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Custom Units & Army Cards Fan-created HS army cards for units, glyphs, and equipment |
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#37
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Re: Astroking112's Custom Units [Update 5/19/18]
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That doesn't solve the issue of the Heavy Tackler, though, unfortunately. I guess I may have to toy with a more durable Unique/Uncommon version to see if I can come up with something that people will need fewer of. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#38
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Re: Astroking112's Custom Units [Update 5/19/18]
I just picked ip a box for $5.50 on ebay, I'll let you know when I get it.
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#39
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Re: Astroking112's Custom Units [Update 5/19/18]
Alright. That sounds like a pretty good price... I may have to pick up a second set for myself.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#40
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Re: Astroking112's Custom Units [Update 5/30/18]
I went ahead and made a lot of changes to the existing units in this thread. Here's what's new:
Black Harts Prompted by the recent discussion with @Pumpkin_King , I've changed the Black Harts to be a 3-figure squad instead of a 4-figure one. This should provide more value to the box, since people will now get two full squads instead of just one and a half. To better suit the Black Harts to their new roles, I made their Group Tackle bonus work for every Black Hart engaged to the enemy, instead of every other one. I have also dropped the price by 10 points to account for the lost attack, although they should be individually more deadly now. Heavy Tackler To better accommodate the future Black Hart heroes, I reworked the Heavy Tackler as follows:
His Throw has also been given a 10% activation buff, which is nice for being able to more consistently bypass defense and reposition targets for the Black Harts. The slight bump in price better reflects his value, in my opinion, and it also keeps him from just being used as a better Dumutef Guard. Steel Ultimatus He got some minor tweaks, namely increasing his Antigravity Leap Special Attack from 2 to 3 dice so that it can reliably deal some damage. As a cost for this buff, his normal attack has been decreased from 3 to 2 (so after he engages the enemy, he won't do a very good job of killing them). Eltris Also, the discussion over in the Pre-SoV Workshop about Eltris has prompted some changes to her. Nothing major has been changed yet (I've only been able to get in 3 playtests with her so far), but I went ahead and removed the Warlord Bonding synergy by changing her class to Rider. Eternal Heartbreak is also now Rider's Heartbreak, which only deals 2 wounds to her if her Dragon Ally is destroyed. Given that she'll no longer be used outside of Dragon Builds, I'm also changing her ability "Dragon Rider" to only boost the Dragon Ally's Attack and Defense, while she will simply have the extra dice by default. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set Last edited by Astroking112; May 30th, 2018 at 08:41 PM. Reason: Added the Steel Ultimatus changes. |
#41
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Re: Astroking112's Custom Units [Update 5/30/18]
Very good! This is really giving me inspiration for the "athlete" units I had in mind.
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#42
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Re: Astroking112's Custom Units [Update 5/30/18]
I'm glad to hear that, and I'll definitely check them out when you post them!
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#43
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Re: Astroking112's Custom Units [Update 6/2/18]
I finally got the chance to make cards for many of the athlete heroes today, so I'd like to present the Heroes of the Field. Although I haven't posted the Iron Wolves pack yet, two (arguably 1.5) heroes for that faction were added, along with two Black Hart heroes to take advantage of the updated Heavy Tackler.
These heroes should all provide more variety to the burgeoning athlete faction(s), and I look forward to eventually sharing my ideas for the rest of the BattleBall box! Stalwart the Forge - Unique Heavy Hitter Hero Note: Stalwart the Forge is a double-spaced figure. Miniature:
Spoiler Alert!
Traits and Abilities:
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Thought Process:
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Stalwart - Unique Pilot Hero Miniature:
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Traits and Abilities:
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Thought Process:
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Steel Auxilius - Unique Negation Hero Miniature:
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Traits and Abilities:
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Thought Process:
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Dark Isis - Unique Filler Hero Miniature:
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Traits and Abilities:
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Thought Process:
Spoiler Alert!
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#44
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Re: Astroking112's Custom Units [Update 6/2/18]
[deleted]
Last edited by The Strange Traveler; September 11th, 2021 at 01:53 AM. |
#45
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Re: Astroking112's Custom Units [Update 6/2/18]
Quote:
I was definitely inspired by all the vampires when designing Stalwart and his Forge (it probably helped that I don't own any of the Esenweins, so I likely steered closer to them to even out my collection a little bit), which I think shows in how Stalwart is essentially a combination of Sonya and the Retchets of Bogdan. Given the problems with Order Marker management on the Retchets (which would likely be amplified in this case, since you're never sure when the Forge is going to die), I thought it best to give Stalwart some Order Marker insurance. It also provides more of an incentive to use him, since you risk relatively little by adding him on (unlike the Retchets). I actually didn't think of how it protects the Forge from abilities like Entangling Web and most of the other Order Marker-removal powers, so I may need to bump up Stalwart's points ever so slightly in the future to compensate. I similarly didn't think of how Grappling Claw 12 could pull double-spaced figures, so I'll have to fix that in the future. Even if it might not be too powerful, I think that dragging double-spaced figures could get a little too messy (and I don't quite buy that claw pulling a Heavy Tackler over to his position). I was looking at Major X17 around the time that I was designing this guy, so I must've taken the "Improved Cyberclaw" as an inspiration without fully considering the headaches that it could cause. I'd agree that Stalwart is worth more than his points, but I like the duo adding up to an even 200 points, and he can't be taken without his Forge anyway. I made him Cunning largely because it was a Personality that we don't see often, while Tricky is used quite a bit. I also think it's slightly more fitting for a mechanic, but that's just personal preference. The lack of Tricky synergy also makes it slightly easier to justify his low cost, but I doubt that he'd be used much in those builds anyway. Quote:
It'll also be interesting to see how he forces players with cheerleaders to react--will they put more Order Markers on their Raelin in case they need to take a leaving engagement strike, or just focus on killing Steel Auxilius with the rest of their army?--which I think is a good thing. Quote:
I did take Sneak Attack 2 as the basis for Team Assist 2 (they're actually just about verbatim the same), but I renamed the power to make it slightly more thematic, as in the case of Master Win Chiu Woo's Master's Assault. I thought Sneak Attack sounded more like a rogue than an athlete, so I figured that a slight name change wouldn't hurt. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#46
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Re: Astroking112's Custom Units [Update 6/2/18]
Nice! I actually did receive my figures, I’ll post some more thoughts when I get home.
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#47
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Re: Astroking112's Custom Units [Update 6/2/18]
That's great to hear! I look forward to seeing your thoughts.
Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
#48
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Re: Astroking112's Custom Units [Update 6/2/18]
The VC currently uses the Mechwarrior Solaris VII Heavy-Class pack for four figures (Deathcommander Mark 3, Major J15, Executioner 616, and the in-playtesting Deltacron), but there are two more figures in the box. Since good mecha figures are hard to come by, I wanted to design something utilizing one of the open sculpts:
This is what I have so far. I thought that the red color scheme and overall design could blend in somewhat with the other Vulcanmechs (at least as much as Zetacron does with the Omnicron Snipers), expanding Valkrill's SoulBorg "faction" a little bit. Here's a picture of the mini for reference: The dual missile launchers on the mini's back begged for an explosion attack, but I thought that it should be unique from the others. I originally left it as a version of Deathwalker 9000's attack that could simply be used twice, but I thought that this version would be more balanced by not allowing the same figures to be affected more than once per turn. This wording also evokes classic missile lock-on systems in many of the games that I've played, wherein all the targets are selected before any missiles actually fire, which I think is a nice touch. The other defining aspect of this mini to me was that it was a walker-styled mecha instead of the SoulBorgs that we normally see. We don't see many benefits for Small figures (other than Warden 816's Evisceraxe Special Attack, I don't know of any), so I thought that essentially giving them Phantom Walk against him was a fun negative power that makes sense, while not crippling his use. I'd like to get this guy through the SoV at some point (and as a standalone hero, he will be far easier to test than Eltris), so I'd appreciate any feedback and thoughts on the overall direction for him that anyone wants to offer. Proud Member of Platyfly!
Custom Units — Maps & Scenarios Battle Reports The Case for a VC Master Set |
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