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Competitive Armies Discussion Discuss, critique, and build ideas for tournament-caliber armies.


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  #4009  
Old April 15th, 2015, 06:39 PM
Rich10 Rich10 is offline
 
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Re: "I could beat that army!" Theoryscape Challenge

DW8K 130
Major Q10 280
Protectors of Ullar 500 / 9 spaces



I haven't done this in a long time, but
Repulsors x 3 120
Omegacron 180
KMA 100
Thorgrim 80
Marcu 20

I know that I should use Raelin as opposed to Thorgrim, but this sounds like more fun
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  #4010  
Old April 23rd, 2015, 02:50 PM
mtl1998 mtl1998 is offline
 
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by Rich10 View Post
DW8K 130
Major Q10 280
Protectors of Ullar 500 / 9 spaces



I haven't done this in a long time, but
Repulsors x 3 120
Omegacron 180
KMA 100
Thorgrim 80
Marcu 20

I know that I should use Raelin as opposed to Thorgrim, but this sounds like more fun
Minions x3-330
Atlaga-90
Kumiko-80

Minions have a good time at dealing damage all around. Atlaga is for mobility and Witherwood on Omegacron. I think Kumiko would do well against repulsors and/or krav if she can close in. Not much range against almost all range, but this is a tough enough group to last until the battle is won.

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  #4011  
Old April 29th, 2015, 10:05 PM
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Marro_Warlord Marro_Warlord is offline
 
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by mtl1998 View Post
Quote:
Originally Posted by Rich10 View Post
DW8K 130
Major Q10 280
Protectors of Ullar 500 / 9 spaces



I haven't done this in a long time, but
Repulsors x 3 120
Omegacron 180
KMA 100
Thorgrim 80
Marcu 20

I know that I should use Raelin as opposed to Thorgrim, but this sounds like more fun
Minions x3-330
Atlaga-90
Kumiko-80

Minions have a good time at dealing damage all around. Atlaga is for mobility and Witherwood on Omegacron. I think Kumiko would do well against repulsors and/or krav if she can close in. Not much range against almost all range, but this is a tough enough group to last until the battle is won.
Armoc Vipers x 1- 65
Mittens - 120
Venocs x 5 - 200
Krav - 100
Isamu - 10
Total: 495/22 spaces

What use is overkill vs no defense? If my Venocs can get a first strike in aginst your Minions, they'll be tied up, allowing me to advance more vipers in. Deadly strike has almost no value against Venocs, as they have no defense. If the Venocs can't finish the job, Krav will take height and shoot from there. Armocs, Mittens, and Isamu on cleanup. And for Kumiko, let's try to swarm her fast or shoot her down to prevent casualties. If some Vipers dies to Ninjitsu Barrage, hopefully I'll have enough numbers to substitute the losses.

Oops, rolled a 1.
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  #4012  
Old April 30th, 2015, 04:50 PM
Rich10 Rich10 is offline
 
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by Marro_Warlord View Post

Armoc Vipers x 1- 65
Mittens - 120
Venocs x 5 - 200
Krav - 100
Isamu - 10
Total: 495/22 spaces
PK x 2 - 140
Zombies x 6 - 360
Total: 500 24 spaces

PK's for the Krav. Zombies love Vipers.
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  #4013  
Old May 1st, 2015, 11:06 AM
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by Rich10 View Post
PK x 2 - 140
Zombies x 6 - 360
Total: 500 24 spaces

PK's for the Krav. Zombies love Vipers.
Zelrig 185
Nilf 185 (370)
Deathwalker 8K 130 (500/7 hexes)

Zelrig has a heyday in the beginning, with tons of squadies.
Nilf finishes what Zelrig started.
Deathwalker 8K cleans up once zombies numbers are too low/spread too thin to effectively pull off an onslaught.

All special attacks to ignore Insubstantial.
All multi attack units to crush large numbers.
All large/huge to prevent any zombie rebirth.
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  #4014  
Old May 5th, 2015, 09:43 AM
mtl1998 mtl1998 is offline
 
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by yamissflash View Post
Quote:
Originally Posted by Rich10 View Post
PK x 2 - 140
Zombies x 6 - 360
Total: 500 24 spaces

PK's for the Krav. Zombies love Vipers.
Zelrig 185
Nilf 185 (370)
Deathwalker 8K 130 (500/7 hexes)

Zelrig has a heyday in the beginning, with tons of squadies.
Nilf finishes what Zelrig started.
Deathwalker 8K cleans up once zombies numbers are too low/spread too thin to effectively pull off an onslaught.

All special attacks to ignore Insubstantial.
All multi attack units to crush large numbers.
All large/huge to prevent any zombie rebirth.
Brandis Skyhunter-90
Nhah Scirh Cultists x4-320
Zetacron-60
Marcu-20
Isamu-10

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  #4015  
Old May 16th, 2015, 09:18 AM
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by mtl1998 View Post

Brandis Skyhunter-90
Nhah Scirh Cultists x4-320
Zetacron-60
Marcu-20
Isamu-10
Deathchasers x4 220
Warhulk x1 370
Arktos 465
Seleena 500

Arktos helps the Deathchasers cut down units, using his spear for Zetacron. The Warhulk can hopefully spin around in a cluster of Cultists, killing several at once. A range boosted Seleena acts as cleanup. Meow!

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  #4016  
Old May 16th, 2015, 11:28 AM
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Re: "I could beat that army!" Theoryscape Challenge

I'm kind of doubtful of Death Chasers beating Cultists, but I think it could be done with some luck.

DW8000 (180)
Zettian Infantry x3(195)
Warden 816 (90)
Isamu
Marcu

The infantry set up a defensive line and wait for the Orcs, DW8000+3 attacks of 2-3 should easily cut through the orcs measly 2 defense, and with any luck, 8K should take down 2 or 3 at a time. All your heroes have low enough defense, that it should be easy for Deathwalker to keep his distance and mow them down. The Warden cleans up whats left if the big guy goes down, plus he gives the infantry a +1 move.
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  #4017  
Old May 16th, 2015, 12:25 PM
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Re: "I could beat that army!" Theoryscape Challenge

Nothing had been posted in 10 days lol. Something works.

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  #4018  
Old May 16th, 2015, 12:31 PM
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Re: "I could beat that army!" Theoryscape Challenge

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Originally Posted by flameslayer93 View Post
Nothing had been posted in 10 days lol. Something works.
Agreed
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  #4019  
Old May 18th, 2015, 11:01 PM
mtl1998 mtl1998 is offline
 
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Re: "I could beat that army!" Theoryscape Challenge

Quote:
Originally Posted by Smithy Winfred View Post
I'm kind of doubtful of Death Chasers beating Cultists, but I think it could be done with some luck.

DW8000 (180)
Zettian Infantry x3(195)
Warden 816 (90)
Isamu
Marcu

The infantry set up a defensive line and wait for the Orcs, DW8000+3 attacks of 2-3 should easily cut through the orcs measly 2 defense, and with any luck, 8K should take down 2 or 3 at a time. All your heroes have low enough defense, that it should be easy for Deathwalker to keep his distance and mow them down. The Warden cleans up whats left if the big guy goes down, plus he gives the infantry a +1 move.

Charos-210
Greenscales x3-180
Rhogar Dragonspine-110

Charos engages as many infantry as possible. He also has the attack to take down DW 8000. Greenscales help take out the infantry. Rhogar is to come in mid to late game and heal Charos and clean up.

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  #4020  
Old May 19th, 2015, 12:02 AM
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Quote:
Originally Posted by mtl1998 View Post
Quote:
Originally Posted by Smithy Winfred View Post
I'm kind of doubtful of Death Chasers beating Cultists, but I think it could be done with some luck.

DW8000 (180)
Zettian Infantry x3(195)
Warden 816 (90)
Isamu
Marcu

The infantry set up a defensive line and wait for the Orcs, DW8000+3 attacks of 2-3 should easily cut through the orcs measly 2 defense, and with any luck, 8K should take down 2 or 3 at a time. All your heroes have low enough defense, that it should be easy for Deathwalker to keep his distance and mow them down. The Warden cleans up whats left if the big guy goes down, plus he gives the infantry a +1 move.

Charos-210
Greenscales x3-180
Rhogar Dragonspine-110

Charos engages as many infantry as possible. He also has the attack to take down DW 8000. Greenscales help take out the infantry. Rhogar is to come in mid to late game and heal Charos and clean up.
Zettian Deathwings x9
Marro Warriors

Deathwings blow everything up. Marro Warriors play keepaway in cleanup.

~Dysole, uncertain if that would actually work but it'd be fun
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