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Gang of Four - April 2016

Posted April 11th, 2016 at 03:32 PM by HS Codex

NYC Gang of Four Battle Report

Dragon Pass!
Author: kolakoski



The NYC Gang of Four gathered on February 10th to play a scenario of my devising called Dragon Pass! (see link for scenario description).


This scenario featured lifts:


Quote:
Originally Posted by Lifts
The Lifts actually run alongside their respective Ladders, in that a unit entering any Ladder step may move to any other Ladder step, at no cost in Movement points, and may utilize a Lift at any point (beginning,
...
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Scaper of the Month - April 2016

Posted April 7th, 2016 at 02:53 PM by HS Codex

‘Scaper of the Month: dok
Author: Fi Skirata


Profile:

Who are you really?

Let’s call me Adam T ... no, that’s too obvious, let’s say A. Tarr.

How old are you?
I’m 38.

What is your occupation?
Currently I work in the embedded software group at a medical device company. My degrees are in Electrical Engineering.

What other interests do you have?
I’m really into Ultimate (Frisbee). It’s a fantastic sport, which I’ve been playing since college. Since my second son was born, I haven't been able to travel to play as much (Gencon is my only solo vacation each year), but I still play in local leagues. I’ve recently started playing disc golf a bit more as well.

What’s another board game you enjoy and why?
I have really gotten into the Plaid Hat Games offerings of Summoner
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Customs Creation - April 2016

Posted April 4th, 2016 at 01:14 PM by HS Codex
Updated April 4th, 2016 at 07:58 PM by Xotli (fixing image links)


Tandem Designs Part 2:
The Practice
by Son of Arathorn

Last time around, I discussed the theory of Tandem Designs. To recap, when you design a faction, or even just two units with synergy, following the Tandem Design principle means that you settle on the relationship between the two (or more) units before hammering out the hard details. That relationship can consist of bonding, buffs, or having each unit cover the other’s weak spots. For instance, Grimnak gives the Blade Gruts a much-needed boost to their attack and defense, and, in return, they give him multi-attack potential via bonding.

Today, I’m going to take us through a rough sketch of what designing in tandem looks like. For my example, I’m going to use two of my own customs: Grondos the Mighty, and Allahar the Swift. Mind you, these guys aren’t finished yet
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C3G Interview - March 2016

Posted March 30th, 2016 at 12:21 AM by HS Codex

C3G Interview
tcglkn
By: marrowick

In what area of C3G do you help out the most (design, art, etc.)?

I'm actually mostly retired now. When I was active, I was mostly a designer and artist. I did some testing, but I would say I was mostly a designer and artist.

What's caused your recent inactivity? Is it a lack of interest, or something outside of Heroscapers?

It's a combination of the two. I still love the game, but I never had a solid group of people to play with, only my dad on occasion. When I left for college, I didn't have the space to pack all my stuff and I didn't have anyone to play it with so I lost interest. Since I graduated, I've been busy, first working for Disney and now working for StarCityGames.com as a Video Production Associate for SCGLive. I still have all my HeroScape stuff, just need to find a
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HoSS Strategy - March 2016

Posted March 27th, 2016 at 12:44 AM by HS Codex

HoSS Strategy Guide
Princess Leia Organa (Boushh Disguise)
By: Fi Skirata

In a disguise designed to fool the “King of Crime,” Leia Organa can easily sneak undetected behind enemy lines to carry out her mission. And when her cover is blown, she can use her force-guided intuition and explosive armament to aid in her successful escape.

However, to truly understand how best to use Princess Leia Organa (Boushh Disguise), one must first take a look at her stats.

Analyzed Statistics:
Height – Medium (Average: she can use this to take advantage of bushes and low outcrops, but can be more vulnerable to some powers)
Life – 4 (Low-average health level: sitting slightly
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