Quote:
Originally Posted by S1R_ART0R1US
I like the background music for the intro haha!
Definitely agree that development on this map was tough. Looking back I'm decently happy with it, but could have done a bit better developing once boromir was extended over. With the Kozuke, I think moving them the previous round on OM 3 would have been better, but I was pretty committed to the archers - there were more open spots around ReTakShi and he hadn't developed the pod around her as much. If you look at 47:10 you can see boromir did a really good job of sealing off my paths to ReTakShi with the Kozuke. I also had only four archers at this point and was concerned about putting them in the danger zone and not having any range. I also never got a counterstrike in this game and that was certainly a matchup issue and a testament to boromir's good with attack order.
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That's a funny way of saying "boromir op plz nerf."
But really, that's a great point, boromir's screening really was on point the whole game. Definitely a tough map/matchup for you, but I really did enjoy watching the tactics unfold on both sides of the board all game.