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-   -   The Holocron of R2-D2 (https://www.heroscapers.com/community/showthread.php?t=48817)

Fi Skirata June 29th, 2013 05:22 PM

The Holocron of R2-D2
 
The Holocron of R2-D2

HoSS Master Set - A New Hope



The figure used for this unit is a Star Wars figure from the Imperial Entanglements set. Its model number and name are #09/R2-D2 with Extended Sensor.

______________________________________________________________

Character Bio - R2-D2, pronounced Artoo-Detoo and often referred to as Artoo, was an R2-series astromech droid manufactured by Industrial Automaton prior to 32 BBY. Resourceful and spunky, the droid developed an adventurous personality during his many decades of operation. Inside of his cylindrical frame were many arms, sensors, and other tools that could be extended to fulfill various needs, such as slicing computers, extinguishing fires, projecting holograms, repairing starships, and flying. Along with his counterpart, the protocol droid C-3PO, R2-D2 constantly found himself directly involved in pivotal moments of galactic history. His bravery, coupled with his many gadgets, played large roles in saving the galaxy time and time again.
______________________________________________________________

-Rulings and Clarifications-
• N/A
______________________________________________________________

-Combinations and Synergies-

Synergy Benefits Received:
Classic:
• N/A

HoSS:
IG-88A : Droid Revolution
As a droid, R2-D2 may benefit from IG-88A's DROID REVOLUTION turn bonding special power.

IG-88C : Synchronized Assault
As a Droid Hero, R2-D2 may benefit from IG-88C's SYNCHRONIZED ASSAULT special power.

C-3PO : Insignificant
As a Small Droid Hero, R2-D2 may benefit from C-3PO's INSIGNIFICANT special power.

C3V, SoV & Marvel:
HOPLITRON: Melee Soulborg Bonding
As a Droid Hero with a base range of one, R2-D2 may benefit from Hoplitron's MELEE SOULBORG BONDING special power.

Synergy Benefits Offered:
Classic:
ASTROMECH INTERNAL SYSTEMS : Droid Heroes
Droid Heroes may benefit from R2-D2's ASTROMECH INTERNAL SYSTEMS special power. Current Droid Heroes include: Major Q9, Major Q10, Major X17, Warden 816 and Zetacron.

HoSS:
ASTROMECH INTERNAL SYSTEMS : Droid Heroes
Wounded Droid Heroes may be healed with R2-D2's ASTROMECH INTERNAL SYSTEMS special power. Current Droid Heroes with more than 1 life include:
2-1B, 4-LOM, C-3PO, C-3PO (Diety), IG-88A, IG-88B, IG-88C, IG-88D, and Probe Droid.

WAIT, WHERE ARE YOU GOING?! : C-3PO
C-3PO may benefit from his WAIT, WHERE ARE YOU GOING?! special power when R2-D2 is moved.

C3V, SoV & Marvel:
ASTROMECH INTERNAL SYSTEMS : Droid Heroes
Droid Heroes may benefit from R2-D2's ASTROMECH INTERNAL SYSTEMS special power. Current Droid Heroes include: Deathcommander Mark 3, Executioner 616, Major J15 and Omegacron.
______________________________________________________________

-Strategy, Tactics and Tips-
• TBA

-Power Rankings-
B- - While his shock can come in handy against Droids, his real usefulness is in benefiting others via Resourcefulness. He also works best when paired with C-3PO, being able to repair the Droid and keep him moving without any OMs on either of them.

-Heroscapers Community Contributions-
• First playtest: Fi Skirata
• Second playtest: Porkins
• Third playtest: Porkins
• Fourth playtest: Fi Skirata
• Fifth playtest: Fi Skirata
• Art by: Mac122

Sheep June 29th, 2013 06:12 PM

R2-D2
Rebel Alliance

Droid
Unique Hero
Astromech
Brave
Small 3

Life 4
Move 4
Range 1
Attack 1
Defense 3
Points 30

ASTROMECH INTERNAL SYSTEMS
After moving and instead of attacking, R2-D2 may do one of the following:
- Shock a figure. To shock, choose an opponent's adjacent, small or medium figure and roll the 20-sided die. Add 3 to your roll if the chosen figure is a Droid. If you roll a 15 or higher, move the chosen figure 1 space, if possible. A figure moved by Astromech Internal Systems never takes any leaving engagement attacks. If the chosen figure is a Droid, it receives one wound.
- Repair a figure. To repair, choose an adjacent Droid and roll the 20-sided die. If you roll a 15 or higher, remove up to two wound markers from the chosen figure's Army Card.

RESOURCEFUL
All friendly figures within 6 clear sight spaces of R2-D2 may add 1 to any 20-sided die roll. When an opponent targets a friendly figure within 6 clear sight spaces of R2-D2 with a special power that requires the roll of the 20-sided die, you may subtract 1 from that roll.

SECRET MISSION
At the end of each round, if there are no revealed Order Markers on this card, you may move R2-D2 up to 4 spaces.

MegaSilver July 1st, 2013 12:30 PM

Re: The Holocron of R2-D2
 
Surprised this version doesn't have some evasive movement nor flying. Perhaps for R2-D2 2.0? ;)

Still a neat figure, with his powers. :)

Fi Skirata July 1st, 2013 12:37 PM

Re: The Holocron of R2-D2
 
Quote:

Originally Posted by MegaSilver (Post 1837584)
Surprised this version doesn't have some evasive movement nor flying. Perhaps for R2-D2 2.0? ;)

Still a neat figure, with his powers. :)

The evasive movement is kinda represented in his bonding with C-3PO. As to the flying, we just had to much R2-godness to give you already that we had to draw the line somewhere :(.

Balantai July 1st, 2013 12:52 PM

Re: The Holocron of R2-D2
 
Quote:

Originally Posted by Fi Skirata (Post 1837592)
Quote:

Originally Posted by MegaSilver (Post 1837584)
Surprised this version doesn't have some evasive movement nor flying. Perhaps for R2-D2 2.0? ;)

Still a neat figure, with his powers. :)

The evasive movement is kinda represented in his bonding with C-3PO. As to the flying, we just had to much R2-godness to give you already that we had to draw the line somewhere :(.

That and R2 flying is dumb. :shock: :D

Porkins July 1st, 2013 12:59 PM

Re: The Holocron of R2-D2
 
Agreed. If he could fly, why did they need a hoist to lift him into Luke's X-wing?

caps July 1st, 2013 12:59 PM

Re: The Holocron of R2-D2
 
R2-D2 is a no-brainer for the Tusken Raiders and Q9. He looks like he could be a useful unit in many, many armies.

Sheep July 1st, 2013 01:03 PM

Re: The Holocron of R2-D2
 
Quote:

Originally Posted by Porkins (Post 1837635)
Agreed. If he could fly, why did they need a hoist to lift him into Luke's X-wing?

He can only go so far off the ground. More like hovering. So basically all he could do it fly across gaps/water.

Ever play Lego Star Wars... that's what you use him for right? :D

Yodaking July 1st, 2013 01:15 PM

Re: The Holocron of R2-D2
 
You actually see R2 with lots of little gadgets and gizmos in the prequels that he does not have in the original trilogy. This is because he was a flashy new model and owned by powerful players of the day so his maintenance and upkeep was top of the line. In the original trilogy he is 20+ years out of date and now part of the scrappy rebel alliance so replacement parts are a little harder to come by. Instead of replacing a gadget when it gets worn out with the same thing, it gets replaced by whatever they have on hand that might fit in the same space and be useful. I wouldn't mind seeing a prequel version of R2 at some point.

MegaSilver July 1st, 2013 05:06 PM

Re: The Holocron of R2-D2
 
Well, I was thinking that you guys could use the Flying symbol like in C3G.

But I do agree that this version really doesn't need to fly, but the next version should. He's fresher. ;)

SirGalahad July 2nd, 2013 10:32 AM

Re: The Holocron of R2-D2
 
Very nice design.

It looks like there is an unnecessary blank line after SECRET MISSION.

mac122 April 10th, 2014 02:57 PM

Re: The Holocron of R2-D2
 
I wish I hadn't missed SirG's post 9 months ago. Corrected cards have been posted to the OP. The updated PDFs should be available this evening.


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