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Heroscapers.com Wave D1 Preview Week 3

Posted February 17th, 2010 at 10:47 AM by truth
Updated February 17th, 2010 at 11:13 AM by truth
Heroscape Wednesday is upon us!

This is Week 3 in our Heroscape Champions of the Forgotten Realms previews. Check out Weeks 1 and 2 below.

Week 1: http://www.heroscapers.com/community/blog.php?b=1078

Week 2:http://www.heroscapers.com/community/blog.php?b=1098

Champions of the Forgotten Realms is going to include 20 Figures, 4 Treasure Glyphs, and a ton of fun in the 4 small expansion packs.

Last week we discussed the Glaun Bog Raiders pack. This week, we’re going to focus on the Fury of the Primordials pack, because it includes my favorite sculpt of the wave!

Included in this pack are 5 Figures and 1 Treasure Glyph.

Treasure Glyph: Elixir of Speed

Our next Temporary Treasure Glyph is the Elixir of Speed. Before moving, take a swig of the red elixir and your Hero can run so fast even Cyprian won’t see you coming!


Figures:

There are 5 figures in the Fury of the Primordials expansion pack. A Wyvern, and 4 Elementals: Fire, Water, Earth, and Air.



Wyvern-Uncommon Hero:



The Wyvern is an Aquilla-summoned Uncommon Hero that can fly above the battlefield; grabbing opponent’s figures and pulling them away from their allies! At 100 points each, it’s easy to see an army built around a few of these perched on height, waiting to swoop down and disrupt any strategy!



Earth Elemental-Common Hero:



The Earth Elemental is an Einar-summoned Common Hero. Like the other Elementals it is a versatile low cost addition to fill in any army. Not only can he burrow underground, and pop up in a new location, he also has an EARTH SLAM special attack that is a deadly disruption to a front line defense.



Air Elemental-Common Hero:



The Air Elemental is a Jandar-summoned Common Hero that truly halts any forward moment up on the battlefield. While flying figures can fly over its SWIRLING VORTEX, they will feel the wrath of its AIR MASTERY power.



Water Elemental-Common Hero:



The Water Elemental is an Aquilla-summoned Common Hero that uses water spaces to bolster its attack. It may seem odd that a Water Elemental has to stop its movement on a water space, but once he does, he can immediately move onto any empty space within 5 spaces. A Movement of up to 9 if you plan it right makes the Water Elemental a deadly force for Aquilla.



Fire Elemental-Common Hero:



As opposed to the Water Elemental, who wants to be in water all the time, the Fire Elemental wants nothing to do with those blue hexes of doom! The Fire, Air and Water Elemental were all expertly tweaked by Peter Lee over at WOTC for this release. They all use a clear plastic instead of their original look. They truly stand out now, and the Fire Elemental stands out more than any of them. I’m going to geek out for a minute here so bear with me, but I need to get a ton of these packs just for this one figure. It looks absolutely amazing in person, and I want to have an army with 10 of these guys on the battlefield with their Elementalist. It’s going to look amazing!

But back to the figure. Obviously, it is LAVA RESISTANT. But one downfall (especially with figures like the Wyvern and the Chainfighter) is its NEGATIVE ELEMENT power. If a Fire Elemental is on a water space, it cannot roll any defense dice. And once you see its SEARING INTENSITY power, you’ll never give a Fire Elemental a chance to get out of a water space and closer to your figures.



(Note that we’ll be issuing an errata for the Target point on the Fire Elemental’s Army Card. Those that have the figure will note that his head is higher.)

Kurrok the Elementalist-Wave 2 Preview:

Oh, caught your attention did we? Yes, we received the A-OK to do what we normally don’t do in Heroscape. We’re giving you an advanced preview of one of the Unique Heroes in Wave D2, due out later this year. Why now, you ask? Well look at his name. Kurrok commands the Elementals, much like Kato commanded the Ashigaru. Plus, it’s fun to be a wave ahead of things and be able to give some far off teases!

Sadly, you can’t proxy him yet because we can’t reveal the whole card. However, we can reveal his 2 special powers:

SUMMON ELEMENTAL
After moving and before attacking with Kurrok the Elementalist, you may roll the 20-sided die. If you roll an 11 or higher, you may, if possible, place one of your previously destroyed small or medium Elementals on an empty space within 3 clear sight spaces of Kurrok the Elementalist.

MASTER OF THE ELEMENTS
After revealing an order marker on Kurrok the Elementalist, instead of taking that turn with Kurrok, you may take a turn with up to three small or medium Elementals you control that are within 8 clear sight spaces of Kurrok the Elementalist

When you draft Kurrok, you turn the Elementals into an ever-changing 3 unit squad. An entire front of Air Elementals, and assault by a squad of Water Elementals, a rumbling onslaught by the Earth Elementals, or a whole lot of Searing Intensity from the Fire Elementals, as well as any mix of the 4 of them!

River of Blood:



When we started discussing the next Dungeon Adventure, we realized that we needed to kick it up a notch. Ancient Sanctum was tied down because we only had the 10 figures. Making each room feel unique was a bit of a challenge, but I feel like we accomplished the goal (even if some people have some problems saving the drowning wizard-heh).

With the River of Blood we wanted to inject some of the classic Heroscape feel into the armies while bringing even more D&D flavor into the overall adventure.

For this adventure, we suggest having at least 1 set of the Battle for the Underdark Master Set, and at least 1 complete set of Champions of the Forgotten Realms, however there are no figure limitations so you can use classic Heroscape figures if you want, just like any normal scenario.

Draft:

Player 1 plays the adventurers, while Player 2 plays the baddies. Player 1 drafts from the Allied Generals (with the exception of the Greenscale Warriors because they were captured and need to be freed in room 3- oops, spoiler alert-), while Player 2’s draft is a bit unique. Player 1 selects their Army first, followed by Player 2. Player 2 can draft ANY figure from ANY General with the following restrictions.

1: Player 2 cannot draft a duplicate of any figure that was drafted into Player 1’s Adventuring party.

2: Whenever Player 2 uses a Unique figure in a room of the Dungeon Adventure, he forfeits the use of that figure in a future room. (Note that this rule does not affect uncommon figures). For example, Player 2 uses Pelloth, and 2 Deepwyrm Drow in Room 1. If Player 1 advances to the next room, Player 2 would be able to draft the Deepwyrm Drow in future rooms, but Pelloth would not be draftable as he is unique and has already been destroyed. Note: Because of this rule, Othkurik, Estivara, and Torin are unable to be used by Player 2 until rooms 3 and 4. Please read through each room’s scenarios before deciding which unique figures to use in each room.

Wounds & Treasure Glyphs:

Like Dungeon Adventure 1, When Player 1 continues onto a new room in the dungeon, all wound markers on figures that were not destroyed in the previous room are removed from each of those figure’s Army Cards. They start the next room at full health, and as long as you have a Hero alive, they keep any power-side up Treasure Glyphs on the battlefield as well as any Treasure Glyphs still on them.

Death:
If a figure in Player 1’s Army is destroyed in any of the dungeon rooms, that figure's fate is not yet decided. We’re introducing a new rule for Dungeon Adventures in the River of Blood called Second Wind.

Second Wind: When setting up figures in a new room, place any figure that was destroyed in the previous room off to the side. Roll an amount of attack dice equal to the destroyed figure's life. That figure starts the next room with one wound for every skull rolled. If you roll a skull on every die rolled for that figure, it is removed from the campaign going forward. If all of Player 1's units are destroyed in a room, Player 1 cannot continue to the next room using Second Wind. Player 2 wins the campaign.

Room 1-The Descending Stair:



Player 1 starts with a 500 point Adventuring Party that meets up with a 250 point army that includes at least one squad of Deepwyrm Drow. Grab the Glyph, and destroy your opponents to move onto Room 2!

So that’s it for the Fury of the Primordials and Room 1 for the River of Blood! Start printing out those cards and getting some mock battles in with the placeholder figures! We’ll see you back here next Wednesday for a new pack preview, and some more discussion on the River of Blood!

Good Gaming!
Colby, Jerry, Chris, and all the Heroscape Playtesters
Posted in Heroscape News
Comments 149
Total Comments 149

Comments

Old
Anitar's Avatar
Must... not... look... at... spoilers...

EDIT: I'm going to look at the fire and the wyvern. But that's all.
Posted February 17th, 2010 at 10:50 AM by Anitar Anitar is offline
Old
Anitar's Avatar
Must... resist... urge... to... say... FIRST!
Posted February 17th, 2010 at 10:50 AM by Anitar Anitar is offline
Old
Rÿchean's Avatar
Shouldn't title of entry end with "Week 3"?

EDIT: already fixed
Posted February 17th, 2010 at 10:54 AM by Rÿchean Rÿchean is offline
Updated February 17th, 2010 at 12:39 PM by Rÿchean
Old
quozl's Avatar
Cool figures! I have one question about the air elemental. You say "While flying figures can fly over its SWIRLING VORTEX" but I don't see anything on the card that would indicate that.
Posted February 17th, 2010 at 10:56 AM by quozl quozl is offline
Old
Super Bogue's Avatar
awesome!
Posted February 17th, 2010 at 11:00 AM by Super Bogue Super Bogue is offline
Old
LilNewbie's Avatar
More elementals!!! Awesome!! And nice choice in the Wyvern figure!!

Newb.
Posted February 17th, 2010 at 11:02 AM by LilNewbie LilNewbie is offline
Old
I cannot wait for that Elementalist. I want a horde of elementals at my command!

Is it bad that I am already looking forward to Wave D2?
Posted February 17th, 2010 at 11:03 AM by Warlord Alpha Warlord Alpha is offline
Old
Interestingly odd sculpts for the elementals, but the definitely work very well overall, and I'm excited to try out Kurrok the Elementalist.

It's sorta odd that they all went to a different general, though- I can see each of them having a different "element," but Aquilla, as the presumed master of nature, would be able to fit them all... *shrug* giving Utgar the Fire elemental was a nice move, though.

Despite having the weirdest sculpt of the bunch, the Air looks like my favorite- denying engagement and striking through flying figures with ease sounds like great fun- I can imagine a rush of air blasting through your opponent's Raelin as she helplessly tries to combat the speeding elemental.

...And don't even get me started on the Wyvren...
Posted February 17th, 2010 at 11:05 AM by Vilsara Vilsara is offline
Old
The B.I.V.'s Avatar
In before lock!
Posted February 17th, 2010 at 11:05 AM by The B.I.V. The B.I.V. is offline
Old
Jexik's Avatar
Quote:
Originally Posted by quozl
Cool figures! I have one question about the air elemental. You say "While flying figures can fly over its SWIRLING VORTEX" but I don't see anything on the card that would indicate that.
While you're moving a flying figure, your opponent can't draw LoS to them, so Swirling Vortex doesn't work.

I'm pretty excited by how the cards and sculpts turned out. This is going to be a very cool wave.
Posted February 17th, 2010 at 11:06 AM by Jexik Jexik is offline
Old
DBC's Avatar
Yes!
More low level units. And they don't even have to be fillers!
I really love what we have seen, of the new wave, so far.
But it's evil to leave the Elemantalist for the second wave...
Posted February 17th, 2010 at 11:06 AM by DBC DBC is offline
Old
When you draft Kurrok, you turn the Elementals into an ever-changing 3 unit squad

I have to say, I like this "fix" for not having enough figures available to make a full squad. Banding common heroes together under a commander figure is a nice move. Plus it gives you a bit more flexibility than a regular squad since each figure potentially has a different set of powers.

Also nice - the translucent look of the elementals. I was worried about the elementals because the DDM versions look, well, not very good. But all of them are a definite improvement over their DDM originals. Especially that fire elemental, who in the DDM version looks like a dungpile more than a fire elemental IMO.
Posted February 17th, 2010 at 11:07 AM by Jer Jer is offline
Old
Jim's Avatar
Quote:
Originally Posted by quozi
You say "While flying figures can fly over its SWIRLING VORTEX" but I don't see anything on the card that would indicate that.
The card says when the figure "moves onto a space." Flying isn't moving onto, it's flying over.
Posted February 17th, 2010 at 11:09 AM by Jim Jim is offline
Old
dragonite's Avatar
I would have thought the Fire Elemental would melt ice.
Posted February 17th, 2010 at 11:10 AM by dragonite dragonite is offline
Old
mecha frog's Avatar
Well that's just great. Now I'm wondering why I only pre-ordered three of these.
Posted February 17th, 2010 at 11:11 AM by mecha frog mecha frog is offline
 
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