Archive of all the original discussions and workshops from the first stage of C3G.


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  #12793  
Old March 18th, 2023, 05:42 PM
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Re: C3G Promotions Dept. | C3G 2.0 Interview!

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Originally Posted by IAmBatman View Post
We’re not eliminating hardware but are making a conscious effort to reduce it, yes. Good eye.
Just don't make me remember too much! I don't see it being an issue with Cap, but if there are a lot of cards out there changing other cards without anything to mark it, that's no bueno.

Along those lines, I think symbols are an asset as long as they are limited in number and have a clear function, but they're easy to over-do or otherwise mis-use. I'm sure that's been discussed and I am not afraid.

I did just recently stumble into a marker process that I'm pretty happy with, but I won't take this change personally.
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  #12794  
Old March 18th, 2023, 06:16 PM
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Re: C3G Promotions Dept. | C3G 2.0 Interview!

Part of the idea is that like if you want to keep track of something with markers / notepad / trained mice more power to ya. You dont need permission to do that.

But the game system itself doesn't need that for pure memory mechanics. So spelling out stuff like that doesnt really do much beyond make powers long and harder to parse.


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  #12795  
Old March 18th, 2023, 06:26 PM
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Re: C3G Promotions Dept. | C3G 2.0 Interview!

Markers definitely aren't gone. But we're generally no longer referring to the color of the marker, and will not have printouts of a marker, so people can use whatever token they want to represent that marker. 2.0 is meant to be a lot more proxy-friendly in that regard (same logic as letting people use whatever miniature they want).

The ordering of the stats was a big discussion in the group, for sure. There were arguments for many differing layouts, but we voted and ultimately the current ordering won out. It became straightforward after one game, to me at least - I thought it would take longer for my brain to get used to it.
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  #12796  
Old March 18th, 2023, 07:30 PM
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Re: C3G Promotions Dept. | C3G 2.0 Interview!

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Originally Posted by reverie View Post
The streamlining and standardizing of the rules/information appeals to me a lot. Comparing an old version of a card to a new one, the new ones are just so much simpler and clearer without losing anything important. I appreciate clean, consistent, well-ordered data and that is a legit 2.0 upgrade that all Scape could benefit from, IMO.

That's a big part of how I approached many of our proposed changes.
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  #12797  
Old March 18th, 2023, 08:53 PM
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Re: C3G Promotions Dept. | C3G 2.0 Interview!

Stat quibbles aside, yes, the layout is crisp and trimming the legalese is nice. I'm sure concerns about symbol glut have been addressed and hopefully followed. It'd be swell if more than 2 of these could fit on a page (I have never once even tried to cut out the traditional Heroscape card shape). The only thing I minorly dislike is the character art section seems a bit smaller now, or rather, the leftbox details is covering up half of it.
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  #12798  
Old March 18th, 2023, 09:41 PM
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Re: C3G Promotions Dept. | C3G 2.0 Interview!

Quote:
Originally Posted by Soundwarp SG-1 View Post
Part of the idea is that like if you want to keep track of something with markers / notepad / trained mice more power to ya. You dont need permission to do that.
So trained mice will no longer be officially supported by this project?
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  #12799  
Old March 18th, 2023, 09:54 PM
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Re: C3G Promotions Dept. | C3G 2.0 Interview!

We've gotten 8 cards on a single sheet of printer paper, and it is indeed nice.
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  #12800  
Old March 19th, 2023, 08:34 PM
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Re: C3G Promotions Dept. | C3G 2.0 Interview!

Quote:
Originally Posted by Arch-vile View Post
Markers definitely aren't gone. But we're generally no longer referring to the color of the marker, and will not have printouts of a marker, so people can use whatever token they want to represent that marker. 2.0 is meant to be a lot more proxy-friendly in that regard (same logic as letting people use whatever miniature they want).
I'm assuming there are gonna be a few exceptions to the color-reference bit, such as cards that use multiple different colors (only Halo, iirc) or markers that come in different colors (like Battery markers)?

I have somewhat mixed feelings (mostly positive) about the lack of a printout. On the one hand, that makes printing the cards easier since you don't have to worry about overlap, as well as the previously mentioned proxy-friendliness. On the other, I liked how unique the designs of the markers themselves could look and will miss that. Not a big loss, but I'm sentimental like that.
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  #12801  
Old March 19th, 2023, 08:38 PM
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Re: C3G Promotions Dept. | C3G 2.0 Interview!

I'd expect Battery Markers and certain specific Markers like Halo's will still reference their color, yeah.
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  #12802  
Old March 19th, 2023, 10:24 PM
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Re: C3G Promotions Dept. | C3G 2.0 Interview!

Yeah, 99% sure the write up I did for Halo 2.0 references color.

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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  #12803  
Old March 28th, 2023, 11:00 PM
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Re: C3G Promotions Dept. | C3G 2.0 Interview!

Reposting this here for maximum exposure:

If you've been holding off on an LD, now's the time!

C3G is officially winding down production of our first edition! It's been a great ride (1521 cards and counting) but all good things must come to an end!

For more on the plans involved in our second edition (aka C3G 2.0) please see the posts here.

In order to make this transition, we need to start moving our resources fully to 2.0. That means 1.0 needs an end point.

To that end, April 1st, Saturday, is the official cut off date for starting any new 1.0 LDs and all 1.0 LDs should either be in Final Editing by May 15th or they will be converted into 2.0 LDs. The current points system will operate the same in 2.0

As for 2.0 production and how you can be involved, for active allies there should be some opportunities coming up in the next few months. In the meantime, keep an eye out as we empty the 1.0 library to y'all over the next few months!

Please post any questions you have here or anywhere else appropriate and thanks for sticking with us! Long live C3G :cheers:

C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.


Last edited by Yodaking; March 29th, 2023 at 02:17 AM.
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  #12804  
Old April 20th, 2023, 06:34 AM
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Re: C3G Promotions Dept. | C3G 2.0 Interview!


C3G can be played with official Heroscape, but it's not recommended.


DISCLAIMER: C3G claims no ownership of the characters or artwork used for C3G customs. All rights for the characters belong to their respective publishers/creators. C3G cards are not intended for sale, and C3G does not authorize any party to profit from C3G cards.

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