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Old June 13th, 2008, 11:38 AM
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Gulp Gulp is offline
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Gulp's Glyphs Not Worth Grabbing

Gulp's Glyphs Not Worth Grabbing
  1. Glyph of Brandar + 1 - Gives you an extra Glyph of Brandar.
  2. Attack +0
  3. Personality +Very - Adds Very in front of your personality, e.g. Tricky becomes Very Tricky.
  4. Glyph of Branden - All figures must be referred to as Branden.
  5. Glyph of Entitled Whining - Allows player to complain that we already saw Sujoah's card at GenCon.
  6. Glyph of +1 Nikitas - This glyph adds one set of Nikitas to every Wal-Mart.
  7. Glyph of Van Ness - This glyph only works for Craig Van Ness. While Craig has a figure on this glyph, it allows him to ignore one awkward GenCon handshake.
  8. Movement + .5 - Rounded down.
  9. Glyph of Rainbows - Everyone sees a rainbow.
  10. Grungebob's Underwear - Trap. When Grungebob's Underwear is revealed you may choose to forfeit game.

    Submission from Fellow Scapers
  11. Glyph of Bruising - Trap. When you land on this glyph, all other players roll the d20. Highest roller gets to punch you in the face. Submitted by Granite-M
  12. Glyph of Sylvarris - Anytime someone mispronounces a character name, they lose their next order marker. Submitted by Granite-M
  13. Glyph of Defenselessness - All characters have 0 defense. Also, must roll a 21 on a d20 to step off the Glyph of Defenselessness, no modifiers allowed.Submitted by rym
  14. Old Man's Glyph of Tiredness - When you land on this glyph everyone goes and takes a nap. Submitted by Revdyer
  15. Glyph of Winged Flying - All creatures who have sculpts with wings can now fly. Submitted by Revdyer
  16. Glyph of Tickling - All of your army's personality types become "Ticklish." Submitted by Manatee.
  17. Glyph of Fire - Sounds cool, but all that happens is that the song "Fire" starts playing at full-blast. Submitted by Manatee.
  18. Glyph of Jif - Your whole army is supplied with peanut butter. Submitted by Manatee.
  19. Glyph of Imax (Adjustment) - Players may touch or adjust their opponent's figures. Submitted by rdhight
  20. Glyph of Ix (Equivalence) - Kee-Mo-Shi is a Warlord. Submitted by rdhight
  21. Glyph of Ross (Suck It Up) - When one of your figures stops here, you may choose any figure. Roll the 20-sided die. If you roll a 1-4, nothing happens. If you roll a 5-20, place the Black Suck It Up Marker on the chosen figure's Army Card. All of that figure's special powers are considered balanced for the rest of the game. Submitted by rdhight
  22. Glyph of Runa (Bad Attack +1) - All bad figures in your army may add one extra attack die when attacking normally. Submitted by rdhight
  23. Glyph of Thorax (Apathy) - Players may not complain that the female figures are too attractive/ugly. Submitted by rdhight
  24. Glyph of Deathstalker Turd - All figures within 8 spaces will be too busy figuring out who the hell stepped on the turd. No figure will attack anybody--even disengagement attack--until the culprit is found. All figures that are affected will roll d20. If you roll 17 or higher the figure on the turd will be identified. Not until that figure is dead, no figure may attack any other figure. Soulborgs are not affected. Submitted by Ugly-Caco
  25. Glyph of Marrden Hound Turd - All figures within 8 spaces will be too busy figuring out who the hell stepped on the turd. No figure will attack anybody--even disengagement attack--until the culprit is found. All figures that are affected will roll d20. If you roll 17 or higher the figure on the turd will be identified. Not until that figure is dead, no figure may attack any other figure. Marros are not affected. Submitted by Ugly-Caco
  26. Glyph of Krug Turd - All figures within 8 spaces will be too busy figuring out who the hell stepped on the turd. No figure will attack anybody--even disengagement attack--until the culprit is found. All figures that are affected will roll d20. If you roll 17 or higher the figure on the turd will be identified. Not until that figure is dead, no figure may attack any other figure. Orcs are not affected. Submitted by Ugly-Caco
  27. Glyph of Mercy - When attacking all skulls rolled are counted as blanks, and when defending all shields are counted as blanks. Submitted by King of the Marro
  28. Glyph of Mindshackling - The figure on this glyph is automatically mindshackled and is given to your opponent. If there are two or more they must roll the D20. The highest roller keeps the mindshackled figure while the two lowest rollers get to drop kick you in the stomach. Submitted by King of the Marro
  29. Glyph of Silence - Your figures are no longer allowed to speak. Submitted by Billtog
  30. Glyph of Billtog - Make a joke about the very last thing that happened before your turn began. Roll the d20. If you roll 1-10, everyone thinks you are insane. If you roll 11-20, everyone thinks you're hilarious. Submitted by Billtog
  31. Glyph of Necroblade - You may photoshop the board so that it looks like Gabrielle Reece is embracing your favorite figure. Submitted by Billtog
  32. Glyph of Syvarris - Every time someone mis-spells a characters name, even though they're all on the cards and online, you get a free ticket to Disney Planet (formerly known as Pluto). Submitted by Billtog
  33. Glyph of Pluto - Choose one of your characters. Insert Dwarf in front of that character's species. Ex. Dwarf Orc. Submitted by Menchy
  34. Glyph of Porcelania - The player who occupies this glyph is permitted to continue game business while completing his/her "business." Submitted by LilMoochie
  35. Glyph of Fruit Trees - All Forest trees become apple trees )or pear or orange) for one round. All characters next to trees cannot move because they have stopped to pick fruit and eat. Submitted by rym
  36. Glyph of Glyphs - When a figure lands on this glyph, it renders all useless glyphs useless. Submitted by obsidianguard
  37. Glyph of Acro - Figures do not take falling damage when falling from a height less than or equal to the height of the figure. Submitted by obsidianguard
  38. Glyph of Osphresio - This one-time glyph allows the player to tell an opponent to make liberal use of deodorant. Submitted by obsidianguard
  39. Glyph of Coprastas - Allows the players to halt the entire game for a bathroom break. Submitted by obsidianguard
  40. Glyph of Kakorraphio - If the possessor if this glyph loses, and loses badly, it allows him/her to either believe that he/she won, or to say that the defeat wasn't so bad. Submitted by obsidianguard
  41. Glyph of Coprophilia - The possessor of this glyph... okay, just don't land on this glyph. Submitted by Billtog
  42. Glyph of Rickrolling - When a figure lands on this glyph, none of your opponent's unit can attack. If they do attack, the defending figure turns into the music video for "Never Gonna Give You Up". Submitted by Mindfreak
  43. Glyph of Dice Rickrolling - If a Glyph of Dice Rickrolling is activated, everyone will have to Rickroll when they roll their dice/die. Players who hate 80's music are not affected. Submitted by Ugly-Caco
  44. Glyph of Lava - When this glyph is revealed, immediately all terrain on the map turns to extremely HOT lava, (this means even the Obsidianators and Brunak are too weak for it). Immediately roll for HOT lava death, anything but a 21 on the d20 equals an instant death for that figure. Submitted by DeadEye
  45. Glyph of the Earthquake - When this glyph is activated all terrain disappears resulting in chaos and death.Submitted by DeadEye
  46. Glyph of Special Attacks - Special Attacks can no longer be modified. Submitted by Blodshogams
  47. Glyph of Themoreyouknow - All players must stop and read all of the rulebooks (including those that are outdated or come from expansions that are not used in the current battlefield) thoroghly. Any player accused of simply skimming through must be punched in the face by all other players. Submitted by Blodshogams
  48. Glyph of Violence - If you land on this glyph, violently murder your opponent. You win instantly. Submitted by Mindfreak
  49. Glyph of the God Hand - If your opponents knock over one of their own figures by accident (or on purpose), that figure is automatically destroyed. Submitted by Jousha
  50. Glyph of Kitty - If you land on this glyph, go get your cat and put it on the battlefield. Any figures it knocks over, picks up, or eats are killed. Give your kitty a high five. Submitted by Mindfreak
  51. Glyph of Bipolar Disorder - While standing on the Glyph of Bipolar Disorder, your opponent must reimburse you for any of your surroundings that may be broken or destroyed by your can't-roll-dice-for-shnykee tantrums. Submitted by Soul Shackle
  52. Glyph of Tiger Woods - When you land on the Glyph of Tiger Woods, roll the D20. If you roll a 2-20, you automatically win and are the greatest player of all time. If you roll a 1, you're still the best, but you may shout an obscenity on network television. Submitted by Soul Shackle
  53. Glyph of Acrophobia - When a figure lands on this glyph, all figures you control at a terrain height of three or more from the base level are petrified in fear and may not move, attack, or defend. Submitted by SirGalahad
  54. Glyph of Hydrophobia - When a figure lands on this glyph, no figure may enter a water space. All figures in water at the time must proceed immediately to the closest land tile. Submitted by SirGalahad
  55. Glyph of Agoraphobia - When a figure lands on this glyph, all figures must disengage and head for cover. Submitted by SirGalahad
  56. Glyph of Glyphophobia - When a figure lands on this glyph--wait, why would anyone do that? Submitted by SirGalahad
  57. Glyph of Lambau - When a figure lands on this glyph, all grass terrain tiles become ice tiles. Submitted by SirGalahad
  58. Glyph of Alzheimer's - If a figure lands on this glyph at any point in the game, you are permitted to forget than you have ever been beaten by anyone under the age of 14. Submitted by SirGalahad
  59. Glyph of Transference - Every time a figure lands on this glyph, its owner must remind his/her opponent(s) that Hasbro has transfered HeroScape to its subsidiary, Wizards of the Coast. Submitted by MarioFanaticXV
  60. Glyph of What Just Happened? - Everybody has to wonder what this glyph does. Submitted by Anitar
  61. Glyph of Computers - Whoever steps on this glyph has to throw a computer on the battlefield. We are not responsible for broken figures and/or hospitalization. Submitted by Anitar
  62. Glyph of Asterisks - All the players stand up and start swearing at each other until one of their mothers comes in and breaks it up. Submitted by Anitar
  63. Glyph of Xero - when you step on this glyph, all the water in the room vanishes. Yes, that means all the players dehydrate unless you creatively put the battlefield on the other side of a doorway. Submitted by Anitar
  64. Glyph of Property Destruction - wrecks your stuff even more. Good for deductibles. Submitted by Anitar
  65. Glyph of Paranomasia - every player, in initiative order, must make a horrible pun. Whoever has the worst one is shamed and must stand in the corner facing the wall while everyone else secretly puts wound markers on his figures. Submitted by Anitar
  66. Glyph of Phobia - everyone has a panic attack. Submitted by Anitar
  67. Glyph of Horrible Dancing - the player who steps on this Glyph must throw the battlefield out of the nearest window and host a Bad Dance party. Whoever dances badly for the longest wins. You lose when you stop dancing or dance well. Submitted by Anitar
  68. Glyph of Hydrophobia - when someone steps on this Glyph, all rabid animals within a ten-mile radius come to the battlefield and attack the player who is doing the best. Submitted by Anitar
  69. Glyph of You Should Run for Office - all the players must complain that they have "too many bad ideas" to different people (who aren't also playing Heroscape at the time) until one of them suggests running for office. Submitted by Anitar
  70. Glyph of Alphabets - the player who activates this glyph goes outside through the nearest window and loudly shouts the alphabets of three different languages. The other players are encouraged to lock all the windows and doors. Submitted by Anitar
  71. Glyph of Seven - seven figures must move seven spaces (each), then attack using seven dice apiece. The player who has the largest waistline must then run for seven minutes, come back, and roll the 20-sided die until he or she gets a 7. How many 7s was that? Let's see... 17?!?!? Submitted by Anitar
  72. Glyph of Arachnophobia - When facing any units of Aquilla's, excluding Sujoah, you are frightened and you have to surrender. Submitted by Poseidon's trident
  73. Glyph of Taelord - Everything on the field turns 30 points more and you will have to destroy figures to retain the original point limit. Submitted by Poseidon's trident
  74. Chompy's glyph - All players need to start arguing who is Grimnak, the orc or the dinosaur. One player argues that it says orc on the card while the other says why does he have an ability called chomp. If there are any remaining players, they start arguing over who TKN is, the big marro or the little marro. Submitted by Poseidon's trident
  75. Glyph of Krug - If you wound Krug seven times then start cheering that he is almost dead but then smack yourself because you have a Krug on the field with 9+ attack die. Submitted by Poseidon's trident
  76. Glyph of Imagination - This glyph can turn into any glyph you can imagine like the Glyph of Mindshackle where it only takes a 5 or higher to mindshackle. Submitted by Poseidon's trident
  77. Glyph of What? - If a player lands on this glyph and asks any question of any sort opposing players can only answer by saying "What?" Submitted by Toad Rocket
  78. Glyph of Rolloff - If, while rolling for initiative, two players get the same number, even if they are not the highest rollers, the rolloff becomes a super-serious matter and the players must get all up in each other's faces while they do it. Submitted by kafkaesque
  79. Glyph of 1 - If at any time you roll a 1 on the D20, for any reason, you have just killed an Anubian Wolf. Find an Anubian Wolf on the field, next to any Army Cards, or in your figure box and knock it over. Submitted by kafkaesque
  80. Glyph of 20 - If at any time you roll a 20 on the D20, for any reason, you've just mind shackled Charos, the Green Dragon. Immediately halt play, go find Charos, and place him next to your army cards. This does not affect the actual game in any way. Opponents who roll 20s may mind shackle Charos from you, and if you roll another 20 you keep mind shackling more dragons. (So Charos, then Su-Bak-Na, then Mimring, etc.) Submitted by kafkaesque
  81. Glyph of Strict - If any player accidentally drops a die while rolling, and it is not a skull on an attack roll or a shield on a defense roll, all the other players must insist that it counts. Submitted by kafkaesque
  82. Glyph of Grok Riders - After stepping on this one-time-use glyph, a horde of Grok Riders (at least 20) immediately comes charging through the battlefield from the north, indiscriminately attacking everything they encounter. After completing an attack, they then die. Submitted by kafkaesque
  83. Glyph of Your Mother - Your mother immediately becomes Huge 37. All other players are entitled to mock you. Submitted by kafkaesque
  84. Glyph of Truth - Unit is revealed as Thormun, and may brag about already knowing how the game ends. Submitted by spiteofthedice
  85. Glyph of Revdyer - All units become unique heroes, and are considered the best of the best. Automatic win. Submitted by spiteofthedice
  86. Glyph of Jexik - any commons within 6 clear-sight spaces function just like the 4th Mass Line. Submitted by spiteofthedice
  87. Glyph of Onacara - common noobs within 8 clear-sight spaces must use the "Search" function. Submitted by spiteofthedice
  88. Glyph of Cavalier - common noobs NOT within 8 clear-sight spaces of Glyph of Onacara must also use the "Search" function. Submitted by spiteofthedice
  89. Glyph of Leifkicker - Automatic loss, but on an absolutely gorgeous map. Submitted by spiteofthedice
  90. Glyph of IMmirg - This week's "Glyph of the Week". Submitted by spiteofthedice
  91. Glyph of Spite - Unit makes one more bad joke and is politely asked to leave the game Submitted by spiteofthedice
  92. Glyph of Dr.Weirdscaper - The map automatically becomes a huge, awesome map. Actually, this is a glyph worth grabbing. Submitted by Poseidon's trident
  93. Glyph of Yo Mamma - All players on the field must say a lame yo mamma joke. Submitted by Poseidon's trident
  94. Glyph of That's What She Said - Similiar to the Yo Mamma Glyph but these might be funny. Do not use in front of younger players. Submitted by Poseidon's trident
  95. Glyph of Chuck Norris - Now you may substitute Chuck Norris jokes for the Yo Mamma glyph jokes. Submitted by Poseidon's trident
  96. Glyph of Summer 2009 - All players empty a large portion of money onto the battlefield and burn the pile. The smoke will know transform to Wave 1 and Wave 9 figures. Will not work with the alleged master set supposed to come. Submitted by Poseidon's trident
  97. Glyph of Totally Awesomeness - This glyph is totally awesome! Submitted by Einar's puppy
  98. Glyph of Stopping - When a figure lands on this glyph, the must stop their movement. Also, when a figure move on a water space and they are not a viper, Microcorp Agent, or Wo Sa ga, they must stop theit movement. This does not affect flying figures.Submitted by Einar's puppy
  99. Glyph of Riff - The player who lands on this glyph must play an awesome air guitar riff. Submitted by Manatee
  100. Glyph of Offense - For the rest of the game, the player who lands on this glyph must speak using whatever accent is most likely to offend the other player(s). If they won't be offended, then the player must use the most stereotypical and/or racist accent possible. Submitted by Manatee
  101. Glyph of Defense - Player must use the "DE-FENSE!" (clap-clap-clap) cheer before rolling any defense dice. Submitted by Manatee

    Congrats to Manatee on submitting the 101st useless glyph, and it is indeed a useless glyph! Thanks to everyone else who helped push this list to the 101 mark. But why let the fun stop at 101?

  102. Glyph of Range - All of your cards have their range reduced to zero. Submitted by Manatee
  103. Glyph of Move -Any time that you move a figure, you have to sing King Julian's "I like to move it, move it" song. Submitted by Manatee
  104. Glyph of 21 - Every time someone rolls the 20-sided die, if a 21 is not rolled, all of the players must speak with German accents and throw one of their own figures out a window. If a 21 is rolled, you can stop using that German accent, destroy this Glyph, and send whomever rolled the 21 outside to collect the thrown figures.
  105. Glyph of Flipping - When a figure steps on this glyph, if it is symbol-side up, you must flip it over. If it is power-side up, nothing happens. Submitted by Anitar
  106. Glyph of Reading - When a figure steps on this glyph, the player must actually read the text to see which glyph it is as opposed to just looking at the picture. Submitted by Anitar
  107. Glyph of Gazing - When a figure steps on this glyph, the player must check to see which glyph it is. Submitted by Anitar
  108. Glyph of Video Games - After the battle, instead of ordering pizza, everyone must play a random video game. If there are no video games around, then you can order pizza. Submitted by Anitar
  109. Glyph of Effects - You actually have to do this glyph's effect, no matter how much you don't want to. Submitted by Anitar
  110. Glyph of The Brain is Amazing - Eevbdroyy msut fguire out waht tihs syas bfeore cntiinnoug the bttlae. Submitted by Anitar
  111. Glyph of Yoga - The player who steps on this glyph must unblock all seven chakras before the game can continue. Submitted by Anitar
  112. Glyph of Shoes - All of the players must remove all of their shoes and throw them at the board. Figures and/or terrain that get knocked over are immediately removed. Submitted by Anitar
  113. Glyph of Mirror - Contemplate why when you raise your right hand at a mirror, your reflection raises its left hand.Submitted by Anitar
  114. Glyph of ____ - Fill in the blank Submitted by Anitar
  115. Glyph of Tattoos - Hires seven tattoo artists to tattoo all of the players during the fight. Submitted by Anitar
  116. Glyph of Blind Fury - The player who steps on this glyph turns into the Hulk, puts on torn purple shorts, shouts, "HULK SMASH!!!", and destroys things. Submitted by Anitar
  117. Other Glyph of Yoga - The player who occupies this glyph must immediately do a full lotus pose. If they break a bone they lose the game. Submitted by arp12
  118. Glyph of Flatulence - When stepped upon, all figures of that character type (in the case of multiple squads, only that sculpt) release a stinking cloud that lasts until the glyph is freed. All figures adjacent to the affected sculpts have a -1 Defense Die when defending any attacks. Submitted by SuperflyTNT
  119. Glyph of Pinata - All players must stop the game and start beating the nearest four legged figure. Submitted by Scapegeek
  120. Glyph of H3R0 Virus (Aka Swog Flu) - When any figure lands on this glyph that character has the H3R0 Virus and must flip that character's card over to the basic side. When flipping to the basic side, if a Hero figure all wound markers are removed and it has a life of one, and if a common squad all squad figure are affected. Any figure that becomes adjacent to any figure who has the H3R0 Virus is affected by the H3R0 Virus and must flip that character's card over to the basic side as well. Submitted by lefton4ya
  121. The Glyph of Height Advantage - All figures when they are higher than another figure get to roll one more die than their normal attack. Submitted by Kroz
  122. The Glyph of Roads - If all your movement is on road tiles, add 3 to your movement. That movement must be all on road tiles. Submitted by Kroz
  123. Glyph of Nee - If anyone is playing with Knights they must say NEE until all other players and people in the room cringe and beg them to stop. At which point they must find a shrubbery. Submitted by wolfeman1968
  124. Glyph of Tinfoil - You may choose to wrap any Deathwalker in tinfoil and write things on the tinfoil like 'Wimp' and 'Breakable.' Submitted by Krizo
  125. Glyph of Asian Carp - If there is any water on the battlefield, and the Glyph of Asian Carp is on it as well, all figures must be afraid of getting hit in the head by Asian Carp and are not able to move into the water. They can also complain about how America can't exterminate unwanted fish from the great lakes. Submitted by Krizo
  126. Healthcare Bill (Temporary Treasure Glyph) - When activated, remove all wounds from all figures on the board. Lose next term. Submitted by Shedim Kabal
  127. Gylph of the 2-Year Anniversary - When you reach this glyph, your girlfriend will no longer play Heroscape with you. Just wait 'till the 3-Year Glyph, kid. Submitted by Shedim Kabal
  128. Ring of Engagement (Treasure Glyph) -
    All figures who previously paid no attention to the ringbearer, other than to make occasional snide comments and have a quiet laugh over, will now slyly flirt with him, while saying to each other how she doesn't deserve such a handsome guy. Submitted by Shedim Kabal
  129. Glyph Of Deathwalker - When a figure on this glyph rolls 7 or more defense dice against an attack and rolls no shields that figure is destroyed and removed from play. Submitted by Bolo
  130. Glyph of Lelda - Automatically heals all of your squad figures to full life. Submitted by TheAverageFan
  131. Glyph of Melees - All of your range 1 figures can now only attack figures adjacent to them. Submitted by TheAverageFan
  132. Glyph of Zitonsoul - All players roll the 20d for each of their figures. If a 0 is rolled, that figure is destoryed. Submitted by TheAverageFan
  133. Glyph of victory - The one who activates this glyph wins,but your opponent insists that if you didn't get that glyph, they would have won; so you continue play to see who would have won had you avoided the glyph.
  134. Glyph of Q - whoever in play is using Major Q9 wins (wait, that was going to happen anyways...) Submitted by TheAverageFan
  135. Glyph of Xenoc - All of your Venoc Vipers now have 0 defense (you're using vipers? Man, what's wrong with you?) Submitted by TheAverageFan
  136. Glyph of Peppy - All players must do a barrel roll. Then the table you're playing on must do a barrel roll. Submitted by TheAverageFan
  137. Glyph of Proftaka Mrk II - Your person falls into a hole and can't move until a friend moves adjacent to you. Any players that move next to your trapped figure are also trapped. You cannot win until you rescue your trapped figure. Submitted by TheAverageFan
  138. Glyph of Lottery - Your player wins the lottery. Submitted by TheAverageFan
  139. Glyph of Mis-Priced Figures - All figures in your army now have double their point cost. Submitted by tcglkn
    Variation:
  140. Glyph of Mis-Priced Figures - The player who activates this gylph must immediately trade in their army for Taelord and Spartacus. Submitted by wulfhunter667
  141. Glyph of Hive Paralysis - All Marro Hive figures now have one less move. Submitted by jwindjackal
  142. Glyph of Needunuther - The next player to get a drink must remember to ask if anyone else wants one. Submitted by DaddyScaper
  143. Glyph of the Wonder - The first player to name the artist who performed the 1980's hit "Tainted Love" is King For a Day. Submitted by DaddyScaper
  144. Glyph of Wounded - Tell a story, the climax of which involves you getting hurt. At the conclusion of the story each other player must say "Ouch" and nod sympathetically. Submitted by DaddyScaper
  145. Glyph of Spinning - Turn all of your single spaced figures around. Submitted by TheAverageFan
  146. Glyph of New Water - Instead of stopping figures in water, this rule now applies: Whenever a figure steps on a water space, that space counts as 200 steps to land on instead of 1. Submitted by TheAverageFan
  147. Glyph of New Lava - In addition to rolling for lava damage, another 20 sided die must be rolled. But it is only a practice roll, and does not apply to play. Submitted by TheAverageFan
  148. Glyph of Glyhps - All glyphs in play are now glyhps. Submitted by TheAverageFan
  149. Glyph Of The Bard - If you land on this glyph roll a d20, if you roll a 1-19 all opponents must punch you in the face and spell B A R D while punching repeatedly, you may roll again if desired, if you do not roll again; roll again. If you roll a 20 you have become lost in time go listen to Medieval music and dance insanely while dressing up at the same time (The bard has bestowed a gift upon you). You have lost the game. Submitted by tidus 360
  150. Glyph of Real-Life Implications - Whenever one of your human figures destroys another human figure, the surviving figure gets arrested and is removed from the game. Does not apply to Ninjas. Submitted by Kaiser Cat
  151. Glyph of WTF? - One of your previously killed characters crawls out of the character who lands on this's butt, and an opponents creature now must crawl up it. Submitted by awsumpossum
  152. Glyph of French Toast - person who lands on this must immediately make everyone else some french toast and the other players may either eat it, or stick it in another players face. Submitted by awsumpossum
  153. Glyph of Problems - You may now bother your friends about your life problems and they have to listen unless they are on the glyph: Ignore Other People's Problems. Submitted by awsumpossum
  154. Glyph of Takaboth - Player must go take a shower. Then player rolls 20-sided die, if result is 1-10 then player may bring someone in with them.
    If result is 11-18, then they must sing in the shower. if it is 19-20, they may pee in the shower. Submitted by awsumpossum
  155. Glyph of hidicul - Figure must act aloof but then laugh his a** off. Submitted by spiteofthedice
  156. Glyph of Golf - At any time, one of your lawmen may take a break and hit golf balls at each other. They may only do this when they are desperatly needed to stall a gigantic orc army. Submitted by Chilling Touch
  157. Glyph of Anti-Frenzy - if your opponent has this glyph, all your Venoc Vipers roll no defence dice. Submitted by Chilling Touch
  158. Glyph of Rambo Penguins- If your rep status is "XXX is a penguin with a machine gun" you may become a character in the battle. You may only do this if your opponent is in hot lava death. Submitted by Chilling Touch
  159. Glyph of No-Phonescape - Players who control this glyph can no longer look **** up on their smart phones during the game. Submitted by RattZ
  160. Glyph of "Wherever You Go, There You Are" - Figures who land on this glyph are on this glyph.Submitted by RattZ
  161. Glyph of Conditional Tough - All figures you control gain the ability Tough ∞ when they attack themselves. Submitted by tcglkn


I'd like to build a list of 101 Glyphs Not Worth Grabbing. It's sort of like the old D&D Useless Spells list. Anyone got any additions?

EDIT: We reached the 101 mark on 4/26/09! But you can keep submitting, and I'll try to keep up with the updating.

Check out Gulp's Glyphs Not Worth Grabbing and Gulp's Abilities Not Worth Activating! Very Useful Thread: The Heroscape Library

"Heroscapers.com is not a charity site for the illiterate." -Gbob

Last edited by Gulp; June 16th, 2010 at 12:24 PM.
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Old June 13th, 2008, 12:17 PM
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Re: Gulp's Glyphs Not Worth Grabbing

Lol! + Rep for making me chuckle.
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Old June 14th, 2008, 06:50 AM
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Re: Gulp's Glyphs Not Worth Grabbing

Glyph of Rainbows!

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Old June 14th, 2008, 10:33 AM
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Re: Gulp's Glyphs Not Worth Grabbing

Glyph of Bruising: Trap. When you land on this glyph, all other players roll the d20. Highest roller gets to punch you in the face.

Glyph of Sylvarris: Anytime someone mispronounces a character name, they lose their next order marker.

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And with strange aeons, even death may die.


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Old June 14th, 2008, 10:44 AM
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Re: Gulp's Glyphs Not Worth Grabbing

Glyph of Defenselessness - All characters have 0 defense. Also, must roll a 21 on a d20 to step off the Glyph of Defenselessness, no modifiers allowed.

"Chewie should move 6, lumbering or not. He's got long-ass legs"-
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Old June 14th, 2008, 10:54 AM
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Re: Gulp's Glyphs Not Worth Grabbing

Old Man's Glyph of Tiredness - When you land on this glyph everyone goes and takes a nap.

Glyph of Winged Flying - All creatures who have sculpts with wings can now fly.

Nice thread - <Revrep>
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Old June 14th, 2008, 12:27 PM
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Re: Gulp's Glyphs Not Worth Grabbing

Quote:
Originally Posted by Revdyer View Post
Old Man's Glyph of Tiredness - When you land on this glyph everyone goes and takes a nap.

Glyph of Winged Flying - All creatures who have sculpts with wings can now fly.


Nice thread - <Revrep>
I don't know why it has to be "Old Man's Glyph" <grumble,grumble,wink,wink>
Plain ole Glyph of Tiredness works for me. I love naps!

"Chewie should move 6, lumbering or not. He's got long-ass legs"-

Last edited by rym; June 15th, 2008 at 09:42 AM.
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Old June 14th, 2008, 07:59 PM
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Re: Gulp's Glyphs Not Worth Grabbing

rym, I've always taken naps. I even scheduled classes in college around nap-time. I didn't mind the 8 o'clock classes at all, but after lunch, I've got to snooze. I think it's genetic, as my mom did the same.
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Old June 15th, 2008, 12:44 AM
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Re: Gulp's Glyphs Not Worth Grabbing

Glyph of Tickling: All of your army's personality types become "Ticklish."

Glyph of Fire: Sounds cool, but all that happens is that the song "Fire" starts playing at full-blast.

Glyph of Jif: Your whole army is supplied with peanut butter.
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Old June 15th, 2008, 04:05 AM
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Re: Gulp's Glyphs Not Worth Grabbing

Glyph of Imax (Adjustment)
Players may touch or adjust their opponent's figures.

Glyph of Ix (Equivalence)
Kee-Mo-Shi is a Warlord.

Glyph of Ross (Suck It Up)
When one of your figures stops here, you may choose any figure. Roll the 20-sided die. If you roll a 1-4, nothing happens. If you roll a 5-20, place the Black Suck It Up Marker on the chosen figure's Army Card. All of that figure's special powers are considered balanced for the rest of the game.

Glyph of Runa (Bad Attack +1)
All bad figures in your army may add one extra attack die when attacking normally.

Glyph of Thorax (Apathy)
Players may not complain that the female figures are too attractive/ugly.
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Old June 15th, 2008, 04:32 AM
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Re: Gulp's Glyphs Not Worth Grabbing

Glyph of Deathstalker Turd - All figures within 8 spaces will be too busy figuring out who the hell stepped on the turd. No figure will attack anybody--even disengagement attack--until the culprit is found. All figures that are affected will roll d20. If you roll 17 or higher the figure on the turd will be identified. Not until that figure is dead, no figure may attack any other figure. Soulborgs are not affected.

Glyph of Marrden Hound Turd - All figures within 8 spaces will be too busy figuring out who the hell stepped on the turd. No figure will attack anybody--even disengagement attack--until the culprit is found. All figures that are affected will roll d20. If you roll 17 or higher the figure on the turd will be identified. Not until that figure is dead, no figure may attack any other figure. Marros are not affected.

Glyph of Krug Turd -All figures within 8 spaces will be too busy figuring out who the hell stepped on the turd. No figure will attack anybody--even disengagement attack--until the culprit is found. All figures that are affected will roll d20. If you roll 17 or higher the figure on the turd will be identified. Not until that figure is dead, no figure may attack any other figure. Orcs are not affected.


(Photo was edited from Ninthdoc's post)

---------------------------------
Sorry for the wrong post. This should be in the Gulp's Glyphs Worth Grabbing thread.


Last edited by Ugly-Caco; June 15th, 2008 at 05:28 AM.
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Old June 15th, 2008, 05:41 AM
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Re: Gulp's Glyphs Not Worth Grabbing

Glyph of Mercy When attacking all skulls rolled are counted as blanks, and when defending all shields are counted as blanks.

Glyph of Mindshackling The figure on this glyph is automatically mindshackled and is given to your opponent. If there are two or more they must roll the D20. The highest roller keeps the mindshackled figure while the two lowest rollers get to drop kick you in the stomach

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