View Single Post
  #12  
Old May 13th, 2020, 01:46 PM
Astroking112's Avatar
Astroking112 Astroking112 is offline
 
Join Date: March 15, 2011
Location: USA - VA - Arlington
Posts: 3,302
Images: 41
Blog Entries: 59
Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun Astroking112 is a penguin with a machine gun
Re: [Pod 2] Nahiri, Fury in Stone

Quote:
Originally Posted by Captain Stupendous View Post
Katryn Vade, Emperor’s Chosen
Einar
Icarian / Unique Hero / Warrior / Devoted / Medium 5

5 Life / 5 Move / 1 Range / 6 Attack / 3 Defense

MAJESTIC INFERNO SPECIAL ATTACK
Range 1. Attack 3.
All figures adjacent to Katryn are affected by Majestic Inferno Special Attack. Roll attack dice once for all affected figures. Squad figures roll 1 less defence dice against Majestic Inferno Special Attack.

DRAGONHEART BLADE
Whenever Katryn would be affected by a special ability or special attack, you may choose to treat her size as Huge instead of Medium.
I love the Icarian angle for her, and Zelrig is the coolest dragon out there anyway.

A couple of things to note with the current design:

Dragonheart Blade is very thematic, but it doesn't have a ton of use in the set currently. Here's the current list of powers that reference sizes:Now, that list could always change since we still have a good number of units left to develop, but the vast majority of these boxes are medium-sized units, so deeper interactions based on the size are somewhat unlikely.

That's not to say that I don't like the power. It adds some great theme, already has more use in the set than Lava Resistance, doesn't define her playstyle, and is much more interesting when players expand their collection to include other HeroScape units (think how Grimnak boosted Orc Warriors from the expansions). I just wanted to bring this up so that everyone is aware.

As for Majestic Inferno, while it's a fantastic homage to Zelrig and the story of an Icarian channeling his powers is super neat, I do worry about a couple of things. Firstly, the power should thematically be weaker than Majestic Fires Special Attack.

The lack of range and reduction of the defense penalty to -1 defense both convey this, but Majestic Inferno affecting Unique Squads when Zelrig can't does stand out thematically. It also kind of contradicts the main theme from Zelrig--that all of the nameless common warriors are so far beneath him that they're just wiped out. It's somewhat necessary when we only have Unique Squads in the box, of course, but it's a minor thematic oddity nonetheless.

I'd also like to see the Special Attack differentiated more from Ozuul, if possible. Both already affect all adjacent figures, but she trades +1 attack for a conditional -1 defense. Something along these lines helps them remain more distinct:
MAJESTIC INFERNO SPECIAL ATTACK
Range 1. Attack 3.
Choose a figure to attack. Any figures adjacent to the chosen figure are also affected by Majestic Inferno Special Attack. Squad figures roll 1 less defense die against Majestic Inferno Special Attack. Roll attack dice once for all affected figures. Each figure rolls defense dice separately. Katryn Vade cannot be affected by her own Majestic Inferno Special Attack.
That's still an explosion SA, but moving it to 1 range makes it play differently and is a bit harder to set up. It also has precedent in Jotun's Wild Swing SA, but it hasn't really been explored much outside of that.

Quote:
Originally Posted by Owlman View Post
Still not sure why incorporating the natural hexes into her powerset is a bad idea, since lets be honest, the vast majority of people using these customs will more than likely have plenty of terrain to work with, IMO. The 2 single space beige hexes shouldn't be an issue.

Is everyone deadset against it tho? If so I won't bring it up again.
Our hope is specifically that this set will expand the community, which means that players who are interested in HeroScape but don't have the funds to buy a large collection/more terrain are one of our core audiences.

In reality, of course, it's likely that many of our players will own at least some other HeroScape terrain (especially the ones that we'll see, who are posting on these forums), but we have to assume that some players want to get their toes wet before jumping into HeroScape proper. We are already committed to creating several scenarios using only the AotP boxes and creating a set that is fully enjoyable on its own. Anything that places tiles is going to take out of those scenarios for all units.

Now, that's not to say that I'm deadset against it (or even just strongly opposed), but it is an uphill battle. Placing terrain could be a very interesting mechanic, but I'm not sure that it's right for this box, and any design that uses it would need to be extremely strong to justify limiting our options for maps and scenarios.
Reply With Quote